blob: 01ed30d6d96d61f91b28d4adee8d0d5afd526417 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float x;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};