blob: 5a9510960bbc43f57ae7dc1b2c9f7fa43d80e162 [file] [log] [blame]
<!DOCTYPE html>
<title>CanvasKit Extra features (Skia via Web Assembly)</title>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
border: 1px dashed #AAA;
}
</style>
<h2> Skottie </h2>
<canvas id=sk_legos width=300 height=300></canvas>
<canvas id=sk_drinks width=500 height=500></canvas>
<canvas id=sk_party width=500 height=500></canvas>
<canvas id=sk_onboarding width=500 height=500></canvas>
<canvas id=sk_animated_gif width=500 height=500
title='This is an animated gif being animated in Skottie'></canvas>
<h2> RT Shader </h2>
<canvas id=rtshader width=300 height=300></canvas>
<canvas id=rtshader2 width=300 height=300></canvas>
<h2> Particles </h2>
<canvas id=particles width=500 height=500></canvas>
<h2> Paragraph </h2>
<canvas id=para1 width=600 height=600></canvas>
<h2> CanvasKit can serialize/deserialize .skp files</h2>
<canvas id=skp width=500 height=500></canvas>
<h2> 3D perspective transformations </h2>
<canvas id=camera3d width=500 height=500></canvas>
<script type="text/javascript" src="/node_modules/canvaskit/bin/canvaskit.js"></script>
<script type="text/javascript" charset="utf-8">
var CanvasKit = null;
var legoJSON = null;
var drinksJSON = null;
var confettiJSON = null;
var onboardingJSON = null;
var multiFrameJSON = null;
var fullBounds = {fLeft: 0, fTop: 0, fRight: 500, fBottom: 500};
var robotoData = null;
var notoserifData = null;
var flightAnimGif = null;
var skpData = null;
var cdn = 'https://storage.googleapis.com/skia-cdn/misc/';
const ckLoaded = CanvasKitInit({
locateFile: (file) => '/node_modules/canvaskit/bin/'+file,
}).ready();
ckLoaded.then((CK) => {
CanvasKit = CK;
// Set bounds to fix the 4:3 resolution of the legos
SkottieExample(CanvasKit, 'sk_legos', legoJSON,
{fLeft: -50, fTop: 0, fRight: 350, fBottom: 300});
// Re-size to fit
SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
SkottieExample(CanvasKit, 'sk_animated_gif', multiFrameJSON, fullBounds, {
'image_0.png': flightAnimGif,
});
ParticlesAPI1(CanvasKit);
ParagraphAPI1(CanvasKit, robotoData);
RTShaderAPI1(CanvasKit);
SkpExample(CanvasKit, skpData);
});
fetch(cdn + 'lego_loader.json').then((resp) => {
resp.text().then((str) => {
legoJSON = str;
SkottieExample(CanvasKit, 'sk_legos', legoJSON,
{fLeft: -50, fTop: 0, fRight: 350, fBottom: 300});
});
});
fetch(cdn + 'drinks.json').then((resp) => {
resp.text().then((str) => {
drinksJSON = str;
SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
});
});
fetch(cdn + 'confetti.json').then((resp) => {
resp.text().then((str) => {
confettiJSON = str;
SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
});
});
fetch(cdn + 'onboarding.json').then((resp) => {
resp.text().then((str) => {
onboardingJSON = str;
SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
});
});
fetch(cdn + 'skottie_sample_multiframe.json').then((resp) => {
resp.text().then((str) => {
multiFrameJSON = str;
SkottieExample(CanvasKit, 'sk_animated_gif', multiFrameJSON, fullBounds, {
'image_0.png': flightAnimGif,
});
});
});
fetch(cdn + 'flightAnim.gif').then((resp) => {
resp.arrayBuffer().then((buffer) => {
flightAnimGif = buffer;
SkottieExample(CanvasKit, 'sk_animated_gif', multiFrameJSON, fullBounds, {
'image_0.png': flightAnimGif,
});
});
});
fetch(cdn + 'Roboto-Regular.ttf').then((resp) => {
resp.arrayBuffer().then((buffer) => {
robotoData = buffer;
ParagraphAPI1(CanvasKit, robotoData);
});
});
fetch(cdn + 'picture2.skp').then((response) => response.arrayBuffer()).then((buffer) => {
skpData = buffer;
SkpExample(CanvasKit, skpData);
});
const loadDog = fetch(cdn + 'dog.jpg').then((response) => response.arrayBuffer());
const loadMandrill = fetch(cdn + 'mandrill_256.png').then((response) => response.arrayBuffer());
const loadBrickTex = fetch(cdn + 'brickwork-texture.jpg').then((response) => response.arrayBuffer());
const loadBrickBump = fetch(cdn + 'brickwork_normal-map.jpg').then((response) => response.arrayBuffer());
Promise.all([ckLoaded, loadBrickTex, loadBrickBump]).then((results) => {Camera3D(...results)});
function SkottieExample(CanvasKit, id, jsonStr, bounds, assets) {
if (!CanvasKit || !jsonStr) {
return;
}
const animation = CanvasKit.MakeManagedAnimation(jsonStr, assets);
const duration = animation.duration() * 1000;
const size = animation.size();
let c = document.getElementById(id);
bounds = bounds || {fLeft: 0, fTop: 0, fRight: size.w, fBottom: size.h};
// Basic managed animation test.
