blob: 07c9312281907d86dd2b599223ae926f03d00a41 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int i1 = 0;
i1++;
int i2 = 4660;
i2++;
int i3 = 32766;
i3++;
int i4 = -32766;
i4++;
int i5 = 19132;
i5++;
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}