| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDeferredDisplayListRecorder_DEFINED |
| #define SkDeferredDisplayListRecorder_DEFINED |
| |
| #include "../private/SkDeferredDisplayList.h" |
| #include "SkImageInfo.h" |
| #include "SkRefCnt.h" |
| #include "SkSurfaceCharacterization.h" |
| #include "SkTypes.h" |
| |
| class GrBackendFormat; |
| class GrBackendTexture; |
| class GrContext; |
| class SkCanvas; |
| class SkImage; |
| class SkPromiseImageTexture; |
| class SkSurface; |
| struct SkYUVAIndex; |
| struct SkYUVASizeInfo; |
| |
| /* |
| * This class is intended to be used as: |
| * Get an SkSurfaceCharacterization representing the intended gpu-backed destination SkSurface |
| * Create one of these (an SkDDLMaker) on the stack |
| * Get the canvas and render into it |
| * Snap off and hold on to an SkDeferredDisplayList |
| * Once your app actually needs the pixels, call SkSurface::draw(SkDeferredDisplayList*) |
| * |
| * This class never accesses the GPU but performs all the cpu work it can. It |
| * is thread-safe (i.e., one can break a scene into tiles and perform their cpu-side |
| * work in parallel ahead of time). |
| */ |
| class SK_API SkDeferredDisplayListRecorder { |
| public: |
| SkDeferredDisplayListRecorder(const SkSurfaceCharacterization&); |
| ~SkDeferredDisplayListRecorder(); |
| |
| const SkSurfaceCharacterization& characterization() const { |
| return fCharacterization; |
| } |
| |
| // The backing canvas will become invalid (and this entry point will return |
| // null) once 'detach' is called. |
| // Note: ownership of the SkCanvas is not transferred via this call. |
| SkCanvas* getCanvas(); |
| |
| std::unique_ptr<SkDeferredDisplayList> detach(); |
| |
| using PromiseImageTextureContext = void*; |
| using PromiseImageTextureFulfillProc = |
| sk_sp<SkPromiseImageTexture> (*)(PromiseImageTextureContext); |
| using PromiseImageTextureReleaseProc = void (*)(PromiseImageTextureContext); |
| using PromiseImageTextureDoneProc = void (*)(PromiseImageTextureContext); |
| |
| // Deprecated types. To be removed. |
| using LegacyPromiseImageTextureFulfillProc = void (*)(PromiseImageTextureContext, |
| GrBackendTexture*); |
| using TextureContext = PromiseImageTextureContext; |
| |
| enum class DelayReleaseCallback : bool { kNo = false, kYes = true }; |
| |
| /** |
| Create a new SkImage that is very similar to an SkImage created by MakeFromTexture. The main |
| difference is that the client doesn't have the backend texture on the gpu yet but they know |
| all the properties of the texture. So instead of passing in a GrBackendTexture the client |
| supplies a GrBackendFormat, width, height, and GrMipMapped state. |
| |
| When we actually send the draw calls to the GPU, we will call the textureFulfillProc and |
| the client will return a GrBackendTexture to us. The properties of the GrBackendTexture must |
| match those set during the SkImage creation, and it must have a valid backend gpu texture. |
| The gpu texture supplied by the client must stay valid until we call the textureReleaseProc. |
| |
| The following applies when DelayReleaseCallback is kNo: |
| When we are done with the texture returned by the textureFulfillProc we will call the |
| textureReleaseProc passing in the textureContext. This is a signal to the client that |
| they are free to delete the underlying gpu texture. If future draws also use the same |
| promise image we will call the textureFulfillProc again if we've already called the |
| textureReleaseProc. We will always call textureFulfillProc and textureReleaseProc in |
| pairs. In other words we will never call textureFulfillProc or textureReleaseProc |
| multiple times for the same textureContext before calling the other. |
| |
| We call the textureDoneProc when we will no longer call the textureFulfillProc again. We |
| pass in the textureContext as a parameter to the textureDoneProc. We also guarantee that |
| there will be no outstanding textureReleaseProcs that still need to be called when we |
| call the textureDoneProc. Thus when the textureDoneProc gets called the client is able |
| to cleanup all GPU objects and meta data needed for the textureFulfill call. |
| |
| When delayReleaseCallback is kYes: |
| When all the following are true: |
| * the promise image is deleted, |
