blob: 4662da8878a23274bc47553e5830b80d6d90928a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x;
float y;
x = (y = 1.0);
half a;
half b;
half c;
a = (b = (c = 0.0h));
_out.sk_FragColor = half4(a * b, half(x), c, half(y));
return _out;
}