if (id === 'sk_drinks') {
animation.setColor('BACKGROUND_FILL', CanvasKit.Color(0, 163, 199, 1.0));
}
const surface = CanvasKit.MakeCanvasSurface(id);
if (!surface) {
console.error('Could not make surface');
return;
}
let firstFrame = Date.now();
function drawFrame(canvas) {
let seek = ((Date.now() - firstFrame) / duration) % 1.0;
let damage = animation.seek(seek);
// TODO: SkRect.isEmpty()?
if (damage.fRight > damage.fLeft && damage.fBottom > damage.fTop) {
canvas.clear(CanvasKit.WHITE);
animation.render(canvas, bounds);
}
surface.requestAnimationFrame(drawFrame);
}
surface.requestAnimationFrame(drawFrame);
//animation.delete();
return surface;
}
function ParticlesAPI1(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('particles');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
canvas.translate(250, 450);
const particles = CanvasKit.MakeParticles(JSON.stringify(curves));
particles.start(Date.now() / 1000.0, true);
function drawFrame(canvas) {
canvas.clear(CanvasKit.BLACK);
particles.update(Date.now() / 1000.0);
particles.draw(canvas);
surface.requestAnimationFrame(drawFrame);
}
surface.requestAnimationFrame(drawFrame);
}
const curves = {
"MaxCount": 1000,
"Drawable": {
"Type": "SkCircleDrawable",
"Radius": 2
},
"EffectCode": [
"void effectSpawn(inout Effect effect) {",
" effect.rate = 200;",
" effect.color = float4(1, 0, 0, 1);",
"}",
""
],
"Code": [
"void spawn(inout Particle p) {",
" p.lifetime = 3 + rand;",
" p.vel.y = -50;",
"}",
"",
"void update(inout Particle p) {",
" float w = mix(15, 3, p.age);",
" p.pos.x = sin(radians(p.age * 320)) * mix(25, 10, p.age) + mix(-w, w, rand);",
" if (rand < 0.5) { p.pos.x = -p.pos.x; }",
"",
" p.color.g = (mix(75, 220, p.age) + mix(-30, 30, rand)) / 255;",
"}",
""
],
"Bindings": []
};
function SurfaceAPI1(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('surfaces');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
// create a subsurface as a temporary workspace.
const subSurface = surface.makeSurface({
width: 50,
height: 50,
alphaType: CanvasKit.AlphaType.Premul,
colorType: CanvasKit.ColorType.RGBA_8888,
});
if (!subSurface) {
console.error('Could not make subsurface');
return;
}
// draw a small "scene"
const paint = new CanvasKit.SkPaint();
paint.setColor(CanvasKit.Color(139, 228, 135, 0.95)); // greenish
paint.setStyle(CanvasKit.PaintStyle.Fill);
paint.setAntiAlias(true);
const subCanvas = subSurface.getCanvas();
subCanvas.clear(CanvasKit.BLACK);
subCanvas.drawRect(CanvasKit.LTRBRect(5, 15, 45, 40), paint);
paint.setColor(CanvasKit.Color(214, 93, 244)); // purplish
for (let i = 0; i < 10; i++) {
const x = Math.random() * 50;
const y = Math.random() * 50;
subCanvas.drawOval(CanvasKit.XYWHRect(x, y, 6, 6), paint);
}
// Snap it off as an SkImage - this image will be in the form the
// parent surface prefers (e.g. Texture for GPU / Raster for CPU).