| * any SkDeferredDisplayLists that recorded draws referencing the image are deleted, |
| * and the texture is safe to delete in the underlying API with respect to drawn |
| SkDeferredDisplayLists that reference the image |
| the textureReleaseProc and then textureDoneProc are called. The texture can be deleted |
| by the client as soon as textureReleaseProc is called. In this mode there is only one |
| call to each of textureFulfillProc, textureReleaseProc, and textureDoneProc. |
| |
| |
| This call is only valid if the SkDeferredDisplayListRecorder is backed by a gpu context. |
| |
| @param backendFormat format of promised gpu texture |
| @param width width of promised gpu texture |
| @param height height of promised gpu texture |
| @param mipMapped mip mapped state of promised gpu texture |
| @param origin one of: kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin |
| @param colorType one of: kUnknown_SkColorType, kAlpha_8_SkColorType, |
| kRGB_565_SkColorType, kARGB_4444_SkColorType, |
| kRGBA_8888_SkColorType, kBGRA_8888_SkColorType, |
| kGray_8_SkColorType, kRGBA_F16_SkColorType |
| @param alphaType one of: kUnknown_SkAlphaType, kOpaque_SkAlphaType, |
| kPremul_SkAlphaType, kUnpremul_SkAlphaType |
| @param colorSpace range of colors; may be nullptr |
| @param textureFulfillProc function called to get actual gpu texture |
| @param textureReleaseProc function called when texture can be released |
| @param promiseDoneProc function called when we will no longer call textureFulfillProc |
| @param textureContext state passed to textureFulfillProc and textureReleaseProc |
| @return created SkImage, or nullptr |
| */ |
| sk_sp<SkImage> makePromiseTexture(const GrBackendFormat& backendFormat, |
| int width, |
| int height, |
| GrMipMapped mipMapped, |
| GrSurfaceOrigin origin, |
| SkColorType colorType, |
| SkAlphaType alphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContext, |
| DelayReleaseCallback delayReleaseCallback); |
| |
| /** Deprecated version that assumes DelayReleaseCallback::kNo. */ |
| sk_sp<SkImage> makePromiseTexture(const GrBackendFormat& backendFormat, |
| int width, |
| int height, |
| GrMipMapped mipMapped, |
| GrSurfaceOrigin origin, |
| SkColorType colorType, |
| SkAlphaType alphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContext) { |
| return this->makePromiseTexture(backendFormat, width, height, mipMapped, origin, colorType, |
| alphaType, colorSpace, textureFulfillProc, |
| textureReleaseProc, textureDoneProc, textureContext, |
| DelayReleaseCallback::kNo); |
| } |
| |
| /** |
| This entry point operates the same as 'makePromiseTexture' except that its |
| textureFulfillProc can be called up to four times to fetch the required YUVA |
| planes (passing a different textureContext to each call). So, if the 'yuvaIndices' |
| indicate that only the first two backend textures are used, 'textureFulfillProc' will |
| be called with the first two 'textureContexts'. |
| */ |
| sk_sp<SkImage> makeYUVAPromiseTexture(SkYUVColorSpace yuvColorSpace, |
| const GrBackendFormat yuvaFormats[], |
| const SkISize yuvaSizes[], |
| const SkYUVAIndex yuvaIndices[4], |
| int imageWidth, |
| int imageHeight, |
| GrSurfaceOrigin imageOrigin, |
| sk_sp<SkColorSpace> imageColorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContexts[], |
| DelayReleaseCallback delayReleaseCallback); |
| |
| /** Deprecated version that assumes DelayReleaseCallback::kNo. */ |
| sk_sp<SkImage> makeYUVAPromiseTexture(SkYUVColorSpace yuvColorSpace, |
| const GrBackendFormat yuvaFormats[], |
| const SkISize yuvaSizes[], |
| const SkYUVAIndex yuvaIndices[4], |
| int imageWidth, |
| int imageHeight, |
| GrSurfaceOrigin imageOrigin, |
| sk_sp<SkColorSpace> imageColorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContexts[]) { |
| return this->makeYUVAPromiseTexture( |
| yuvColorSpace, yuvaFormats, yuvaSizes, yuvaIndices, imageWidth, imageHeight, |
| imageOrigin, std::move(imageColorSpace), textureFulfillProc, textureReleaseProc, |
| textureDoneProc, textureContexts, DelayReleaseCallback::kNo); |
| } |
| |
| private: |
| bool init(); |
| |
| const SkSurfaceCharacterization fCharacterization; |
| |
| #if SK_SUPPORT_GPU |
| sk_sp<GrContext> fContext; |
| sk_sp<SkDeferredDisplayList::LazyProxyData> fLazyProxyData; |
| sk_sp<SkSurface> fSurface; |
| #endif |
| }; |
| |
| #endif |