| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/private/SkChecksum.h" |
| #include "include/private/SkMutex.h" |
| #include "src/core/SkCanvasPriv.h" |
| #include "src/core/SkColorFilterBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkUtils.h" |
| #include "src/core/SkVM.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/sksl/SkSLAnalysis.h" |
| #include "src/sksl/SkSLByteCode.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/ir/SkSLFunctionDefinition.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/GrColorInfo.h" |
| #include "src/gpu/GrFPArgs.h" |
| #include "src/gpu/effects/GrMatrixEffect.h" |
| #include "src/gpu/effects/GrSkSLFP.h" |
| #endif |
| |
| #include <algorithm> |
| |
| namespace SkSL { |
| class SharedCompiler { |
| public: |
| SharedCompiler() : fLock(compiler_mutex()) { |
| if (!gCompiler) { |
| gCompiler = new SkSL::Compiler{}; |
| } |
| } |
| |
| SkSL::Compiler* operator->() const { return gCompiler; } |
| |
| private: |
| SkAutoMutexExclusive fLock; |
| |
| static SkMutex& compiler_mutex() { |
| static SkMutex& mutex = *(new SkMutex); |
| return mutex; |
| } |
| |
| static SkSL::Compiler* gCompiler; |
| }; |
| SkSL::Compiler* SharedCompiler::gCompiler = nullptr; |
| } |
| |
| // Accepts a valid marker, or "normals(<marker>)" |
| static bool parse_marker(const SkSL::StringFragment& marker, uint32_t* id, uint32_t* flags) { |
| SkString s = marker; |
| if (s.startsWith("normals(") && s.endsWith(')')) { |
| *flags |= SkRuntimeEffect::Variable::kMarkerNormals_Flag; |
| s.set(marker.fChars + 8, marker.fLength - 9); |
| } |
| if (!SkCanvasPriv::ValidateMarker(s.c_str())) { |
| return false; |
| } |
| *id = SkOpts::hash_fn(s.c_str(), s.size(), 0); |
| return true; |
| } |
| |
| static bool init_variable_type(const SkSL::Context& ctx, |
| const SkSL::Type* type, |
| SkRuntimeEffect::Variable* v) { |
| #define SET_TYPES(cpuType, gpuType) \ |
| do { \ |
| v->fType = SkRuntimeEffect::Variable::Type::cpuType; \ |
| v->fGPUType = gpuType; \ |
| return true; \ |
| } while (false) |
| |
| if (type == ctx.fBool_Type.get()) { SET_TYPES(kBool, kVoid_GrSLType); } |
| if (type == ctx.fInt_Type.get()) { SET_TYPES(kInt, kVoid_GrSLType); } |
| if (type == ctx.fFloat_Type.get()) { SET_TYPES(kFloat, kFloat_GrSLType); } |
| if (type == ctx.fHalf_Type.get()) { SET_TYPES(kFloat, kHalf_GrSLType); } |
| if (type == ctx.fFloat2_Type.get()) { SET_TYPES(kFloat2, kFloat2_GrSLType); } |
| if (type == ctx.fHalf2_Type.get()) { SET_TYPES(kFloat2, kHalf2_GrSLType); } |
| if (type == ctx.fFloat3_Type.get()) { SET_TYPES(kFloat3, kFloat3_GrSLType); } |
| if (type == ctx.fHalf3_Type.get()) { SET_TYPES(kFloat3, kHalf3_GrSLType); } |
| if (type == ctx.fFloat4_Type.get()) { SET_TYPES(kFloat4, kFloat4_GrSLType); } |
| if (type == ctx.fHalf4_Type.get()) { SET_TYPES(kFloat4, kHalf4_GrSLType); } |
| if (type == ctx.fFloat2x2_Type.get()) { SET_TYPES(kFloat2x2, kFloat2x2_GrSLType); } |
| if (type == ctx.fHalf2x2_Type.get()) { SET_TYPES(kFloat2x2, kHalf2x2_GrSLType); } |
| if (type == ctx.fFloat3x3_Type.get()) { SET_TYPES(kFloat3x3, kFloat3x3_GrSLType); } |
| if (type == ctx.fHalf3x3_Type.get()) { SET_TYPES(kFloat3x3, kHalf3x3_GrSLType); } |
| if (type == ctx.fFloat4x4_Type.get()) { SET_TYPES(kFloat4x4, kFloat4x4_GrSLType); } |
| if (type == ctx.fHalf4x4_Type.get()) { SET_TYPES(kFloat4x4, kHalf4x4_GrSLType); } |
| |
| #undef SET_TYPES |
| |
| return false; |
| } |
| |
| SkRuntimeEffect::EffectResult SkRuntimeEffect::Make(SkString sksl) { |
| SkSL::SharedCompiler compiler; |
| auto program = compiler->convertProgram(SkSL::Program::kPipelineStage_Kind, |
| SkSL::String(sksl.c_str(), sksl.size()), |
| SkSL::Program::Settings()); |
| // TODO: Many errors aren't caught until we process the generated Program here. Catching those |
| // in the IR generator would provide better errors messages (with locations). |
| #define RETURN_FAILURE(...) return std::make_tuple(nullptr, SkStringPrintf(__VA_ARGS__)) |
| |
| if (!program) { |
| RETURN_FAILURE("%s", compiler->errorText().c_str()); |
| } |
| SkASSERT(!compiler->errorCount()); |
| |
| bool hasMain = false; |
| bool mainHasSampleCoords = SkSL::Analysis::ReferencesSampleCoords(*program); |
| |
| std::vector<const SkSL::Variable*> inVars; |
| std::vector<const SkSL::Variable*> uniformVars; |
| std::vector<SkString> children; |
