| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSVGNode_DEFINED |
| #define SkSVGNode_DEFINED |
| |
| #include "experimental/svg/model/SkSVGAttribute.h" |
| #include "include/core/SkRefCnt.h" |
| |
| class SkCanvas; |
| class SkMatrix; |
| class SkPaint; |
| class SkPath; |
| class SkSVGRenderContext; |
| class SkSVGValue; |
| |
| enum class SkSVGTag { |
| kCircle, |
| kClipPath, |
| kDefs, |
| kEllipse, |
| kG, |
| kLine, |
| kLinearGradient, |
| kPath, |
| kPattern, |
| kPolygon, |
| kPolyline, |
| kRadialGradient, |
| kRect, |
| kStop, |
| kSvg, |
| kText, |
| kUse |
| }; |
| |
| class SkSVGNode : public SkRefCnt { |
| public: |
| virtual ~SkSVGNode(); |
| |
| SkSVGTag tag() const { return fTag; } |
| |
| virtual void appendChild(sk_sp<SkSVGNode>) = 0; |
| |
| void render(const SkSVGRenderContext&) const; |
| bool asPaint(const SkSVGRenderContext&, SkPaint*) const; |
| SkPath asPath(const SkSVGRenderContext&) const; |
| |
| void setAttribute(SkSVGAttribute, const SkSVGValue&); |
| bool setAttribute(const char* attributeName, const char* attributeValue); |
| |
| void setClipPath(const SkSVGClip&); |
| void setClipRule(const SkSVGFillRule&); |
| void setColor(const SkSVGColorType&); |
| void setFill(const SkSVGPaint&); |
| void setFillOpacity(const SkSVGNumberType&); |
| void setFillRule(const SkSVGFillRule&); |
| void setOpacity(const SkSVGNumberType&); |
| void setStroke(const SkSVGPaint&); |
| void setStrokeDashArray(const SkSVGDashArray&); |
| void setStrokeDashOffset(const SkSVGLength&); |
| void setStrokeOpacity(const SkSVGNumberType&); |
| void setStrokeLineCap(const SkSVGLineCap&); |
| void setStrokeLineJoin(const SkSVGLineJoin&); |
| void setStrokeMiterLimit(const SkSVGNumberType&); |
| void setStrokeWidth(const SkSVGLength&); |
| void setVisibility(const SkSVGVisibility&); |
| |
| protected: |
| SkSVGNode(SkSVGTag); |
| |
| // Called before onRender(), to apply local attributes to the context. Unlike onRender(), |
| // onPrepareToRender() bubbles up the inheritance chain: overriders should always call |
| // INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering |
| // (return false). |
| // Implementations are expected to return true if rendering is to continue, or false if |
| // the node/subtree rendering is disabled. |
| virtual bool onPrepareToRender(SkSVGRenderContext*) const; |
| |
| virtual void onRender(const SkSVGRenderContext&) const = 0; |
| |
| virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; } |
| |
| virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0; |
| |
| virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&); |
| |
| virtual bool hasChildren() const { return false; } |
| |
| private: |
| SkSVGTag fTag; |
| |
| // FIXME: this should be sparse |
| SkSVGPresentationAttributes fPresentationAttributes; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif // SkSVGNode_DEFINED |