blob: f2e696426f2dc08d65d1dd6b96c518b3f9ebcb0d [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTargetCommands.h"
#include "GrBatchFlushState.h"
#include "GrGpu.h"
#include "GrPathRendering.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrVertexBatch.h"
GrBATCH_SPEW(int32_t GrTargetCommands::Cmd::gUniqueID = 0;)
void GrTargetCommands::reset() {
fCmdBuffer.reset();
}
void GrTargetCommands::flush(GrGpu* gpu, GrResourceProvider* resourceProvider) {
GrBATCH_INFO("Flushing\n");
if (fCmdBuffer.empty()) {
return;
}
GrBatchFlushState flushState(gpu, resourceProvider, fLastFlushToken);
// Loop over all batches and generate geometry
CmdBuffer::Iter genIter(fCmdBuffer);
while (genIter.next()) {
if (Cmd::kDrawBatch_CmdType == genIter->type()) {
DrawBatch* db = reinterpret_cast<DrawBatch*>(genIter.get());
db->batch()->prepare(&flushState);
}
}
flushState.preIssueDraws();
CmdBuffer::Iter iter(fCmdBuffer);
while (iter.next()) {
iter->execute(&flushState);
}
fLastFlushToken = flushState.lastFlushedToken();
}
void GrTargetCommands::DrawPath::execute(GrBatchFlushState* state) {
if (!fState->fCompiled) {
state->gpu()->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor,
*fState->getPipeline(), fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
state->gpu()->pathRendering()->drawPath(args, this->path());
}
void GrTargetCommands::DrawPaths::execute(GrBatchFlushState* state) {
if (!fState->fCompiled) {
state->gpu()->buildProgramDesc(&fState->fDesc, *fState->fPrimitiveProcessor,
*fState->getPipeline(), fState->fBatchTracker);
fState->fCompiled = true;
}
GrPathRendering::DrawPathArgs args(fState->fPrimitiveProcessor.get(), fState->getPipeline(),
&fState->fDesc, &fState->fBatchTracker, &fStencilSettings);
state->gpu()->pathRendering()->drawPaths(args, this->pathRange(), fIndices, fIndexType,
fTransforms, fTransformType, fCount);
}
void GrTargetCommands::DrawBatch::execute(GrBatchFlushState* state) {
fBatch->draw(state);
}