blob: 20f989ebdd6ff668f32bad2c04cd9f55778f851d [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
void main() {
float value = 0.0;
switch (0) {
case 0:
value = 0.0;
if (unknownInput == 2.0) {
sk_FragColor = vec4(value);
break;
}
case 1:
value = 1.0;
}
}