| std::vector<SkSL::SampleUsage> sampleUsages; |
| std::vector<Varying> varyings; |
| const SkSL::Context& ctx(compiler->context()); |
| |
| // Go through program elements, pulling out information that we need |
| for (const auto& elem : *program) { |
| // Variables (in, uniform, varying, etc.) |
| if (elem.fKind == SkSL::ProgramElement::kVar_Kind) { |
| const auto& varDecls = static_cast<const SkSL::VarDeclarations&>(elem); |
| for (const auto& varDecl : varDecls.fVars) { |
| const SkSL::Variable& var = |
| *(static_cast<const SkSL::VarDeclaration&>(*varDecl).fVar); |
| |
| // Varyings (only used in conjunction with drawVertices) |
| if (var.fModifiers.fFlags & SkSL::Modifiers::kVarying_Flag) { |
| varyings.push_back({var.fName, var.fType.kind() == SkSL::Type::kVector_Kind |
| ? var.fType.columns() |
| : 1}); |
| } |
| // Fragment Processors (aka 'shader'): These are child effects |
| else if (&var.fType == ctx.fFragmentProcessor_Type.get()) { |
| children.push_back(var.fName); |
| sampleUsages.push_back(SkSL::Analysis::GetSampleUsage(*program, var)); |
| } |
| // 'in' variables (other than fragment processors) |
| else if (var.fModifiers.fFlags & SkSL::Modifiers::kIn_Flag) { |
| inVars.push_back(&var); |
| } |
| // 'uniform' variables |
| else if (var.fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) { |
| uniformVars.push_back(&var); |
| } |
| } |
| } |
| // Functions |
| else if (elem.fKind == SkSL::ProgramElement::kFunction_Kind) { |
| const auto& func = static_cast<const SkSL::FunctionDefinition&>(elem); |
| const SkSL::FunctionDeclaration& decl = func.fDeclaration; |
| if (decl.fName == "main") { |
| hasMain = true; |
| } |
| } |
| } |
| |
| if (!hasMain) { |
| RETURN_FAILURE("missing 'main' function"); |
| } |
| |
| size_t offset = 0, uniformSize = 0; |
| std::vector<Variable> inAndUniformVars; |
| inAndUniformVars.reserve(inVars.size() + uniformVars.size()); |
| |
| // We've gathered the 'in' and 'uniform' variables in separate lists. We build a single list of |
| // both, in our own structure. We put the uniforms *first* in our input layout, so that the CPU |
| // backend can alias the combined input block as the uniform block when calling the interpreter. |
| for (bool uniform : {true, false}) { |
| if (!uniform) { |
| uniformSize = offset; |
| } |
| for (const SkSL::Variable* var : (uniform ? uniformVars : inVars)) { |
| Variable v; |
| v.fName = var->fName; |
| v.fFlags = 0; |
| v.fQualifier = (var->fModifiers.fFlags & SkSL::Modifiers::kUniform_Flag) |
| ? Variable::Qualifier::kUniform |
| : Variable::Qualifier::kIn; |
| v.fCount = 1; |
| |
| const SkSL::Type* type = &var->fType; |
| if (type->kind() == SkSL::Type::kArray_Kind) { |
| v.fFlags |= Variable::kArray_Flag; |
| v.fCount = type->columns(); |
| type = &type->componentType(); |
| } |
| |
| if (!init_variable_type(ctx, type, &v)) { |
| RETURN_FAILURE("Invalid input/uniform type: '%s'", type->displayName().c_str()); |
| } |
| |
| switch (v.fType) { |
| case Variable::Type::kBool: |
| case Variable::Type::kInt: |
| if (v.fQualifier == Variable::Qualifier::kUniform) { |
| RETURN_FAILURE("'uniform' variables may not have '%s' type", |
| type->displayName().c_str()); |
| } |
| break; |
| |
| case Variable::Type::kFloat: |
| // Floats can be 'in' or 'uniform' |
| break; |
| |
| case Variable::Type::kFloat2: |
| case Variable::Type::kFloat3: |
| case Variable::Type::kFloat4: |
| case Variable::Type::kFloat2x2: |
| case Variable::Type::kFloat3x3: |
| case Variable::Type::kFloat4x4: |
| if (v.fQualifier == Variable::Qualifier::kIn) { |
| RETURN_FAILURE("'in' variables may not have '%s' type", |
| type->displayName().c_str()); |
| } |
| break; |
| } |
| |
| const SkSL::StringFragment& marker(var->fModifiers.fLayout.fMarker); |
| if (marker.fLength) { |
| v.fFlags |= Variable::kMarker_Flag; |
| if (!parse_marker(marker, &v.fMarker, &v.fFlags)) { |
| RETURN_FAILURE("Invalid 'marker' string: '%.*s'", (int)marker.fLength, |
| marker.fChars); |
| } |
| } |
| |
| if (var->fModifiers.fLayout.fFlags & SkSL::Layout::Flag::kSRGBUnpremul_Flag) { |
| v.fFlags |= Variable::kSRGBUnpremul_Flag; |
| } |
| |
| if (v.fType != Variable::Type::kBool) { |
| offset = SkAlign4(offset); |
| } |
| v.fOffset = offset; |
| offset += v.sizeInBytes(); |
| inAndUniformVars.push_back(v); |
| } |
| } |
| |
| #undef RETURN_FAILURE |
| |
| sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(sksl), |
| std::move(program), |
| std::move(inAndUniformVars), |
| std::move(children), |
| std::move(sampleUsages), |
| std::move(varyings), |
| uniformSize, |
| mainHasSampleCoords)); |
| return std::make_tuple(std::move(effect), SkString()); |
| } |
| |
| size_t SkRuntimeEffect::Variable::sizeInBytes() const { |
| auto element_size = [](Type type) -> size_t { |
| switch (type) { |
| case Type::kBool: return 1; |
| case Type::kInt: return sizeof(int32_t); |
| case Type::kFloat: return sizeof(float); |
| case Type::kFloat2: return sizeof(float) * 2; |
| case Type::kFloat3: return sizeof(float) * 3; |
| case Type::kFloat4: return sizeof(float) * 4; |
| |
| case Type::kFloat2x2: return sizeof(float) * 4; |
| case Type::kFloat3x3: return sizeof(float) * 9; |
| case Type::kFloat4x4: return sizeof(float) * 16; |
| default: SkUNREACHABLE; |
| } |
| }; |
| return element_size(fType) * fCount; |
| } |
| |
| SkRuntimeEffect::SkRuntimeEffect(SkString sksl, |
| std::unique_ptr<SkSL::Program> baseProgram, |
| std::vector<Variable>&& inAndUniformVars, |
| std::vector<SkString>&& children, |
| std::vector<SkSL::SampleUsage>&& sampleUsages, |
| std::vector<Varying>&& varyings, |
| size_t uniformSize, |
| bool mainHasSampleCoords) |
| : fHash(SkGoodHash()(sksl)) |
| , fSkSL(std::move(sksl)) |
| , fBaseProgram(std::move(baseProgram)) |
| , fInAndUniformVars(std::move(inAndUniformVars)) |
| , fChildren(std::move(children)) |
| , fSampleUsages(std::move(sampleUsages)) |
| , fVaryings(std::move(varyings)) |
| , fUniformSize(uniformSize) |
| , fMainFunctionHasSampleCoords(mainHasSampleCoords) { |
| SkASSERT(fBaseProgram); |
| SkASSERT(SkIsAlign4(fUniformSize)); |
| SkASSERT(fUniformSize <= this->inputSize()); |
| SkASSERT(fChildren.size() == fSampleUsages.size()); |
| } |
| |
| SkRuntimeEffect::~SkRuntimeEffect() = default; |
| |
| size_t SkRuntimeEffect::inputSize() const { |
| return fInAndUniformVars.empty() ? 0 |
| : SkAlign4(fInAndUniformVars.back().fOffset + |
| fInAndUniformVars.back().sizeInBytes()); |
| } |
| |
| const SkRuntimeEffect::Variable* SkRuntimeEffect::findInput(const char* name) const { |
| auto iter = std::find_if(fInAndUniformVars.begin(), fInAndUniformVars.end(), |
| [name](const Variable& v) { return v.fName.equals(name); }); |
| return iter == fInAndUniformVars.end() ? nullptr : &(*iter); |
| } |
| |
| int SkRuntimeEffect::findChild(const char* name) const { |
| auto iter = std::find_if(fChildren.begin(), fChildren.end(), |
| [name](const SkString& s) { return s.equals(name); }); |
| return iter == fChildren.end() ? -1 : static_cast<int>(iter - fChildren.begin()); |
| } |
| |
| SkRuntimeEffect::SpecializeResult |
| SkRuntimeEffect::specialize(SkSL::Program& baseProgram, |
| const void* inputs, |
| const SkSL::SharedCompiler& compiler) const { |
| std::unordered_map<SkSL::String, SkSL::Program::Settings::Value> inputMap; |
| for (const auto& v : fInAndUniformVars) { |
| if (v.fQualifier != Variable::Qualifier::kIn) { |
| continue; |
| } |
| // 'in' arrays are not supported |
| SkASSERT(!v.isArray()); |
| SkSL::String name(v.fName.c_str(), v.fName.size()); |
| switch (v.fType) { |
| case Variable::Type::kBool: { |
| bool b = *SkTAddOffset<const bool>(inputs, v.fOffset); |
| inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(b))); |
| break; |
| } |
| case Variable::Type::kInt: { |
| int32_t i = *SkTAddOffset<const int32_t>(inputs, v.fOffset); |
| inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(i))); |
| break; |
| } |
| case Variable::Type::kFloat: { |
| float f = *SkTAddOffset<const float>(inputs, v.fOffset); |
| inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(f))); |
| break; |
| } |
| default: |
| SkDEBUGFAIL("Unsupported input variable type"); |
| return SpecializeResult{nullptr, SkString("Unsupported input variable type")}; |
| } |
| } |
| |
| auto specialized = compiler->specialize(baseProgram, inputMap); |
| bool optimized = compiler->optimize(*specialized); |
| if (!optimized) { |
| return SpecializeResult{nullptr, SkString(compiler->errorText().c_str())}; |
| } |
| return SpecializeResult{std::move(specialized), SkString()}; |
| } |
| |
| #if SK_SUPPORT_GPU |
| bool SkRuntimeEffect::toPipelineStage(const void* inputs, const GrShaderCaps* shaderCaps, |
| GrContextOptions::ShaderErrorHandler* errorHandler, |
