blob: 3b296bbc1c942c7b82a9ff403b03addb32c657f7 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorWhite;
vec4 main() {
vec4 color = vec4(0.0);
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
if (colorWhite.x == 1.0) color.y = 1.0;
if (colorWhite.x == 2.0) ; else color.w = 1.0;
while (colorWhite.x == 2.0) ;
do ; while (colorWhite.x == 2.0);
return color;
}