blob: b5d3e0009d862090f3c7f5bf6815a2fd70839862 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
struct Globals {
texture2d<half> tex;
sampler texSmplr;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{tex, texSmplr};
(void)_globals;
Outputs _out;
(void)_out;
float3 _skTemp0;
float4 a = float4(_globals.tex.sample(_globals.texSmplr, float2(0.0)));
float4 b = float4(_globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z)));
_out.sk_FragColor = half4(half2(a.xy), half2(b.zw));
return _out;
}