blob: f0b81210fdaff633f8d0e6e7180650219c986b2b [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/SkottiePriv.h"
#include "include/core/SkImage.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/sksg/include/SkSGImage.h"
#include "modules/sksg/include/SkSGTransform.h"
namespace skottie {
namespace internal {
namespace {
SkMatrix image_matrix(const sk_sp<SkImage>& image, const SkISize& dest_size) {
return image ? SkMatrix::MakeRectToRect(SkRect::Make(image->bounds()),
SkRect::Make(dest_size),
SkMatrix::kCenter_ScaleToFit)
: SkMatrix::I();
}
class FootageAnimator final : public Animator {
public:
FootageAnimator(sk_sp<ImageAsset> asset,
sk_sp<sksg::Image> image_node,
sk_sp<sksg::Matrix<SkMatrix>> image_transform_node,
const SkISize& asset_size,
float time_bias, float time_scale)
: fAsset(std::move(asset))
, fImageNode(std::move(image_node))
, fImageTransformNode(std::move(image_transform_node))
, fAssetSize(asset_size)
, fTimeBias(time_bias)
, fTimeScale(time_scale)
, fIsMultiframe(fAsset->isMultiFrame()) {}
StateChanged onSeek(float t) override {
if (!fIsMultiframe && fImageNode->getImage()) {
// Single frame already resolved.
return false;
}
auto frame = fAsset->getFrame((t + fTimeBias) * fTimeScale);
if (frame != fImageNode->getImage()) {
fImageTransformNode->setMatrix(image_matrix(frame, fAssetSize));
fImageNode->setImage(std::move(frame));
return true;
}
return false;
}
private:
const sk_sp<ImageAsset> fAsset;
const sk_sp<sksg::Image> fImageNode;
const sk_sp<sksg::Matrix<SkMatrix>> fImageTransformNode;
const SkISize fAssetSize;
const float fTimeBias,
fTimeScale;
const bool fIsMultiframe;
};
} // namespace
const AnimationBuilder::FootageAssetInfo*
AnimationBuilder::loadFootageAsset(const skjson::ObjectValue& jimage) const {
const skjson::StringValue* name = jimage["p"];
const skjson::StringValue* path = jimage["u"];
const skjson::StringValue* id = jimage["id"];
if (!name || !path || !id) {
return nullptr;
}
const SkString res_id(id->begin());
if (auto* cached_info = fImageAssetCache.find(res_id)) {
return cached_info;
}
auto asset = fResourceProvider->loadImageAsset(path->begin(), name->begin(), id->begin());
if (!asset) {
this->log(Logger::Level::kError, nullptr, "Could not load image asset: %s/%s (id: '%s').",
path->begin(), name->begin(), id->begin());
return nullptr;
}
const auto size = SkISize::Make(ParseDefault<int>(jimage["w"], 0),
ParseDefault<int>(jimage["h"], 0));
return fImageAssetCache.set(res_id, { std::move(asset), size });
}
sk_sp<sksg::RenderNode> AnimationBuilder::attachFootageAsset(const skjson::ObjectValue& jimage,
LayerInfo* layer_info) const {
const auto* asset_info = this->loadFootageAsset(jimage);
if (!asset_info) {
return nullptr;
}
SkASSERT(asset_info->fAsset);
auto image_node = sksg::Image::Make(nullptr);
image_node->setQuality(kMedium_SkFilterQuality);
// Optional image transform (mapping the intrinsic image size to declared asset size).
sk_sp<sksg::Matrix<SkMatrix>> image_transform;
const auto requires_animator = (fFlags & Animation::Builder::kDeferImageLoading)
|| asset_info->fAsset->isMultiFrame();
if (requires_animator) {
// We don't know the intrinsic image size yet (plus, in the general case,
// the size may change from frame to frame) -> we always prepare a scaling transform.
image_transform = sksg::Matrix<SkMatrix>::Make(SkMatrix::I());
fCurrentAnimatorScope->push_back(sk_make_sp<FootageAnimator>(asset_info->fAsset,
image_node,
image_transform,
asset_info->fSize,
-layer_info->fInPoint,
1 / fFrameRate));
} else {
// No animator needed, resolve the (only) frame upfront.
auto frame = asset_info->fAsset->getFrame(0);
if (!frame) {
this->log(Logger::Level::kError, nullptr, "Could not load single-frame image asset.");
return nullptr;
}
if (frame->bounds().size() != asset_info->fSize) {
image_transform = sksg::Matrix<SkMatrix>::Make(image_matrix(frame, asset_info->fSize));
}
image_node->setImage(std::move(frame));
}
// Image layers are sized explicitly.
layer_info->fSize = SkSize::Make(asset_info->fSize);
if (!image_transform) {
// No resize needed.
return std::move(image_node);
}
return sksg::TransformEffect::Make(std::move(image_node), std::move(image_transform));
}
sk_sp<sksg::RenderNode> AnimationBuilder::attachFootageLayer(const skjson::ObjectValue& jlayer,
LayerInfo* layer_info) const {
const ScopedAssetRef footage_asset(this, jlayer);
return footage_asset
? this->attachFootageAsset(*footage_asset, layer_info)
: nullptr;
}
} // namespace internal
} // namespace skottie