| SkSL::PipelineStageArgs* outArgs) { |
| SkSL::SharedCompiler compiler; |
| |
| // This function is used by the GPU backend, and can't reuse our previously built fBaseProgram. |
| // If the supplied shaderCaps have any non-default values, we have baked in the wrong settings. |
| SkSL::Program::Settings settings; |
| settings.fCaps = shaderCaps; |
| |
| auto baseProgram = compiler->convertProgram(SkSL::Program::kPipelineStage_Kind, |
| SkSL::String(fSkSL.c_str(), fSkSL.size()), |
| settings); |
| if (!baseProgram) { |
| errorHandler->compileError(fSkSL.c_str(), compiler->errorText().c_str()); |
| return false; |
| } |
| |
| auto [specialized, errorText] = this->specialize(*baseProgram, inputs, compiler); |
| if (!specialized) { |
| errorHandler->compileError(fSkSL.c_str(), errorText.c_str()); |
| return false; |
| } |
| |
| if (!compiler->toPipelineStage(*specialized, outArgs)) { |
| errorHandler->compileError(fSkSL.c_str(), compiler->errorText().c_str()); |
| return false; |
| } |
| |
| return true; |
| } |
| #endif |
| |
| SkRuntimeEffect::ByteCodeResult SkRuntimeEffect::toByteCode(const void* inputs) const { |
| SkSL::SharedCompiler compiler; |
| |
| auto [specialized, errorText] = this->specialize(*fBaseProgram, inputs, compiler); |
| if (!specialized) { |
| return ByteCodeResult{nullptr, errorText}; |
| } |
| auto byteCode = compiler->toByteCode(*specialized); |
| return ByteCodeResult(std::move(byteCode), SkString(compiler->errorText().c_str())); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static std::vector<skvm::F32> program_fn(skvm::Builder* p, |
| const SkSL::ByteCodeFunction& fn, |
| const std::vector<skvm::F32>& uniform, |
| const SkMatrixProvider& matrices, |
| std::vector<skvm::F32> stack, |
| /*these parameters are used to call program() on children*/ |
| const std::vector<sk_sp<SkShader>>& children, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| SkFilterQuality quality, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { |
| auto push = [&](skvm::F32 x) { stack.push_back(x); }; |
| auto pop = [&]{ skvm::F32 x = stack.back(); stack.pop_back(); return x; }; |
| |
| for (int i = 0; i < fn.getLocalCount(); i++) { |
| push(p->splat(0.0f)); |
| } |
| |
| for (const uint8_t *ip = fn.code(), *end = ip + fn.size(); ip != end; ) { |
| using Inst = SkSL::ByteCodeInstruction; |
| |
| auto inst = sk_unaligned_load<Inst>(ip); |
| ip += sizeof(Inst); |
| |
| auto u8 = [&]{ auto x = sk_unaligned_load<uint8_t >(ip); ip += sizeof(x); return x; }; |
| //auto u16 = [&]{ auto x = sk_unaligned_load<uint16_t>(ip); ip += sizeof(x); return x; }; |
| auto u32 = [&]{ auto x = sk_unaligned_load<uint32_t>(ip); ip += sizeof(x); return x; }; |
| |
| auto unary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N); |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i])); |
| } |
| }; |
| |
| auto binary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N), b(N); |
| for (int i = N; i --> 0; ) { b[i] = pop(); } |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i], b[i])); |
| } |
| }; |
| |
| auto ternary = [&](auto&& fn) { |
| int N = u8(); |
| std::vector<skvm::F32> a(N), b(N), c(N); |
| for (int i = N; i --> 0; ) { c[i] = pop(); } |
| for (int i = N; i --> 0; ) { b[i] = pop(); } |
| for (int i = N; i --> 0; ) { a[i] = pop(); } |
| |
| for (int i = 0; i < N; i++) { |
| push(fn(a[i], b[i], c[i])); |
| } |
| }; |
| |
| auto sample = [&](int ix, skvm::Coord coord) { |
| skvm::Color c = paint; |
| if (children[ix]) { |
| SkOverrideDeviceMatrixProvider mats{matrices, SkMatrix::I()}; |
| c = as_SB(children[ix])->program(p, device,coord,paint, |
| mats, nullptr, |
| quality, dst, |
| uniforms, alloc); |
| } |
| if (c) { |
| push(c.r); |
| push(c.g); |
| push(c.b); |
| push(c.a); |
| } |
| return static_cast<bool>(c); |
| }; |
| |
| switch (inst) { |
| default: |
| #if 0 |
| fn.disassemble(); |
| SkDebugf("inst %04x unimplemented\n", inst); |
| __builtin_debugtrap(); |
| #endif |
| return {}; |
| |
| case Inst::kSample: { |
| // Child shader to run. |
| int ix = u8(); |
| if (!sample(ix, local)) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kSampleMatrix: { |
| // Child shader to run. |
| int ix = u8(); |
| |
| // Stack contains matrix to apply to sample coordinates. |
| skvm::F32 m[9]; |
| for (int i = 9; i --> 0; ) { m[i] = pop(); } |
