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/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTessellationPathRenderer_DEFINED
#define GrTessellationPathRenderer_DEFINED
#include "src/gpu/GrDynamicAtlas.h"
#include "src/gpu/GrOnFlushResourceProvider.h"
#include "src/gpu/GrPathRenderer.h"
#include <map>
// This is the tie-in point for path rendering via GrPathTessellateOp. This path renderer draws
// paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU
// tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is
// desired.
class GrTessellationPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject {
public:
// Don't allow linearized segments to be off by more than 1/4th of a pixel from the true curve.
constexpr static float kLinearizationPrecision = 4;
// We send these flags to the internal path filling Ops to control how a path gets rendered.
enum class PathFlags {
kNone = 0,
kStencilOnly = (1 << 0),
kWireframe = (1 << 1)
};
static bool IsSupported(const GrCaps&);
GrTessellationPathRenderer(GrRecordingContext*);
const char* name() const final { return "GrTessellationPathRenderer"; }
StencilSupport onGetStencilSupport(const GrStyledShape&) const override;
CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
bool onDrawPath(const DrawPathArgs&) override;
void onStencilPath(const StencilPathArgs&) override;
void preFlush(GrOnFlushResourceProvider*, SkSpan<const uint32_t> taskIDs) override;
private:
SkPath* getAtlasUberPath(SkPathFillType fillType, bool antialias) {
int idx = (int)antialias << 1;
idx |= (int)fillType & 1;
return &fAtlasUberPaths[idx];
}
// Adds the filled path to fAtlas if the path is small enough, and if the atlas isn't full.
// Currently, "small enough" means 128*128 total pixels or less, and no larger than half the
// atlas size in either dimension.
bool tryAddPathToAtlas(const GrCaps&, const SkMatrix&, const SkPath&,
const SkRect& pathDevBounds, GrAAType, SkIRect* devIBounds,
SkIPoint16* locationInAtlas, bool* transposedInAtlas);
void renderAtlas(GrOnFlushResourceProvider*);
GrDynamicAtlas fAtlas;
int fMaxAtlasPathWidth = 0;
SkPath fAtlasUberPaths[4]; // 2 fillTypes * 2 antialias modes.
};
GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::PathFlags);
#endif