const img = subSurface.makeImageSnapshot();
// clean up the temporary surface
subSurface.delete();
paint.delete();
// Make it repeat a bunch with a shader
const pattern = img.makeShader(CanvasKit.TileMode.Repeat, CanvasKit.TileMode.Mirror);
const patternPaint = new CanvasKit.SkPaint();
patternPaint.setShader(pattern);
let i = 0;
function drawFrame() {
i++;
CanvasKit.setCurrentContext(context);
canvas.clear(CanvasKit.WHITE);
canvas.drawOval(CanvasKit.LTRBRect(i % 60, i % 60, 300 - (i% 60), 300 - (i % 60)), patternPaint);
surface.flush();
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
}
function ParagraphAPI1(CanvasKit, fontData) {
if (!CanvasKit || !fontData) {
return;
}
const surface = CanvasKit.MakeCanvasSurface('para1');
if (!surface) {
console.error('Could not make surface');
return;
}
const canvas = surface.getCanvas();
const fontMgr = CanvasKit.SkFontMgr.FromData([fontData]);
const paraStyle = new CanvasKit.ParagraphStyle({
textStyle: {
color: CanvasKit.BLACK,
fontFamilies: ['Roboto'],
fontSize: 50,
},
textAlign: CanvasKit.TextAlign.Left,
maxLines: 5,
});
const builder = CanvasKit.ParagraphBuilder.Make(paraStyle, fontMgr);
builder.addText('The quick brown fox ate a hamburgerfons and got sick.');
const paragraph = builder.build();
let wrapTo = 0;
let X = 100;
let Y = 100;
const font = new CanvasKit.SkFont(null, 18);
const fontPaint = new CanvasKit.SkPaint();
fontPaint.setStyle(CanvasKit.PaintStyle.Fill);
fontPaint.setAntiAlias(true);
function drawFrame(canvas) {
canvas.clear(CanvasKit.WHITE);
wrapTo = 350 + 150 * Math.sin(Date.now() / 2000);
paragraph.layout(wrapTo);
canvas.drawParagraph(paragraph, 0, 0);
canvas.drawLine(wrapTo, 0, wrapTo, 400, fontPaint);
let posA = paragraph.getGlyphPositionAtCoordinate(X, Y);
canvas.drawText(`At (${X.toFixed(2)}, ${Y.toFixed(2)}) glyph is ${posA.pos}`, 5, 450, fontPaint, font);
surface.requestAnimationFrame(drawFrame);
}
surface.requestAnimationFrame(drawFrame);
let interact = (e) => {
X = e.offsetX*2; // multiply by 2 because the canvas is 300 css pixels wide,
Y = e.offsetY*2; // but the canvas itself is 600px wide
};
document.getElementById('para1').addEventListener('pointermove', interact);
return surface;
}
const spiralSkSL = `
uniform float rad_scale;
uniform float2 in_center;
uniform float4 in_colors0;
uniform float4 in_colors1;
void main(float2 p, inout half4 color) {
float2 pp = p - in_center;
float radius = sqrt(dot(pp, pp));
radius = sqrt(radius);
float angle = atan(pp.y / pp.x);
float t = (angle + 3.1415926/2) / (3.1415926);
t += radius * rad_scale;
t = fract(t);
color = half4(mix(in_colors0, in_colors1, t));
}`;
function RTShaderAPI1(CanvasKit) {
if (!CanvasKit) {
return;
}
const surface = CanvasKit.MakeCanvasSurface('rtshader');
if (!surface) {
console.error('Could not make surface');
return;
}
const canvas = surface.getCanvas();
const effect = CanvasKit.SkRuntimeEffect.Make(spiralSkSL);
const shader = effect.makeShader([
0.5,
150, 150,
0, 1, 0, 1,
1, 0, 0, 1], true);
const paint = new CanvasKit.SkPaint();
paint.setShader(shader);
canvas.drawRect(CanvasKit.LTRBRect(0, 0, 300, 300), paint);
surface.flush();
shader.delete();
paint.delete();
effect.delete();
}
// RTShader2 demo
Promise.all([ckLoaded, loadDog, loadMandrill]).then((values) => {
const [CanvasKit, dogData, mandrillData] = values;
const dogImg = CanvasKit.MakeImageFromEncoded(dogData);
if (!dogImg) {
console.error('could not decode dog');
return;
}