| |
| // TODO: Optimize this for simpler matrices |
| skvm::F32 x = m[0]*local.x + m[3]*local.y + m[6], |
| y = m[1]*local.x + m[4]*local.y + m[7], |
| w = m[2]*local.x + m[5]*local.y + m[8]; |
| x = x * (1.0f / w); |
| y = y * (1.0f / w); |
| |
| if (!sample(ix, {x,y})) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kSampleExplicit: { |
| // Child shader to run. |
| int ix = u8(); |
| |
| // Stack contains x,y to sample at. |
| skvm::F32 y = pop(), |
| x = pop(); |
| |
| if (!sample(ix, {x,y})) { |
| return {}; |
| } |
| } break; |
| |
| case Inst::kLoad: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(stack[ix + i]); |
| } |
| } break; |
| |
| case Inst::kLoadUniform: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(uniform[ix + i]); |
| } |
| } break; |
| |
| case Inst::kLoadFragCoord: { |
| // TODO: Actually supply Z and 1/W from the rasterizer? |
| push(device.x); |
| push(device.y); |
| push(p->splat(0.0f)); // Z |
| push(p->splat(1.0f)); // 1/W |
| } break; |
| |
| case Inst::kStore: { |
| int N = u8(), |
| ix = u8(); |
| for (int i = N; i --> 0; ) { |
| stack[ix + i] = pop(); |
| } |
| } break; |
| |
| case Inst::kPushImmediate: { |
| push(bit_cast(p->splat(u32()))); |
| } break; |
| |
| case Inst::kDup: { |
| int N = u8(); |
| for (int i = 0; i < N; ++i) { |
| push(stack[stack.size() - N]); |
| } |
| } break; |
| |
| case Inst::kSwizzle: { |
| skvm::F32 tmp[4]; |
| for (int i = u8(); i --> 0;) { |
| tmp[i] = pop(); |
| } |
| for (int i = u8(); i --> 0;) { |
| push(tmp[u8()]); |
| } |
| } break; |
| |
| case Inst::kAddF: binary(std::plus<>{}); break; |
| case Inst::kSubtractF: binary(std::minus<>{}); break; |
| case Inst::kMultiplyF: binary(std::multiplies<>{}); break; |
| case Inst::kDivideF: binary(std::divides<>{}); break; |
| case Inst::kNegateF: unary(std::negate<>{}); break; |
| |
| case Inst::kMinF: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::min(x,y); }); |
| break; |
| |
| case Inst::kMaxF: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::max(x,y); }); |
| break; |
| |
| case Inst::kPow: |
| binary([](skvm::F32 x, skvm::F32 y) { return skvm::approx_powf(x,y); }); |
| break; |
| |
| case Inst::kLerp: |
| ternary([](skvm::F32 x, skvm::F32 y, skvm::F32 t) { return skvm::lerp(x, y, t); }); |
| break; |
| |
| case Inst::kATan: unary(skvm::approx_atan); break; |
| case Inst::kCeil: unary(skvm::ceil); break; |
| case Inst::kFloor: unary(skvm::floor); break; |
| case Inst::kFract: unary(skvm::fract); break; |
| case Inst::kSqrt: unary(skvm::sqrt); break; |
| case Inst::kSin: unary(skvm::approx_sin); break; |
| |
| case Inst::kMatrixMultiply: { |
| // Computes M = A*B (all stored column major) |
| int aCols = u8(), |
| aRows = u8(), |
| bCols = u8(), |
| bRows = aCols; |
| std::vector<skvm::F32> A(aCols*aRows), |
| B(bCols*bRows); |
| for (auto i = B.size(); i --> 0;) { B[i] = pop(); } |
| for (auto i = A.size(); i --> 0;) { A[i] = pop(); } |
| |
| for (int c = 0; c < bCols; ++c) |
| for (int r = 0; r < aRows; ++r) { |
| skvm::F32 sum = p->splat(0.0f); |
| for (int j = 0; j < aCols; ++j) { |
| sum += A[j*aRows + r] * B[c*bRows + j]; |
| } |
| push(sum); |
| } |
| } break; |
| |
| // Baby steps... just leaving test conditions on the stack for now. |
| case Inst::kMaskPush: break; |
| case Inst::kMaskNegate: break; |
| |
| case Inst::kCompareFLT: |
| binary([](skvm::F32 x, skvm::F32 y) { return bit_cast(x<y); }); |
| break; |
| |
| case Inst::kMaskBlend: { |
| std::vector<skvm::F32> if_true, |
| if_false; |
| int count = u8(); |
| for (int i = 0; i < count; i++) { if_false.push_back(pop()); } |
| for (int i = 0; i < count; i++) { if_true .push_back(pop()); } |
| |
| skvm::I32 cond = bit_cast(pop()); |
| for (int i = count; i --> 0; ) { |
| push(select(cond, if_true[i], if_false[i])); |
| } |
| } break; |
| |
| case Inst::kReturn: { |
| SkAssertResult(u8() == 0); |
| SkASSERT(ip == end); |
| } break; |
| } |
| } |
| for (int i = 0; i < fn.getLocalCount(); i++) { |
| pop(); |
| } |
| return stack; |
| } |
| |
| |
| class SkRuntimeColorFilter : public SkColorFilterBase { |
| public: |
| SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> inputs) |
| : fEffect(std::move(effect)) |
| , fInputs(std::move(inputs)) {} |
| |
| #if SK_SUPPORT_GPU |
| GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, |
| GrRecordingContext* context, |
