blob: 3d24c1eae4f0a6505d138ab99da61d5410d33d53 [file] [log] [blame]
out vec4 sk_FragColor;
uniform int unknownInput;
void main() {
float value;
switch (unknownInput) {
case 0:
value = 0.0;
case 1:
value = 1.0;
default:
value = 2.0;
}
sk_FragColor = vec4(value);
}