blob: bb46b30bede06282f04bf709c05eca154d51ccd2 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkStrikeInterface_DEFINED
#define SkStrikeInterface_DEFINED
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkTypes.h"
#include "src/core/SkGlyph.h"
#include "src/core/SkSpan.h"
#include <memory>
class SkDescriptor;
class SkDrawableGlyphBuffer;
class SkGlyph;
class SkMaskFilter;
class SkPathEffect;
class SkTypeface;
struct SkGlyphPositionRoundingSpec;
struct SkScalerContextEffects;
struct SkGlyphPos {
size_t index;
const SkGlyph* glyph;
SkPoint position;
};
class SkStrikeForGPU {
public:
virtual ~SkStrikeForGPU() = default;
virtual const SkDescriptor& getDescriptor() const = 0;
// prepareForDrawing takes glyphIDs, and position in the form of
// SkDrawableGlyphBuffer, and returns a list of SkGlyphs and positions where all the data to
// draw the glyph has been created by adjusting the SkDrawableGlyphBuffer. The maxDimension
// parameter determines if the mask/SDF version will be created, or an alternate drawing
// format should be used. For path-only drawing set maxDimension to 0, and for bitmap-device
// drawing (where there is no upper limit to the glyph in the cache) use INT_MAX.
virtual void
prepareForDrawing(int maxGlyphDimension, SkDrawableGlyphBuffer* drawables) = 0;
virtual const SkGlyphPositionRoundingSpec& roundingSpec() const = 0;
// Used with SkScopedStrikeForGPU to take action at the end of a scope.
virtual void onAboutToExitScope() = 0;
// Common categories for glyph types used by GPU.
static bool CanDrawAsMask(const SkGlyph& glyph);
static bool CanDrawAsSDFT(const SkGlyph& glyph);
static bool CanDrawAsPath(const SkGlyph& glyph);
struct Deleter {
void operator()(SkStrikeForGPU* ptr) const {
ptr->onAboutToExitScope();
}
};
};
using SkScopedStrikeForGPU = std::unique_ptr<SkStrikeForGPU, SkStrikeForGPU::Deleter>;
class SkStrikeForGPUCacheInterface {
public:
virtual ~SkStrikeForGPUCacheInterface() = default;
virtual SkScopedStrikeForGPU findOrCreateScopedStrike(const SkDescriptor& desc,
const SkScalerContextEffects& effects,
const SkTypeface& typeface) = 0;
};
#endif //SkStrikeInterface_DEFINED