blob: 9dd9aae5b1385b34ac8e9343408b3e00a0e9749f [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float array[4] = float[4](1.0, 2.0, 3.0, 4.0);
int x = 0;
uint y = 1u;
int z = 2;
uint w = 3u;
sk_FragColor = vec4(array[x], array[y], array[z], array[w]);
}