const mandrillImg = CanvasKit.MakeImageFromEncoded(mandrillData);
if (!mandrillImg) {
console.error('could not decode mandrill');
return;
}
const quadrantSize = 150;
const dogShader = dogImg.makeShader(CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp,
CanvasKit.SkMatrix.scaled(quadrantSize/dogImg.width(),
quadrantSize/dogImg.height()));
const mandrillShader = mandrillImg.makeShader(CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp,
CanvasKit.SkMatrix.scaled(
quadrantSize/mandrillImg.width(),
quadrantSize/mandrillImg.height()));
const surface = CanvasKit.MakeCanvasSurface('rtshader2');
if (!surface) {
console.error('Could not make surface');
return;
}
const prog = `
in fragmentProcessor before_map;
in fragmentProcessor after_map;
in fragmentProcessor threshold_map;
uniform float cutoff;
uniform float slope;
float smooth_cutoff(float x) {
x = x * slope + (0.5 - slope * cutoff);
return clamp(x, 0, 1);
}
void main(float2 xy, inout half4 color) {
half4 before = sample(before_map, xy);
half4 after = sample(after_map, xy);
float m = smooth_cutoff(sample(threshold_map, xy).r);
color = mix(before, after, half(m));
}`;
const canvas = surface.getCanvas();
const thresholdEffect = CanvasKit.SkRuntimeEffect.Make(prog);
const spiralEffect = CanvasKit.SkRuntimeEffect.Make(spiralSkSL);
const draw = (x, y, shader) => {
const paint = new CanvasKit.SkPaint();
paint.setShader(shader);
canvas.save();
canvas.translate(x, y);
canvas.drawRect(CanvasKit.LTRBRect(0, 0, quadrantSize, quadrantSize), paint);
canvas.restore();
paint.delete();
};
const offscreenSurface = CanvasKit.MakeSurface(quadrantSize, quadrantSize);
const getBlurrySpiralShader = (rad_scale) => {
const oCanvas = offscreenSurface.getCanvas();
const spiralShader = spiralEffect.makeShader([
rad_scale,
quadrantSize/2, quadrantSize/2,
1, 1, 1, 1,
0, 0, 0, 1], true);
return spiralShader;
// TODO(kjlubick): The raster backend does not like atan or fract, so we can't
// draw the shader into the offscreen canvas and mess with it. When we can, that
// would be cool to show off.
const blur = CanvasKit.SkImageFilter.MakeBlur(0.1, 0.1, CanvasKit.TileMode.Clamp, null);
const paint = new CanvasKit.SkPaint();
paint.setShader(spiralShader);
paint.setImageFilter(blur);
oCanvas.drawRect(CanvasKit.LTRBRect(0, 0, quadrantSize, quadrantSize), paint);
paint.delete();
blur.delete();
spiralShader.delete();
return offscreenSurface.makeImageSnapshot()
.makeShader(CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp);
};
const drawFrame = () => {
surface.requestAnimationFrame(drawFrame);
const thresholdShader = getBlurrySpiralShader(Math.sin(Date.now() / 5000) / 2);
const blendShader = thresholdEffect.makeShaderWithChildren(
[0.5, 10],
true, [dogShader, mandrillShader, thresholdShader]);
draw(0, 0, blendShader);
draw(quadrantSize, 0, thresholdShader);
draw(0, quadrantSize, dogShader);
draw(quadrantSize, quadrantSize, mandrillShader);
blendShader.delete();
};
surface.requestAnimationFrame(drawFrame);
});
function SkpExample(CanvasKit, skpData) {
if (!skpData || !CanvasKit) {
return;
}
const surface = CanvasKit.MakeSWCanvasSurface('skp');
if (!surface) {
console.error('Could not make surface');
return;
}
const pic = CanvasKit.MakeSkPicture(skpData);
function drawFrame(canvas) {
canvas.clear(CanvasKit.TRANSPARENT);
// this particular file has a path drawing at (68,582) that's 1300x1300 pixels
// scale it down to 500x500 and translate it to fit.
