blob: 8bd83c871726ffcdb6345aefba85454fbbe4adb8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2 a;
float4 b;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float(packHalf2x16(_uniforms.a));
_out.sk_FragColor.x = float(packUnorm2x16(_uniforms.a));
_out.sk_FragColor.x = float(packSnorm2x16(_uniforms.a));
_out.sk_FragColor.x = float(packUnorm4x8(_uniforms.b));
_out.sk_FragColor.x = float(packSnorm4x8(_uniforms.b));
return _out;
}