blob: 927637c9e1575924e2206cb4f768640fd5f7806c [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrD3DStencilAttachment_DEFINED
#define GrD3DStencilAttachment_DEFINED
#include "src/gpu/GrStencilAttachment.h"
#include "include/gpu/d3d/GrD3DTypes.h"
#include "src/gpu/d3d/GrD3DDescriptorHeap.h"
#include "src/gpu/d3d/GrD3DTextureResource.h"
class GrD3DGpu;
class GrD3DStencilAttachment : public GrStencilAttachment, public GrD3DTextureResource {
public:
struct Format {
DXGI_FORMAT fInternalFormat;
int fStencilBits;
};
static GrD3DStencilAttachment* Make(GrD3DGpu* gpu, int width, int height,
int sampleCnt, const Format& format);
~GrD3DStencilAttachment() override {}
D3D12_CPU_DESCRIPTOR_HANDLE view() const {
return fView.fHandle;
}
protected:
void onRelease() override;
void onAbandon() override;
private:
size_t onGpuMemorySize() const override;
GrD3DStencilAttachment(GrD3DGpu* gpu,
const Format& format,
const D3D12_RESOURCE_DESC&,
const GrD3DTextureResourceInfo&,
sk_sp<GrD3DResourceState>,
const GrD3DDescriptorHeap::CPUHandle& view);
GrD3DGpu* getD3DGpu() const;
GrD3DDescriptorHeap::CPUHandle fView;
};
#endif