blob: 7bff60a1ac42d239b348704af7a3fff196d5691a [file] [log] [blame]
146 instructions
[immutable slots]
i0 = 0x3F000000 (0.5)
i1 = 0x3F000000 (0.5)
i2 = 0x3F000000 (0.5)
i3 = 0x3F800000 (1.0)
i4 = 0x3F800000 (1.0)
i5 = 0x3F000000 (0.5)
i6 = 0x3F800000 (1.0)
i7 = 0x40100000 (2.25)
i8 = 0
i9 = 0x3F800000 (1.0)
i10 = 0
i11 = 0x3F800000 (1.0)
i12 = 0x3E800000 (0.25)
i13 = 0x3F400000 (0.75)
i14 = 0
i15 = 0x3F800000 (1.0)
i16 = 0x3F400000 (0.75)
i17 = 0x3E800000 (0.25)
i18 = 0
i19 = 0x3F800000 (1.0)
i20 = 0x3F800000 (1.0)
i21 = 0
i22 = 0
i23 = 0x3F800000 (1.0)
i24 = 0
i25 = 0x3F000000 (0.5)
i26 = 0
i27 = 0x3F000000 (0.5)
i28 = 0
i29 = 0
i30 = 0x3F000000 (0.5)
i31 = 0
i32 = 0x3F800000 (1.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_4_constants $0..3 = 0
copy_4_uniforms $4..7 = colorGreen
copy_4_uniforms $8..11 = colorRed
mix_4_floats $0..3 = mix($4..7, $8..11, $0..3)
copy_4_immutables_unmasked $4..7 = i8..11 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
splat_4_constants $1..4 = 0x3E800000 (0.25)
copy_4_uniforms $5..8 = colorGreen
copy_4_uniforms $9..12 = colorRed
mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
copy_4_immutables_unmasked $5..8 = i12..15 [0x3E800000 (0.25), 0x3F400000 (0.75), 0, 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_4_constants $1..4 = 0x3F400000 (0.75)
copy_4_uniforms $5..8 = colorGreen
copy_4_uniforms $9..12 = colorRed
mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
copy_4_immutables_unmasked $5..8 = i16..19 [0x3F400000 (0.75), 0x3E800000 (0.25), 0, 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_4_constants $1..4 = 0x3F800000 (1.0)
copy_4_uniforms $5..8 = colorGreen
copy_4_uniforms $9..12 = colorRed
mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
copy_4_immutables_unmasked $5..8 = i20..23 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3F000000 (0.5)
copy_uniform $2 = colorBlack(0)
copy_uniform $3 = colorWhite(0)
mix_float $1 = mix($2, $3, $1)
cmpeq_imm_float $1 = equal($1, 0x3F000000 (0.5))
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F000000 (0.5)
copy_2_uniforms $3..4 = colorBlack(0..1)
copy_2_uniforms $5..6 = colorWhite(0..1)
mix_2_floats $1..2 = mix($3..4, $5..6, $1..2)
splat_2_constants $3..4 = 0x3F000000 (0.5)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_3_constants $1..3 = 0x3F000000 (0.5)
copy_3_uniforms $4..6 = colorBlack(0..2)
copy_3_uniforms $7..9 = colorWhite(0..2)
mix_3_floats $1..3 = mix($4..6, $7..9, $1..3)
splat_3_constants $4..6 = 0x3F000000 (0.5)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_4_constants $1..4 = 0x3F000000 (0.5)
copy_4_uniforms $5..8 = colorBlack
copy_4_uniforms $9..12 = colorWhite
mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3F000000 (0.5)
cmpeq_imm_float $1 = equal($1, 0x3F000000 (0.5))
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0x3F000000 (0.5)
splat_2_constants $3..4 = 0x3F000000 (0.5)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
splat_3_constants $1..3 = 0x3F000000 (0.5)
splat_3_constants $4..6 = 0x3F000000 (0.5)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0
copy_uniform $2 = colorWhite(0)
copy_uniform $3 = testInputs(0)
mix_float $1 = mix($2, $3, $1)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i24..25 [0, 0x3F000000 (0.5)]
copy_2_uniforms $3..4 = colorWhite(0..1)
copy_2_uniforms $5..6 = testInputs(0..1)
mix_2_floats $1..2 = mix($3..4, $5..6, $1..2)
copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i26..28 [0, 0x3F000000 (0.5), 0]
copy_3_uniforms $4..6 = colorWhite(0..2)
copy_3_uniforms $7..9 = testInputs(0..2)
mix_3_floats $1..3 = mix($4..6, $7..9, $1..3)
copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i29..32 [0, 0x3F000000 (0.5), 0, 0x3F800000 (1.0)]
copy_4_uniforms $5..8 = colorWhite
copy_4_uniforms $9..12 = testInputs
mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3F800000 (1.0)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)]
copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)]
copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)]
copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3