blob: a106f3e0a1276e66f7b0c775549666f6bc743b3e [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
struct S {
float x;
int y;
};
struct Nested {
S a;
S b;
};
struct Compound {
vec4 f4;
ivec3 i3;
};
S returns_a_struct_S() {
S s;
s.x = 1.0;
s.y = 2;
return s;
}
S constructs_a_struct_S() {
return S(2.0, 3);
}
float accepts_a_struct_fS(S s) {
return s.x + float(s.y);
}
void modifies_a_struct_vS(inout S s) {
s.x++;
s.y++;
}
vec4 main() {
S s = returns_a_struct_S();
float x = accepts_a_struct_fS(s);
modifies_a_struct_vS(s);
S expected = constructs_a_struct_S();
Nested n1;
Nested n2;
Nested n3;
n1.a = returns_a_struct_S();
n1.b = n1.a;
n2 = n1;
n3 = n2;
modifies_a_struct_vS(n3.b);
Compound c1 = Compound(vec4(1.0, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
Compound c2 = Compound(vec4(colorGreen.y, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
Compound c3 = Compound(vec4(colorGreen.x, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
bool valid = (((((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S(2.0, 3)) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested(S(1.0, 2), S(2.0, 3))) && c1 == c2) && c2 != c3;
return valid ? colorGreen : colorRed;
}