blob: 9e8b2ccfe3d76d31d9b8be7c68b5012c83aa7ab5 [file] [log] [blame]
out vec4 sk_FragColor;
in float val;
uniform int ui;
uniform vec4 uh4;
void main() {
struct S {
vec4[1] ah4;
float[1] ah;
vec4 h4;
float h;
} s;
s.ah4[0] = vec4(val);
s.ah[0] = val;
s.h4 = vec4(val);
s.h = val;
S as[1];
as[0].ah4[0] = vec4(val);
{
sk_FragColor = sk_FragColor.xxxx;
}
{
sk_FragColor = vec4(s.h);
}
{
sk_FragColor = s.ah4[0].ywyw;
}
{
sk_FragColor = as[0].ah4[0].xyxy;
}
{
sk_FragColor = s.h4.zzzz;
}
{
sk_FragColor = uh4.xyzx;
}
{
sk_FragColor = s.ah4[0].xxxy;
}
{
sk_FragColor = uh4;
}
bool _1_b = !true;
{
sk_FragColor = _1_b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
}
float _2_h = -s.h;
{
sk_FragColor = vec4(_2_h);
}
vec2 _3_h2 = s.ah4[ui].yw;
{
sk_FragColor = _3_h2.xyxy;
}
vec3 _4_h3 = s.h4.yyy + s.h4.zzz;
{
sk_FragColor = _4_h3.xyzx;
}
vec3 _5_h3 = vec3(s.h);
{
sk_FragColor = _5_h3.xyzx;
}
vec4 _6_h4 = vec4(s.h);
{
sk_FragColor = _6_h4;
}
vec4 _7_h4 = vec3(s.h4.y, 0.0, 1.0).xyyz;
{
sk_FragColor = _7_h4;
}
}