blob: e9be2878108792d66c936b52f33016649dc7818b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorWhite;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 color = float4(0.0);
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
if (_uniforms.colorWhite.x == 1.0) color.y = 1.0;
if (_uniforms.colorWhite.x == 2.0) ; else color.w = 1.0;
while (_uniforms.colorWhite.x == 2.0) ;
do ; while (_uniforms.colorWhite.x == 2.0);
_out.sk_FragColor = color;
return _out;
}