| const GrColorInfo& colorInfo) const override { |
| auto runtimeFP = GrSkSLFP::Make(context, fEffect, "Runtime_Color_Filter", fInputs); |
| if (inputFP == nullptr) { |
| return GrFPSuccess(std::move(runtimeFP)); |
| } |
| |
| // Runtime effect scripts are written to take an input color, not a fragment processor. |
| // We need to pass the input to the runtime filter using Compose. |
| return GrFPSuccess(GrFragmentProcessor::Compose(std::move(inputFP), std::move(runtimeFP))); |
| } |
| #endif |
| |
| const SkSL::ByteCode* byteCode() const { |
| SkAutoMutexExclusive ama(fByteCodeMutex); |
| if (!fByteCode) { |
| auto [byteCode, errorText] = fEffect->toByteCode(fInputs->data()); |
| if (!byteCode) { |
| SkDebugf("%s\n", errorText.c_str()); |
| return nullptr; |
| } |
| fByteCode = std::move(byteCode); |
| } |
| return fByteCode.get(); |
| } |
| |
| bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override { |
| auto ctx = rec.fAlloc->make<SkRasterPipeline_InterpreterCtx>(); |
| // don't need to set ctx->paintColor |
| ctx->inputs = fInputs; |
| ctx->ninputs = fEffect->uniformSize() / 4; |
| ctx->shaderConvention = false; |
| |
| ctx->byteCode = this->byteCode(); |
| if (!ctx->byteCode || !ctx->byteCode->canRun()) { |
| return false; |
| } |
| |
| ctx->fn = ctx->byteCode->getFunction("main"); |
| if (!ctx->fn) { |
| return false; |
| } |
| rec.fPipeline->append(SkRasterPipeline::interpreter, ctx); |
| return true; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color c, |
| SkColorSpace* /*dstCS*/, |
| skvm::Uniforms* uniforms, SkArenaAlloc*) const override { |
| const SkSL::ByteCode* bc = this->byteCode(); |
| if (!bc) { |
| return {}; |
| } |
| |
| const SkSL::ByteCodeFunction* fn = bc->getFunction("main"); |
| if (!fn) { |
| return {}; |
| } |
| |
| std::vector<skvm::F32> uniform; |
| for (int i = 0; i < (int)fEffect->uniformSize() / 4; i++) { |
| float f; |
| memcpy(&f, (const char*)fInputs->data() + 4*i, 4); |
| uniform.push_back(p->uniformF(uniforms->pushF(f))); |
| } |
| |
| std::vector<skvm::F32> stack = |
| program_fn(p, *fn, uniform, SkSimpleMatrixProvider{SkMatrix::I()}, {c.r, c.g, c.b, c.a}, |
| /* the remaining parameters are for shaders only and won't be used here */ |
| {},{},{},{},{},{},{},{}); |
| |
| if (stack.size() == 4) { |
| return {stack[0], stack[1], stack[2], stack[3]}; |
| } |
| return {}; |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeString(fEffect->source().c_str()); |
| if (fInputs) { |
| buffer.writeDataAsByteArray(fInputs.get()); |
| } else { |
| buffer.writeByteArray(nullptr, 0); |
| } |
| } |
| |
| SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter) |
| |
| private: |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<SkData> fInputs; |
| |
| mutable SkMutex fByteCodeMutex; |
| mutable std::unique_ptr<SkSL::ByteCode> fByteCode; |
| }; |
| |
| sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> inputs = buffer.readByteArrayAsData(); |
| |
| auto effect = std::get<0>(SkRuntimeEffect::Make(std::move(sksl))); |
| if (!effect) { |
| buffer.validate(false); |
| return nullptr; |
| } |
| |
| return effect->makeColorFilter(std::move(inputs)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| class SkRTShader : public SkShaderBase { |
| public: |
| SkRTShader(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> inputs, const SkMatrix* localMatrix, |
| sk_sp<SkShader>* children, size_t childCount, bool isOpaque) |
| : SkShaderBase(localMatrix) |
| , fEffect(std::move(effect)) |
| , fIsOpaque(isOpaque) |
| , fInputs(std::move(inputs)) |
| , fChildren(children, children + childCount) {} |
| |
| bool isOpaque() const override { return fIsOpaque; } |
| |
| sk_sp<SkData> getUniforms(const SkMatrixProvider& matrixProvider, |
| const SkColorSpace* dstCS) const { |
| using Flags = SkRuntimeEffect::Variable::Flags; |
| using Type = SkRuntimeEffect::Variable::Type; |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| dstCS, kUnpremul_SkAlphaType); |
| |
| sk_sp<SkData> inputs = nullptr; |
| auto writableData = [&]() { |
| if (!inputs) { |
| inputs = SkData::MakeWithCopy(fInputs->data(), fInputs->size()); |
| } |
| return inputs->writable_data(); |
| }; |
| |
| for (const auto& v : fEffect->inputs()) { |
| if (v.fFlags & Flags::kMarker_Flag) { |
| SkASSERT(v.fType == Type::kFloat4x4); |
