blob: 4bc3df99150f58c8d7632e6550dc4c47b8b9e1e9 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler1D one;
layout (binding = 1) uniform sampler2D two;
void main() {
vec4 a = texture(one, 0.0, -0.475);
vec4 b = texture(two, vec2(0.0), -0.475);
vec4 c = textureProj(one, vec2(0.0), -0.475);
vec4 d = textureProj(two, vec3(0.0), -0.475);
sk_FragColor = vec4(a.x, b.x, c.x, d.x);
}