| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkKeyHelpers.h" |
| |
| #include "include/private/SkPaintParamsKey.h" |
| #include "src/core/SkDebugUtils.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| namespace { |
| |
| #ifdef SK_DEBUG |
| CodeSnippetID read_code_snippet_id(const SkPaintParamsKey& key, int headerOffset) { |
| uint8_t byte = key.byte(headerOffset); |
| |
| SkASSERT(byte <= static_cast<int>(CodeSnippetID::kLast)); |
| |
| return static_cast<CodeSnippetID>(byte); |
| } |
| #endif |
| |
| // This can be used to catch errors in blocks that have a fixed, known block data size |
| void validate_block_header(const SkPaintParamsKey& key, int headerOffset, |
| CodeSnippetID codeSnippetID, int blockDataSize) { |
| SkASSERT(key.byte(headerOffset) == static_cast<int>(codeSnippetID)); |
| SkASSERT(key.byte(headerOffset+SkPaintParamsKey::kBlockSizeOffsetInBytes) == |
| SkPaintParamsKey::kBlockHeaderSizeInBytes + blockDataSize); |
| } |
| |
| void add_blendmode_to_key(SkPaintParamsKey* key, SkBlendMode bm) { |
| SkASSERT(static_cast<int>(bm) <= std::numeric_limits<uint8_t>::max()); |
| key->addByte(static_cast<uint8_t>(bm)); |
| } |
| |
| #ifdef SK_DEBUG |
| SkBlendMode to_blendmode(uint8_t data) { |
| SkASSERT(data <= static_cast<int>(SkBlendMode::kLastMode)); |
| return static_cast<SkBlendMode>(data); |
| } |
| |
| SkTileMode to_tilemode(uint8_t data) { |
| SkASSERT(data <= static_cast<int>(SkTileMode::kLastTileMode)); |
| return static_cast<SkTileMode>(data); |
| } |
| #endif |
| |
| } // anonymous namespace |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace DepthStencilOnlyBlock { |
| |
| static const int kBlockDataSize = 0; |
| |
| void AddToKey(SkBackend /* backend */, |
| SkPaintParamsKey* key, |
| SkUniformBlock* /* uniforms */) { |
| int headerOffset = key->beginBlock(CodeSnippetID::kDepthStencilOnlyDraw); |
| key->endBlock(headerOffset, CodeSnippetID::kDepthStencilOnlyDraw); |
| |
| validate_block_header(*key, headerOffset, |
| CodeSnippetID::kDepthStencilOnlyDraw, kBlockDataSize); |
| } |
| |
| #ifdef SK_DEBUG |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| validate_block_header(key, headerOffset, |
| CodeSnippetID::kDepthStencilOnlyDraw, kBlockDataSize); |
| |
| SkDebugf("kDepthStencilOnlyDraw\n"); |
| } |
| #endif |
| |
| } // namespace DepthStencilOnlyBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace SolidColorShaderBlock { |
| |
| static const int kBlockDataSize = 0; |
| |
| void AddToKey(SkBackend /* backend */, |
| SkPaintParamsKey* key, |
| SkUniformBlock* uniforms, |
| const SkColor4f& color) { |
| int headerOffset = key->beginBlock(CodeSnippetID::kSolidColorShader); |
| key->endBlock(headerOffset, CodeSnippetID::kSolidColorShader); |
| |
| validate_block_header(*key, headerOffset, |
| CodeSnippetID::kSolidColorShader, kBlockDataSize); |
| } |
| |
| #ifdef SK_DEBUG |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| validate_block_header(key, headerOffset, |
| CodeSnippetID::kSolidColorShader, kBlockDataSize); |
| |
| SkDebugf("kSolidColorShader\n"); |
| } |
| #endif |
| |
| } // namespace SolidColorShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace GradientShaderBlocks { |
| |
| |
| GradientData::GradientData(SkShader::GradientType type, |
| SkTileMode tm, |
| int numStops) |
| : fType(type) |
| , fPoints{{0.0f, 0.0f}, {0.0f, 0.0f}} |
| , fRadii{0.0f, 0.0f} |
| , fTM(tm) |
| , fNumStops(numStops) { |
| sk_bzero(fColor4fs, sizeof(fColor4fs)); |
