blob: e23239e3ff9596cade71467351c00719f392afef [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
float unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 result;
result.x = (_uniforms.unknownInput, _uniforms.colorGreen.x);
result.y = (float2(2.0), _uniforms.colorGreen.y);
result.z = (half3(3.0h), _uniforms.colorGreen.z);
result.w = (float2x2(4.0), _uniforms.colorGreen.w);
_out.sk_FragColor = result;
return _out;
}