blob: b26f8afb86cc3d42f812dd7976292dfbe13fc5f4 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_FragCoord "sk_FragCoord"
OpName %sk_Clockwise "sk_Clockwise"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_FragCoord BuiltIn FragCoord
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %18 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%sk_FragCoord = OpVariable %_ptr_Input_v4float Input
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%void = OpTypeVoid
%13 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %13
%14 = OpLabel
%15 = OpLoad %v4float %sk_FragCoord
%16 = OpVectorShuffle %v2float %15 %15 0 1
%18 = OpLoad %v4float %sk_FragColor
%19 = OpVectorShuffle %v4float %18 %16 4 5 2 3
OpStore %sk_FragColor %19
OpReturn
OpFunctionEnd