blob: 18e26b2e657a8c37eb5c67546600bd5e519e59fe [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float result = 0.0;
mat3 g = mat3(mat2x3(1.0));
result += g[0].x;
mat3 h = mat3(mat3x2(1.0));
result += h[0].x;
mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)));
result += i[0].x;
mat4 j = mat4(mat3x4(mat2x4(1.0)));
result += j[0].x;
mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0));
result += k[0].x;
mat4x2 l = mat4x2(mat2x4(1.0));
result += l[0].x;
return result == 6.0 ? colorGreen : colorRed;
}