out vec4 sk_FragColor; | |
uniform vec4 inputH4; | |
uniform vec4 expectedH4; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
bvec4 input = bvec4(inputH4); | |
bvec4 expected = bvec4(expectedH4); | |
return ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed; | |
} |