blob: 052703f4918b06f18c837019cd1e9f6ab5e56a0c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 color = half4(0.0h);
if (_uniforms.unknownInput == 1.0h) color.y = 1.0h;
if (_uniforms.unknownInput == 2.0h) ; else color.w = 1.0h;
_out.sk_FragColor = color;
return _out;
}