blob: ec79be7d45738556a10999987c3b952a1dfbf667 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
struct testBlock {
float x;
} test;
struct Globals {
constant testBlock* test;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(456)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{&test};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor = half4(half(_uniforms.test.x));
return _out;
}