blob: fcc66748543c873d8cd711e477d442149133f1d2 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float unknownInput;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float value;
switch (int(_uniforms.unknownInput)) {
case 0:
value = 0.0;
break;
case 1:
value = 1.0;
break;
default:
value = 2.0;
}
_out.sk_FragColor = float4(value);
return _out;
}