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* Copyright 2012 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkImage_DEFINED
#define SkImage_DEFINED
#include "SkImageInfo.h"
#include "SkImageEncoder.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkShader.h"
class SkData;
class SkCanvas;
class SkImageGenerator;
class SkPaint;
class SkString;
class SkSurface;
class SkSurfaceProps;
class GrContext;
class GrTexture;
* SkImage is an abstraction for drawing a rectagle of pixels, though the
* particular type of image could be actually storing its data on the GPU, or
* as drawing commands (picture or PDF or otherwise), ready to be played back
* into another canvas.
* The content of SkImage is always immutable, though the actual storage may
* change, if for example that image can be re-created via encoded data or
* other means.
* SkImage always has a non-zero dimensions. If there is a request to create a new image, either
* directly or via SkSurface, and either of the requested dimensions are zero, then NULL will be
* returned.
class SK_API SkImage : public SkRefCnt {
typedef SkImageInfo Info;
static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes);
static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
* GrTexture is a more logical parameter for this factory, but its
* interactions with scratch cache still has issues, so for now we take
* SkBitmap instead. This will be changed in the future.
static SkImage* NewTexture(const SkBitmap&);
virtual bool isOpaque() const { return false; }
* Construct a new SkImage based on the given ImageGenerator.
* This function will always take ownership of the passed
* ImageGenerator. Returns NULL on error.
static SkImage* NewFromGenerator(SkImageGenerator*);
int width() const { return fWidth; }
int height() const { return fHeight; }
uint32_t uniqueID() const { return fUniqueID; }
* Return the GrTexture that stores the image pixels. Calling getTexture
* does not affect the reference count of the GrTexture object.
* Will return NULL if the image does not use a texture.
GrTexture* getTexture();
virtual SkShader* newShader(SkShader::TileMode,
const SkMatrix* localMatrix = NULL) const;
* If the image has direct access to its pixels (i.e. they are in local
* RAM) return the (const) address of those pixels, and if not null, return
* the ImageInfo and rowBytes. The returned address is only valid while
* the image object is in scope.
* On failure, returns NULL and the info and rowBytes parameters are
* ignored.
const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const;
* Copy the pixels from the image into the specified buffer (pixels + rowBytes),
* converting them into the requested format (dstInfo). The image pixels are read
* starting at the specified (srcX,srcY) location.
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
* srcR is intersected with the bounds of the image. If this intersection is not empty,
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
* corresponding src pixels, performing any colortype/alphatype transformations needed
* (in the case where the src and dst have different colortypes or alphatypes).
* This call can fail, returning false, for several reasons:
* - If srcR does not intersect the image bounds.
* - If the requested colortype/alphatype cannot be converted from the image's types.
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const;
* Encode the image's pixels and return the result as a new SkData, which
* the caller must manage (i.e. call unref() when they are done).
* If the image type cannot be encoded, or the requested encoder type is
* not supported, this will return NULL.
SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type,
int quality = 80) const;
* Return a new surface that is compatible with this image's internal representation
* (e.g. raster or gpu).
* If no surfaceprops are specified, the image will attempt to match the props of when it
* was created (if it came from a surface).
SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps* = NULL) const;
const char* toString(SkString*) const;
SkImage(int width, int height) :
fUniqueID(NextUniqueID()) {
SkASSERT(width > 0);
SkASSERT(height > 0);
const int fWidth;
const int fHeight;
const uint32_t fUniqueID;
static uint32_t NextUniqueID();
typedef SkRefCnt INHERITED;
friend class SkCanvas;
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const;
* Draw the image, cropped to the src rect, to the dst rect of a canvas.
* If src is larger than the bounds of the image, the rest of the image is
* filled with transparent black pixels.
* See SkCanvas::drawBitmapRectToRect for similar behavior.
void drawRect(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*) const;