blob: 901c06ec7995c5e148cc97daacac3cd11d439154 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorWhite;
vec4 main() {
vec4 x = colorWhite;
for (float r = -5.0;r < 5.0; r += 1.0) {
x.x = clamp(r, 0.0, 1.0);
if (x.x == 0.0) break;
}
for (float b = 5.0;b >= 0.0; b -= 1.0) {
x.z = b;
if (x.w == 1.0) continue;
x.y = 0.0;
}
return x;
}