| sk_bzero(fOffsets, sizeof(fOffsets)); |
| } |
| |
| GradientData::GradientData(SkShader::GradientType type, |
| SkPoint points[2], |
| float radii[2], |
| SkTileMode tm, |
| int numStops, |
| SkColor colors[kMaxStops], |
| float offsets[kMaxStops]) |
| : fType(type) |
| , fTM(tm) |
| , fNumStops(numStops) { |
| memcpy(fPoints, points, sizeof(fPoints)); |
| memcpy(fRadii, radii, sizeof(fRadii)); |
| this->toColor4fs(fNumStops, colors); |
| this->toOffsets(fNumStops, offsets); |
| } |
| |
| void GradientData::toColor4fs(int numColors, SkColor colors[kMaxStops]) { |
| if (numColors < 2 || numColors > kMaxStops) { |
| sk_bzero(fColor4fs, sizeof(fColor4fs)); |
| return; |
| } |
| |
| int i; |
| for (i = 0; i < numColors; ++i) { |
| fColor4fs[i] = SkColor4f::FromColor(colors[i]); |
| } |
| for ( ; i < kMaxStops; ++i) { |
| fColor4fs[i] = fColor4fs[numColors-1]; |
| } |
| } |
| |
| void GradientData::toOffsets(int numStops, float inputOffsets[kMaxStops]) { |
| if (numStops < 2 || numStops > kMaxStops) { |
| sk_bzero(fOffsets, sizeof(fOffsets)); |
| return; |
| } |
| |
| memcpy(fOffsets, inputOffsets, numStops * sizeof(float)); |
| for (int i = numStops ; i < kMaxStops; ++i) { |
| fOffsets[i] = fOffsets[numStops-1]; |
| } |
| } |
| |
| static const int kBlockDataSize = 1; |
| |
| void AddToKey(SkBackend backend, |
| SkPaintParamsKey *key, |
| SkUniformBlock* uniforms, |
| const GradientData& gradData) { |
| |
| if (backend == SkBackend::kGraphite) { |
| CodeSnippetID codeSnippetID = CodeSnippetID::kSolidColorShader; |
| switch (gradData.fType) { |
| case SkShader::kLinear_GradientType: |
| codeSnippetID = CodeSnippetID::kLinearGradientShader; |
| break; |
| case SkShader::kRadial_GradientType: |
| codeSnippetID = CodeSnippetID::kRadialGradientShader; |
| break; |
| case SkShader::kSweep_GradientType: |
| codeSnippetID = CodeSnippetID::kSweepGradientShader; |
| break; |
| case SkShader::GradientType::kConical_GradientType: |
| codeSnippetID = CodeSnippetID::kConicalGradientShader; |
| break; |
| case SkShader::GradientType::kColor_GradientType: |
| case SkShader::GradientType::kNone_GradientType: |
| default: |
| SkASSERT(0); |
| break; |
| } |
| |
| int headerOffset = key->beginBlock(codeSnippetID); |
| |
| SkASSERT(static_cast<int>(gradData.fTM) <= std::numeric_limits<uint8_t>::max()); |
| key->addByte(static_cast<uint8_t>(gradData.fTM)); |
| |
| key->endBlock(headerOffset, codeSnippetID); |
| |
| validate_block_header(*key, headerOffset, codeSnippetID, kBlockDataSize); |
| } else { |
| // TODO: add implementation of other backends |
| SolidColorShaderBlock::AddToKey(backend, key, uniforms, SkColors::kRed); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| std::pair<CodeSnippetID, SkTileMode> ExtractFromKey(const SkPaintParamsKey& key, |
| uint32_t headerOffset) { |
| CodeSnippetID id = read_code_snippet_id(key, headerOffset); |
| |
| SkASSERT(id == CodeSnippetID::kLinearGradientShader || |
| id == CodeSnippetID::kRadialGradientShader || |
| id == CodeSnippetID::kSweepGradientShader || |
| id == CodeSnippetID::kConicalGradientShader); |
| SkASSERT(key.byte(headerOffset+SkPaintParamsKey::kBlockSizeOffsetInBytes) == |
| SkPaintParamsKey::kBlockHeaderSizeInBytes+kBlockDataSize); |
| |
| uint8_t data = key.byte(headerOffset + SkPaintParamsKey::kBlockHeaderSizeInBytes); |
| SkTileMode tm = to_tilemode(data); |
| |
| return { id, tm }; |
| } |
| |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| auto [id, tm] = ExtractFromKey(key, headerOffset); |
