blob: e3ed3416235b2f88b5a5db7d100e8da6dcb8f149 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2 h2;
float3 h3;
float4 h4;
float2 f2;
float3 f3;
float4 f4;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f2)[1].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f3)[2].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f4)[3];
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f2)[1].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f3)[2].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f2)[1];
_out.sk_FragColor = outerProduct(_uniforms.f2, _uniforms.f4)[3].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.f4, _uniforms.f3)[2];
_out.sk_FragColor = outerProduct(_uniforms.f3, _uniforms.f4)[3].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h2)[1].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h3)[2].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h4)[3];
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h2)[1].xyzz;
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h3)[2].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h2)[1];
_out.sk_FragColor = outerProduct(_uniforms.h2, _uniforms.h4)[3].xyyy;
_out.sk_FragColor = outerProduct(_uniforms.h4, _uniforms.h3)[2];
_out.sk_FragColor = outerProduct(_uniforms.h3, _uniforms.h4)[3].xyzz;
return _out;
}