blob: 12f75745ecf46e759073edc161ea0f13dccb4d85 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
float foo_ff2(const vec2 v) {
return v.x * v.y;
}
void bar_vf(inout float x) {
float y[2];
y[0] = x;
y[1] = x * 2.0;
x = foo_ff2(vec2(y[0], y[1]));
}
vec4 main() {
float x = 10.0;
bar_vf(x);
return x == 200.0 ? colorGreen : colorRed;
}