| |
| switch (id) { |
| case CodeSnippetID::kLinearGradientShader: |
| SkDebugf("kLinearGradientShader: %s\n", SkTileModeToStr(tm)); |
| break; |
| case CodeSnippetID::kRadialGradientShader: |
| SkDebugf("kRadialGradientShader: %s\n", SkTileModeToStr(tm)); |
| break; |
| case CodeSnippetID::kSweepGradientShader: |
| SkDebugf("kSweepGradientShader: %s\n", SkTileModeToStr(tm)); |
| break; |
| case CodeSnippetID::kConicalGradientShader: |
| SkDebugf("kConicalGradientShader: %s\n", SkTileModeToStr(tm)); |
| break; |
| default: |
| SkDebugf("Unknown!!\n"); |
| break; |
| } |
| } |
| #endif |
| |
| } // namespace GradientShaderBlocks |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace ImageShaderBlock { |
| |
| inline static constexpr int kTileModeBits = 2; |
| |
| static const int kXTileModeShift = 0; |
| static const int kYTileModeShift = kTileModeBits; |
| |
| #ifdef SK_DEBUG |
| static const int kBlockDataSize = 1; |
| |
| inline static constexpr int kTileModeMask = 0x3; |
| |
| ImageData ExtractFromKey(const SkPaintParamsKey& key, uint32_t headerOffset) { |
| validate_block_header(key, headerOffset, |
| CodeSnippetID::kImageShader, kBlockDataSize); |
| |
| uint8_t data = key.byte(headerOffset+SkPaintParamsKey::kBlockHeaderSizeInBytes); |
| |
| SkTileMode tmX = to_tilemode(((data) >> kXTileModeShift) & kTileModeMask); |
| SkTileMode tmY = to_tilemode(((data) >> kYTileModeShift) & kTileModeMask); |
| |
| return { tmX, tmY }; |
| } |
| #endif |
| |
| void AddToKey(SkBackend backend, |
| SkPaintParamsKey* key, |
| SkUniformBlock* uniforms, |
| const ImageData& imgData) { |
| |
| if (backend == SkBackend::kGraphite) { |
| |
| uint8_t data = (static_cast<uint8_t>(imgData.fTileModes[0]) << kXTileModeShift) | |
| (static_cast<uint8_t>(imgData.fTileModes[1]) << kYTileModeShift); |
| |
| int headerOffset = key->beginBlock(CodeSnippetID::kImageShader); |
| |
| key->addByte(data); |
| |
| key->endBlock(headerOffset, CodeSnippetID::kImageShader); |
| |
| SkASSERT(imgData == ExtractFromKey(*key, headerOffset)); |
| } else { |
| // TODO: add implementation for other backends |
| SolidColorShaderBlock::AddToKey(backend, key, uniforms, SkColors::kRed); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| ImageData imgData = ExtractFromKey(key, headerOffset); |
| |
| SkDebugf("kImageShader: tileModes(%s, %s) ", |
| SkTileModeToStr(imgData.fTileModes[0]), |
| SkTileModeToStr(imgData.fTileModes[1])); |
| } |
| #endif |
| |
| } // namespace ImageShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace BlendShaderBlock { |
| |
| void AddToKey(SkBackend backend, |
| SkPaintParamsKey *key, |
| SkUniformBlock* uniforms, |
| const BlendData& blendData) { |
| |
| if (backend == SkBackend::kGraphite) { |
| int headerOffset = key->beginBlock(CodeSnippetID::kBlendShader); |
| |
| add_blendmode_to_key(key, blendData.fBM); |
| int start = key->sizeInBytes(); |
| as_SB(blendData.fDst)->addToKey(nullptr, backend, key, uniforms); |
| int firstShaderSize = key->sizeInBytes() - start; |
| |
| start = key->sizeInBytes(); |
| as_SB(blendData.fSrc)->addToKey(nullptr, backend, key, uniforms); |
| int secondShaderSize = key->sizeInBytes() - start; |
| |
| key->endBlock(headerOffset, CodeSnippetID::kBlendShader); |
| |
| int expectedBlockSize = SkPaintParamsKey::kBlockHeaderSizeInBytes + |
| 1 + firstShaderSize + secondShaderSize; |
| validate_block_header(*key, headerOffset, CodeSnippetID::kBlendShader, expectedBlockSize); |
| } else { |
