blob: fcde6043d99bc3e3e012cad120da5cedf51c4c09 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorRed;
half4 colorGreen;
half4 testInputs;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half fn_hh4(half4 v) {
for (int x = 1;x <= 2; ++x) {
return v.x;
}
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 v = _uniforms.testInputs;
v = half4(0.0h, v.zyx);
v = half4(0.0h, 0.0h, v.xw);
v = half4(1.0h, 1.0h, v.wx);
v = half4(v.zy, 1.0h, 1.0h);
v = half4(v.xx, 1.0h, 1.0h);
v = v.wzwz;
v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
v = half4(1.0h, 1.0h, 2.0h, 3.0h);
v = half4(_uniforms.colorRed.xyz, 1.0h);
v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
v.wzyx = v;
v.xw = v.yz;
v.zyx = half3(v.ww, 1.0h);
_out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}