| SkM44* localToMarker = SkTAddOffset<SkM44>(writableData(), v.fOffset); |
| if (!matrixProvider.getLocalToMarker(v.fMarker, localToMarker)) { |
| // We couldn't provide a matrix that was requested by the SkSL |
| return nullptr; |
| } |
| if (v.fFlags & Flags::kMarkerNormals_Flag) { |
| // Normals need to be transformed by the inverse-transpose of the upper-left |
| // 3x3 portion (scale + rotate) of the matrix. |
| localToMarker->setRow(3, {0, 0, 0, 1}); |
| localToMarker->setCol(3, {0, 0, 0, 1}); |
| if (!localToMarker->invert(localToMarker)) { |
| return nullptr; |
| } |
| *localToMarker = localToMarker->transpose(); |
| } |
| } else if (v.fFlags & Flags::kSRGBUnpremul_Flag) { |
| SkASSERT(v.fType == Type::kFloat3 || v.fType == Type::kFloat4); |
| if (steps.flags.mask()) { |
| float* color = SkTAddOffset<float>(writableData(), v.fOffset); |
| if (v.fType == Type::kFloat4) { |
| // RGBA, easy case |
| for (int i = 0; i < v.fCount; ++i) { |
| steps.apply(color); |
| color += 4; |
| } |
| } else { |
| // RGB, need to pad out to include alpha. Technically, this isn't necessary, |
| // because steps shouldn't include unpremul or premul, and thus shouldn't |
| // read or write the fourth element. But let's be safe. |
| float rgba[4]; |
| for (int i = 0; i < v.fCount; ++i) { |
| memcpy(rgba, color, 3 * sizeof(float)); |
| rgba[3] = 1.0f; |
| steps.apply(rgba); |
| memcpy(color, rgba, 3 * sizeof(float)); |
| color += 3; |
| } |
| } |
| } |
| } |
| } |
| return inputs ? inputs : fInputs; |
| } |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override { |
| SkMatrix matrix; |
| if (!this->totalLocalMatrix(args.fPreLocalMatrix)->invert(&matrix)) { |
| return nullptr; |
| } |
| |
| sk_sp<SkData> inputs = |
| this->getUniforms(args.fMatrixProvider, args.fDstColorInfo->colorSpace()); |
| if (!inputs) { |
| return nullptr; |
| } |
| |
| auto fp = GrSkSLFP::Make(args.fContext, fEffect, "runtime_shader", std::move(inputs)); |
| for (const auto& child : fChildren) { |
| auto childFP = child ? as_SB(child)->asFragmentProcessor(args) : nullptr; |
| fp->addChild(std::move(childFP)); |
| } |
| std::unique_ptr<GrFragmentProcessor> result = std::move(fp); |
| result = GrMatrixEffect::Make(matrix, std::move(result)); |
| if (GrColorTypeClampType(args.fDstColorInfo->colorType()) != GrClampType::kNone) { |
| return GrFragmentProcessor::ClampPremulOutput(std::move(result)); |
| } else { |
| return result; |
| } |
| } |
| #endif |
| |
| const SkSL::ByteCode* byteCode() const { |
| SkAutoMutexExclusive ama(fByteCodeMutex); |
| if (!fByteCode) { |
| auto [byteCode, errorText] = fEffect->toByteCode(fInputs->data()); |
| if (!byteCode) { |
| SkDebugf("%s\n", errorText.c_str()); |
| return nullptr; |
| } |
| fByteCode = std::move(byteCode); |
| } |
| return fByteCode.get(); |
| } |
| |
| bool onAppendStages(const SkStageRec& rec) const override { |
| SkMatrix inverse; |
| if (!this->computeTotalInverse(rec.fMatrixProvider.localToDevice(), rec.fLocalM, |
| &inverse)) { |
| return false; |
| } |
| |
| auto ctx = rec.fAlloc->make<SkRasterPipeline_InterpreterCtx>(); |
| ctx->paintColor = rec.fPaint.getColor4f(); |
| ctx->inputs = this->getUniforms(rec.fMatrixProvider, rec.fDstCS); |
| if (!ctx->inputs) { |
| return false; |
| } |
| ctx->ninputs = fEffect->uniformSize() / 4; |
| ctx->shaderConvention = true; |
| |
| ctx->byteCode = this->byteCode(); |
| if (!ctx->byteCode || !ctx->byteCode->canRun()) { |
| return false; |
| } |
| ctx->fn = ctx->byteCode->getFunction("main"); |
| if (!ctx->fn) { |
| return false; |
| } |
| rec.fPipeline->append(SkRasterPipeline::seed_shader); |
| rec.fPipeline->append_matrix(rec.fAlloc, inverse); |
| rec.fPipeline->append(SkRasterPipeline::interpreter, ctx); |
| return true; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& matrices, const SkMatrix* localM, |
| SkFilterQuality quality, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { |
| const SkSL::ByteCode* bc = this->byteCode(); |
| if (!bc) { |
| return {}; |
| } |
| |
| const SkSL::ByteCodeFunction* fn = bc->getFunction("main"); |
| if (!fn) { |
| return {}; |
| } |
| |
| sk_sp<SkData> inputs = this->getUniforms(matrices, dst.colorSpace()); |
| if (!inputs) { |
| return {}; |
| } |
| |
| std::vector<skvm::F32> uniform; |
| for (int i = 0; i < (int)fEffect->uniformSize() / 4; i++) { |
| float f; |
| memcpy(&f, (const char*)inputs->data() + 4*i, 4); |
