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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_FactoryFunctions_DEFINED
#define skgpu_graphite_FactoryFunctions_DEFINED
#include "include/core/SkTypes.h"
#ifdef SK_ENABLE_PRECOMPILE
#include "include/core/SkBlendMode.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/effects/SkRuntimeEffect.h"
namespace skgpu::graphite {
class PrecompileBase;
class PrecompileBlender;
class PrecompileColorFilter;
class PrecompileImageFilter;
class PrecompileMaskFilter;
class PrecompileShader;
// All of these factory functions will be moved elsewhere once the pre-compile API becomes public
//--------------------------------------------------------------------------------------------------
// This will move to be beside SkShaders in include/core/SkShader.h
class PrecompileShaders {
public:
//TODO: Add Empty? - see skbug.com/12165
static sk_sp<PrecompileShader> Color();
static sk_sp<PrecompileShader> Blend(SkSpan<const sk_sp<PrecompileBlender>> blenders,
SkSpan<const sk_sp<PrecompileShader>> dsts,
SkSpan<const sk_sp<PrecompileShader>> srcs);
static sk_sp<PrecompileShader> Blend(SkSpan<SkBlendMode> blendModes,
SkSpan<const sk_sp<PrecompileShader>> dsts,
SkSpan<const sk_sp<PrecompileShader>> srcs);
// TODO: add an SkShaders::Image to match this and SkImageFilters (skbug.com/13440)
static sk_sp<PrecompileShader> Image();
// TODO: make SkGradientShader match this convention (skbug.com/13438)
static sk_sp<PrecompileShader> LinearGradient();
static sk_sp<PrecompileShader> RadialGradient();
static sk_sp<PrecompileShader> TwoPointConicalGradient();
static sk_sp<PrecompileShader> SweepGradient();
private:
PrecompileShaders() = delete;
};
//--------------------------------------------------------------------------------------------------
// Initially this will go next to SkMaskFilter in include/core/SkMaskFilter.h but the
// SkMaskFilter::MakeBlur factory should be split out or removed. This namespace will follow
// where ever that factory goes.
class PrecompileMaskFilters {
public:
// TODO: change SkMaskFilter::MakeBlur to match this and SkImageFilters::Blur (skbug.com/13441)
static sk_sp<PrecompileMaskFilter> Blur();
private:
PrecompileMaskFilters() = delete;
};
//--------------------------------------------------------------------------------------------------
// This will move to be beside SkColorFilters in include/core/SkColorFilter.h
class PrecompileColorFilters {
public:
static sk_sp<PrecompileColorFilter> Matrix();
// TODO: Compose, Blend, HSLAMatrix, LinearToSRGBGamma, SRGBToLinearGamma, Lerp
private:
PrecompileColorFilters() = delete;
};
//--------------------------------------------------------------------------------------------------
// This will move to be beside SkImageFilters in include/effects/SkImageFilters.h
class PrecompileImageFilters {
public:
static sk_sp<PrecompileImageFilter> Blur();
static sk_sp<PrecompileImageFilter> Image();
// TODO: AlphaThreshold, Arithmetic, Blend (2 kinds), ColorFilter, Compose, DisplacementMap,
// DropShadow, DropShadowOnly, Magnifier, MatrixConvolution, MatrixTransform, Merge, Offset,
// Picture, Runtime, Shader, Tile, Dilate, Erode, DistantLitDiffuse, PointLitDiffuse,
// SpotLitDiffuse, DistantLitSpecular, PointLitSpecular, SpotLitSpecular
private:
PrecompileImageFilters() = delete;
};
//--------------------------------------------------------------------------------------------------
// Object that allows passing a SkPrecompileShader, SkPrecompileColorFilter or
// SkPrecompileBlender as a child
//
// This will moved to be on SkRuntimeEffect
class PrecompileChildPtr {
public:
PrecompileChildPtr() = default;
PrecompileChildPtr(sk_sp<PrecompileShader>);
PrecompileChildPtr(sk_sp<PrecompileColorFilter>);
PrecompileChildPtr(sk_sp<PrecompileBlender>);
// Asserts that the SkPrecompileBase is either null, or one of the legal derived types
PrecompileChildPtr(sk_sp<PrecompileBase>);
std::optional<SkRuntimeEffect::ChildType> type() const;
PrecompileShader* shader() const;
PrecompileColorFilter* colorFilter() const;
PrecompileBlender* blender() const;
PrecompileBase* base() const { return fChild.get(); }
private:
sk_sp<PrecompileBase> fChild;
};
using PrecompileChildOptions = SkSpan<const PrecompileChildPtr>;
// These will move to be on SkRuntimeEffect to parallel makeShader, makeColorFilter and
// makeBlender
sk_sp<PrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
sk_sp<PrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions = {});
} // namespace skgpu::graphite
#endif // SK_ENABLE_PRECOMPILE
#endif // skgpu_graphite_FactoryFunctions_DEFINED