const scale = 500.0/1300;
canvas.scale(scale, scale);
canvas.translate(-68, -582);
canvas.drawPicture(pic);
}
// Intentionally just draw frame once
surface.drawOnce(drawFrame);
}
function Camera3D(canvas, textureImgData, normalImgData) {
if (!canvas) {
}
const surface = CanvasKit.MakeCanvasSurface('camera3d');
if (!surface) {
console.error('Could not make surface');
return;
}
const sizeX = document.getElementById('camera3d').width;
const sizeY = document.getElementById('camera3d').height;
let clickToWorld = CanvasKit.SkM44.identity();
let worldToClick = CanvasKit.SkM44.identity();
// rotation of the cube shown in the demo
let rotation = CanvasKit.SkM44.identity();
// temporary during a click and drag
let clickRotation = CanvasKit.SkM44.identity();
// A virtual sphere used for tumbling the object on screen.
const vSphereCenter = [sizeX/2, sizeY/2];
const vSphereRadius = Math.min(...vSphereCenter);
// The rounded rect used for each face
const margin = vSphereRadius / 20;
const rr = CanvasKit.RRectXY(CanvasKit.LTRBRect(margin, margin,
vSphereRadius - margin, vSphereRadius - margin), margin*2.5, margin*2.5);
const camNear = 0.05;
const camFar = 4;
const camAngle = Math.PI / 12;
const camEye = [0, 0, 1 / Math.tan(camAngle/2) - 1];
const camCOA = [0, 0, 0];
const camUp = [0, 1, 0];
let mouseDown = false;
let clickDown = [0, 0]; // location of click down
let lastMouse = [0, 0]; // last mouse location
// keep spinning after mouse up. Also start spinning on load
let axis = [0.4, 1, 1];
let totalSpin = 0;
let spinRate = 0.1;
let lastRadians = 0;
let spinning = setInterval(keepSpinning, 30);
const textPaint = new CanvasKit.SkPaint();
textPaint.setColor(CanvasKit.BLACK);
textPaint.setAntiAlias(true);
const roboto = CanvasKit.SkFontMgr.RefDefault().MakeTypefaceFromData(robotoData);
const textFont = new CanvasKit.SkFont(roboto, 30);
const imgscale = CanvasKit.SkMatrix.scaled(2, 2);
const textureShader = CanvasKit.MakeImageFromEncoded(textureImgData).makeShader(
CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp, imgscale);
const normalShader = CanvasKit.MakeImageFromEncoded(normalImgData).makeShader(
CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp, imgscale);
const children = [textureShader, normalShader];
const prog = `
in fragmentProcessor color_map;
in fragmentProcessor normal_map;
uniform float4x4 localToWorld;
uniform float4x4 localToWorldAdjInv;
uniform float3 lightPos;
float3 convert_normal_sample(half4 c) {
float3 n = 2 * c.rgb - 1;
n.y = -n.y;
return n;
}
void main(float2 p, inout half4 color) {
float3 norm = convert_normal_sample(sample(normal_map, p));
float3 plane_norm = normalize(localToWorld * float4(norm, 0)).xyz;
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
float3 light_dir = normalize(lightPos - plane_pos);
float ambient = 0.2;
float dp = dot(plane_norm, light_dir);
float scale = min(ambient + max(dp, 0), 1);
color = sample(color_map, p) * half4(float4(scale, scale, scale, 1));
}
`;
const fact = CanvasKit.SkRuntimeEffect.Make(prog);
// properties of light
let lightLocation = [...vSphereCenter];
let lightDistance = vSphereRadius;
let lightIconRadius = 12;
let draggingLight = false;
function computeLightWorldPos() {
return CanvasKit.SkVector.add(CanvasKit.SkVector.mulScalar([...vSphereCenter, 0], 0.5),
CanvasKit.SkVector.mulScalar(vSphereUnitV3(lightLocation), lightDistance));
}
let lightWorldPos = computeLightWorldPos();
function drawLight(canvas) {
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
paint.setColor(CanvasKit.WHITE);
canvas.drawCircle(...lightLocation, lightIconRadius + 2, paint);
paint.setColor(CanvasKit.BLACK);
canvas.drawCircle(...lightLocation, lightIconRadius, paint);
}
// Takes an x and y rotation in radians and a scale and returns a 4x4 matrix used to draw a
// face of the cube in that orientation.