| uniform.push_back(p->uniformF(uniforms->pushF(f))); |
| } |
| |
| SkMatrix inv; |
| if (!this->computeTotalInverse(matrices.localToDevice(), localM, &inv)) { |
| return {}; |
| } |
| local = SkShaderBase::ApplyMatrix(p,inv,local,uniforms); |
| |
| std::vector<skvm::F32> stack = |
| program_fn(p, *fn, uniform, matrices, |
| {local.x,local.y, paint.r, paint.g, paint.b, paint.a}, |
| /*parameters for calling program() on children*/ |
| fChildren, device,local,paint, quality,dst, uniforms,alloc); |
| |
| if (stack.size() == 6) { |
| return {stack[2], stack[3], stack[4], stack[5]}; |
| } |
| return {}; |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| uint32_t flags = 0; |
| if (fIsOpaque) { |
| flags |= kIsOpaque_Flag; |
| } |
| if (!this->getLocalMatrix().isIdentity()) { |
| flags |= kHasLocalMatrix_Flag; |
| } |
| |
| buffer.writeString(fEffect->source().c_str()); |
| if (fInputs) { |
| buffer.writeDataAsByteArray(fInputs.get()); |
| } else { |
| buffer.writeByteArray(nullptr, 0); |
| } |
| buffer.write32(flags); |
| if (flags & kHasLocalMatrix_Flag) { |
| buffer.writeMatrix(this->getLocalMatrix()); |
| } |
| buffer.write32(fChildren.size()); |
| for (const auto& child : fChildren) { |
| buffer.writeFlattenable(child.get()); |
| } |
| } |
| |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } |
| |
| SK_FLATTENABLE_HOOKS(SkRTShader) |
| |
| private: |
| enum Flags { |
| kIsOpaque_Flag = 1 << 0, |
| kHasLocalMatrix_Flag = 1 << 1, |
| }; |
| |
| sk_sp<SkRuntimeEffect> fEffect; |
| bool fIsOpaque; |
| |
| sk_sp<SkData> fInputs; |
| std::vector<sk_sp<SkShader>> fChildren; |
| |
| mutable SkMutex fByteCodeMutex; |
| mutable std::unique_ptr<SkSL::ByteCode> fByteCode; |
| }; |
| |
| sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> inputs = buffer.readByteArrayAsData(); |
| uint32_t flags = buffer.read32(); |
| |
| bool isOpaque = SkToBool(flags & kIsOpaque_Flag); |
| SkMatrix localM, *localMPtr = nullptr; |
| if (flags & kHasLocalMatrix_Flag) { |
| buffer.readMatrix(&localM); |
| localMPtr = &localM; |
| } |
| |
| auto effect = std::get<0>(SkRuntimeEffect::Make(std::move(sksl))); |
| if (!effect) { |
| buffer.validate(false); |
| return nullptr; |
| } |
| |
| size_t childCount = buffer.read32(); |
| if (childCount != effect->children().count()) { |
| buffer.validate(false); |
| return nullptr; |
| } |
| |
| std::vector<sk_sp<SkShader>> children; |
| children.resize(childCount); |
| for (size_t i = 0; i < children.size(); ++i) { |
| children[i] = buffer.readShader(); |
| } |
| |
| return effect->makeShader(std::move(inputs), children.data(), children.size(), localMPtr, |
| isOpaque); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> inputs, |
| sk_sp<SkShader> children[], size_t childCount, |
| const SkMatrix* localMatrix, bool isOpaque) { |
| if (!inputs) { |
| inputs = SkData::MakeEmpty(); |
| } |
| return inputs->size() == this->inputSize() && childCount == fChildren.size() |
| ? sk_sp<SkShader>(new SkRTShader(sk_ref_sp(this), std::move(inputs), localMatrix, |
| children, childCount, isOpaque)) |
| : nullptr; |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> inputs) { |
| if (!fChildren.empty()) { |
| return nullptr; |
| } |
| if (!inputs) { |
| inputs = SkData::MakeEmpty(); |
| } |
| return inputs->size() == this->inputSize() |
| ? sk_sp<SkColorFilter>(new SkRuntimeColorFilter(sk_ref_sp(this), std::move(inputs))) |
| : nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRuntimeEffect::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); |
| SK_REGISTER_FLATTENABLE(SkRTShader); |
| } |
| |
| SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) |
| : fEffect(std::move(effect)) |
| , fInputs(SkData::MakeUninitialized(fEffect->inputSize())) |
| , fChildren(fEffect->children().count()) {} |
| |
| SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default; |
| |
| sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix, bool isOpaque) { |
| return fEffect->makeShader(fInputs, fChildren.data(), fChildren.size(), localMatrix, isOpaque); |
| } |
| |
| SkRuntimeShaderBuilder::BuilderChild& |
| SkRuntimeShaderBuilder::BuilderChild::operator=(const sk_sp<SkShader>& val) { |
| if (fIndex < 0) { |
| SkDEBUGFAIL("Assigning to missing child"); |
| } else { |
| fOwner->fChildren[fIndex] = val; |
| } |
| return *this; |
| } |