| // TODO: add implementation for other backends |
| SolidColorShaderBlock::AddToKey(backend, key, uniforms, SkColors::kRed); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| auto [id, storedBlockSize] = key.readCodeSnippetID(headerOffset); |
| SkASSERT(id == CodeSnippetID::kBlendShader); |
| |
| int runningOffset = headerOffset + SkPaintParamsKey::kBlockHeaderSizeInBytes; |
| |
| uint8_t data = key.byte(runningOffset); |
| SkBlendMode bm = to_blendmode(data); |
| |
| SkDebugf("BlendMode: %s\n", SkBlendMode_Name(bm)); |
| runningOffset += 1; // 1 byte for blendmode |
| |
| SkDebugf("\nDst: "); |
| int firstBlockSize = SkPaintParamsKey::DumpBlock(key, runningOffset); |
| runningOffset += firstBlockSize; |
| |
| SkDebugf("Src: "); |
| int secondBlockSize = SkPaintParamsKey::DumpBlock(key, runningOffset); |
| |
| int calculatedBlockSize = SkPaintParamsKey::kBlockHeaderSizeInBytes + |
| firstBlockSize + secondBlockSize + 1; |
| SkASSERT(calculatedBlockSize == storedBlockSize); |
| } |
| #endif |
| |
| } // namespace BlendShaderBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace BlendModeBlock { |
| |
| static const int kBlockDataSize = 1; |
| |
| void AddToKey(SkBackend /* backend */, |
| SkPaintParamsKey *key, |
| SkUniformBlock* uniforms, |
| SkBlendMode bm) { |
| |
| int headerOffset = key->beginBlock(CodeSnippetID::kSimpleBlendMode); |
| add_blendmode_to_key(key, bm); |
| key->endBlock(headerOffset, CodeSnippetID::kSimpleBlendMode); |
| |
| validate_block_header(*key, headerOffset, |
| CodeSnippetID::kSimpleBlendMode, kBlockDataSize); |
| } |
| |
| #ifdef SK_DEBUG |
| SkBlendMode ExtractFromKey(const SkPaintParamsKey& key, uint32_t headerOffset) { |
| validate_block_header(key, headerOffset, |
| CodeSnippetID::kSimpleBlendMode, kBlockDataSize); |
| |
| uint8_t data = key.byte(headerOffset + SkPaintParamsKey::kBlockHeaderSizeInBytes); |
| return to_blendmode(data); |
| } |
| |
| void Dump(const SkPaintParamsKey& key, int headerOffset) { |
| SkBlendMode bm = ExtractFromKey(key, headerOffset); |
| |
| SkDebugf("kSimpleBlendMode: %s\n", SkBlendMode_Name(bm)); |
| } |
| #endif |
| |
| } // namespace BlendModeBlock |
| |
| //-------------------------------------------------------------------------------------------------- |
| #ifdef SK_GRAPHITE_ENABLED |
| SkPaintParamsKey CreateKey(SkBackend backend, |
| skgpu::ShaderCombo::ShaderType s, |
| SkTileMode tm, |
| SkBlendMode bm) { |
| SkPaintParamsKey key; |
| |
| switch (s) { |
| case skgpu::ShaderCombo::ShaderType::kNone: |
| DepthStencilOnlyBlock::AddToKey(backend, &key, nullptr); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kSolidColor: |
| SolidColorShaderBlock::AddToKey(backend, &key, nullptr, SkColors::kRed); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kLinearGradient: |
| GradientShaderBlocks::AddToKey(backend, &key, nullptr, |
| { SkShader::kLinear_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kRadialGradient: |
| GradientShaderBlocks::AddToKey(backend, &key, nullptr, |
| { SkShader::kRadial_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kSweepGradient: |
| GradientShaderBlocks::AddToKey(backend, &key, nullptr, |
| { SkShader::kSweep_GradientType, tm, 0 }); |
| break; |
| case skgpu::ShaderCombo::ShaderType::kConicalGradient: |
| GradientShaderBlocks::AddToKey(backend, &key, nullptr, |
| { SkShader::kConical_GradientType, tm, 0 }); |
| break; |
| } |
| |
| BlendModeBlock::AddToKey(backend, &key, nullptr, bm); |
| return key; |
| } |
| #endif |