function faceM44(rx, ry, scale) {
return CanvasKit.SkM44.multiply(
CanvasKit.SkM44.rotated([0,1,0], ry),
CanvasKit.SkM44.rotated([1,0,0], rx),
CanvasKit.SkM44.translated([0, 0, scale]));
}
const faceScale = vSphereRadius/2
const faces = [
{matrix: faceM44( 0, 0, faceScale ), color:CanvasKit.RED}, // front
{matrix: faceM44( 0, Math.PI, faceScale ), color:CanvasKit.GREEN}, // back
{matrix: faceM44( Math.PI/2, 0, faceScale ), color:CanvasKit.BLUE}, // top
{matrix: faceM44(-Math.PI/2, 0, faceScale ), color:CanvasKit.CYAN}, // bottom
{matrix: faceM44( 0, Math.PI/2, faceScale ), color:CanvasKit.MAGENTA}, // left
{matrix: faceM44( 0,-Math.PI/2, faceScale ), color:CanvasKit.YELLOW}, // right
];
// Returns a component of the matrix m indicating whether it faces the camera.
// If it's positive for one of the matrices representing the face of the cube,
// that face is currently in front.
function front(m) {
// Is this invertible?
var m2 = CanvasKit.SkM44.invert(m);
if (m2 === null) {
m2 = CanvasKit.SkM44.identity();
}
// look at the sign of the z-scale of the inverse of m.
// that's the number in row 2, col 2.
return m2[10]
}
// Return the inverse of an SkM44. throw an error if it's not invertible
function mustInvert(m) {
var m2 = CanvasKit.SkM44.invert(m);
if (m2 === null) {
throw "Matrix not invertible";
}
return m2;
}
function saveCamera(canvas, /* rect */ area, /* scalar */ zscale) {
const camera = CanvasKit.SkM44.lookat(camEye, camCOA, camUp);
const perspective = CanvasKit.SkM44.perspective(camNear, camFar, camAngle);
// Calculate viewport scale. Even through we know these values are all constants in this
// example it might be handy to change the size later.
const center = [(area.fLeft + area.fRight)/2, (area.fTop + area.fBottom)/2, 0];
const viewScale = [(area.fRight - area.fLeft)/2, (area.fBottom - area.fTop)/2, zscale];
const viewport = CanvasKit.SkM44.multiply(
CanvasKit.SkM44.translated(center),
CanvasKit.SkM44.scaled(viewScale));
// want "world" to be in our big coordinates (e.g. area), so apply this inverse
// as part of our "camera".
canvas.saveCamera(
CanvasKit.SkM44.multiply(viewport, perspective),
CanvasKit.SkM44.multiply(camera, mustInvert(viewport)));
}
function setClickToWorld(canvas, matrix) {
const l2d = canvas.getLocalToDevice();
worldToClick = CanvasKit.SkM44.multiply(mustInvert(matrix), l2d);
clickToWorld = mustInvert(worldToClick);
}
function drawCubeFace(canvas, m, color) {
const trans = new CanvasKit.SkM44.translated([vSphereRadius/2, vSphereRadius/2, 0]);
canvas.concat44(CanvasKit.SkM44.multiply(trans, m, mustInvert(trans)));
const znormal = front(canvas.getLocalToDevice());
if (znormal < 0) {
return; // skip faces facing backwards
}
const ltw = canvas.getLocalToWorld();
// shader expects the 4x4 matrices in column major order.
const uniforms = [...CanvasKit.SkM44.transpose(ltw), ...mustInvert(ltw), ...lightWorldPos];
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
const shader = fact.makeShaderWithChildren(uniforms, true /*=opaque*/, children);
paint.setShader(shader);
canvas.drawRRect(rr, paint);
canvas.drawText(znormal.toFixed(2), faceScale*0.25, faceScale*0.4, textPaint, textFont);
}
function drawFrame(canvas) {
const clickM = canvas.getLocalToDevice();
canvas.save();
canvas.translate(vSphereCenter[0] - vSphereRadius/2, vSphereCenter[1] - vSphereRadius/2);
// pass surface dimensions as viewport size.
saveCamera(canvas, CanvasKit.LTRBRect(0, 0, vSphereRadius, vSphereRadius), vSphereRadius/2);
setClickToWorld(canvas, clickM);
for (let f of faces) {
const saveCount = canvas.getSaveCount();
canvas.save();
drawCubeFace(canvas, CanvasKit.SkM44.multiply(clickRotation, rotation, f.matrix), f.color);
canvas.restoreToCount(saveCount);
}
canvas.restore(); // camera
canvas.restore(); // center the following content in the window
// draw virtual sphere outline.
const paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setColor(CanvasKit.Color(64, 255, 0, 1.0));
canvas.drawCircle(vSphereCenter[0], vSphereCenter[1], vSphereRadius, paint);
canvas.drawLine(vSphereCenter[0], vSphereCenter[1] - vSphereRadius,
vSphereCenter[0], vSphereCenter[1] + vSphereRadius, paint);
canvas.drawLine(vSphereCenter[0] - vSphereRadius, vSphereCenter[1],
vSphereCenter[0] + vSphereRadius, vSphereCenter[1], paint);
drawLight(canvas);
}
// convert a 2D point in the circle displayed on screen to a 3D unit vector.
// the virtual sphere is a technique selecting a 3D direction by clicking on a the projection
// of a hemisphere.
function vSphereUnitV3(p) {
// v = (v - fCenter) * (1 / fRadius);
let v = CanvasKit.SkVector.mulScalar(CanvasKit.SkVector.sub(p, vSphereCenter), 1/vSphereRadius);
// constrain the clicked point within the circle.
let len2 = CanvasKit.SkVector.lengthSquared(v);
if (len2 > 1) {
v = CanvasKit.SkVector.normalize(v);
len2 = 1;
}
// the closer to the edge of the circle you are, the closer z is to zero.
const z = Math.sqrt(1 - len2);
v.push(z);
return v;
}
function computeVSphereRotation(start, end) {
const u = vSphereUnitV3(start);
const v = vSphereUnitV3(end);
// Axis is in the scope of the Camera3D function so it can be used in keepSpinning.
axis = CanvasKit.SkVector.cross(u, v);
const sinValue = CanvasKit.SkVector.length(axis);
const cosValue = CanvasKit.SkVector.dot(u, v);
let m = new CanvasKit.SkM44.identity();
if (Math.abs(sinValue) > 0.000000001) {
m = CanvasKit.SkM44.rotatedUnitSinCos(
CanvasKit.SkVector.mulScalar(axis, 1/sinValue), sinValue, cosValue);
const radians = Math.atan(cosValue / sinValue);
spinRate = lastRadians - radians;
lastRadians = radians;
}
return m;
}
function keepSpinning() {
totalSpin += spinRate;
clickRotation = CanvasKit.SkM44.rotated(axis, totalSpin);
spinRate *= .998;
if (spinRate < 0.01) {
stopSpinning();
}
surface.requestAnimationFrame(drawFrame);
}
function stopSpinning() {
clearInterval(spinning);
rotation = CanvasKit.SkM44.multiply(clickRotation, rotation);
clickRotation = CanvasKit.SkM44.identity();
}
function interact(e) {
const type = e.type;
let eventPos = [e.offsetX, e.offsetY];
if (type === 'lostpointercapture' || type === 'pointerup' || type == 'pointerleave') {
if (draggingLight) {
draggingLight = false;
} else if (mouseDown) {
mouseDown = false;
if (spinRate > 0.02) {
stopSpinning();
spinning = setInterval(keepSpinning, 30);
}
} else {
return;
}
return;
} else if (type === 'pointermove') {
if (draggingLight) {
lightLocation = eventPos;
lightWorldPos = computeLightWorldPos();
} else if (mouseDown) {
lastMouse = eventPos;
clickRotation = computeVSphereRotation(clickDown, lastMouse);
} else {
return;
}
} else if (type === 'pointerdown') {
// Are we repositioning the light?
if (CanvasKit.SkVector.dist(eventPos, lightLocation) < lightIconRadius) {
draggingLight = true;
return;
}
stopSpinning();
mouseDown = true;
clickDown = eventPos;
lastMouse = eventPos;
}
surface.requestAnimationFrame(drawFrame);
};
document.getElementById('camera3d').addEventListener('pointermove', interact);
document.getElementById('camera3d').addEventListener('pointerdown', interact);
document.getElementById('camera3d').addEventListener('lostpointercapture', interact);
document.getElementById('camera3d').addEventListener('pointerleave', interact);
document.getElementById('camera3d').addEventListener('pointerup', interact);
surface.requestAnimationFrame(drawFrame);
}
</script>