blob: 552af49869326ac40800d729bd914139374729c8 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
vec4 color = vec4(0.0);
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
if (unknownInput == 1.0) color.y = 1.0;
if (unknownInput == 2.0) ; else color.w = 1.0;
return color;
}