blob: b4c48290772d24f284c9b34a843d5f9a8d875415 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float unknownInput;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int i = int(_uniforms.unknownInput);
int4 i4 = int4(i);
i4 = int4(int2(i), 0, 1);
i4 = int4(0, i, 1, 0);
i4 = int4(0, i, 0, i);
_out.sk_FragColor = float4(i4);
return _out;
}