blob: 14c7ae96f0cbe0e3b54c9e499429c541fa20225e [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDrawTarget_DEFINED
#define GrDrawTarget_DEFINED
#include "GrClip.h"
#include "GrClipMaskManager.h"
#include "GrContext.h"
#include "GrPathProcessor.h"
#include "GrPrimitiveProcessor.h"
#include "GrIndexBuffer.h"
#include "GrPathRendering.h"
#include "GrPipelineBuilder.h"
#include "GrPipeline.h"
#include "GrTraceMarker.h"
#include "GrVertexBuffer.h"
#include "GrXferProcessor.h"
#include "SkClipStack.h"
#include "SkMatrix.h"
#include "SkPath.h"
#include "SkStrokeRec.h"
#include "SkTArray.h"
#include "SkTLazy.h"
#include "SkTypes.h"
#include "SkXfermode.h"
class GrBatch;
class GrClip;
class GrCaps;
class GrPath;
class GrPathRange;
class GrDrawBatch;
class GrDrawTarget : public SkRefCnt {
public:
typedef GrPathRange::PathIndexType PathIndexType;
typedef GrPathRendering::PathTransformType PathTransformType;
///////////////////////////////////////////////////////////////////////////
// The context may not be fully constructed and should not be used during GrDrawTarget
// construction.
GrDrawTarget(GrGpu* gpu, GrResourceProvider*);
virtual ~GrDrawTarget();
/**
* Empties the draw buffer of any queued up draws.
*/
void reset() { this->onReset(); }
/**
* This plays any queued up draws to its GrGpu target. It also resets this object (i.e. flushing
* is destructive).
*/
void flush();
/**
* Gets the capabilities of the draw target.
*/
const GrCaps* caps() const { return fCaps; }
void drawBatch(const GrPipelineBuilder&, GrDrawBatch*);
/**
* Draws path into the stencil buffer. The fill must be either even/odd or
* winding (not inverse or hairline). It will respect the HW antialias flag
* on the GrPipelineBuilder (if possible in the 3D API). Note, we will never have an inverse
* fill with stencil path
*/
void stencilPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*,
GrPathRendering::FillType);
/**
* Draws a path. Fill must not be a hairline. It will respect the HW
* antialias flag on the GrPipelineBuilder (if possible in the 3D API).
*/
void drawPath(const GrPipelineBuilder&, const GrPathProcessor*, const GrPath*,
GrPathRendering::FillType);
/**
* Draws the aggregate path from combining multiple. Note that this will not
* always be equivalent to back-to-back calls to drawPath(). It will respect
* the HW antialias flag on the GrPipelineBuilder (if possible in the 3D API).
*
* @param pathRange Source paths to draw from
* @param indices Array of path indices to draw
* @param indexType Data type of the array elements in indexBuffer
* @param transformValues Array of transforms for the individual paths
* @param transformType Type of transforms in transformBuffer
* @param count Number of paths to draw
* @param fill Fill type for drawing all the paths
*/
void drawPaths(const GrPipelineBuilder&,
const GrPathProcessor*,
const GrPathRange* pathRange,
const void* indices,
PathIndexType indexType,
const float transformValues[],
PathTransformType transformType,
int count,
GrPathRendering::FillType fill);
/**
* Helper function for drawing rects.
*
* @param rect the rect to draw
* @param localRect optional rect that specifies local coords to map onto
* rect. If NULL then rect serves as the local coords.
* @param localMatrix Optional local matrix. The local coordinates are specified by localRect,
* or if it is NULL by rect. This matrix applies to the coordinate implied by
* that rectangle before it is input to GrCoordTransforms that read local
* coordinates
*/
void drawBWRect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix);
/**
* Helper for drawRect when the caller doesn't need separate local rects or matrices.
*/
void drawSimpleRect(const GrPipelineBuilder& ds, GrColor color, const SkMatrix& viewM,
const SkRect& rect) {
this->drawBWRect(ds, color, viewM, rect, NULL, NULL);
}
void drawSimpleRect(const GrPipelineBuilder& ds, GrColor color, const SkMatrix& viewM,
const SkIRect& irect) {
SkRect rect = SkRect::Make(irect);
this->drawBWRect(ds, color, viewM, rect, NULL, NULL);
}
void drawAARect(const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect& devRect);
/**
* Clear the passed in render target. Ignores the GrPipelineBuilder and clip. Clears the whole
* thing if rect is NULL, otherwise just the rect. If canIgnoreRect is set then the entire
* render target can be optionally cleared.
*/
void clear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget);
/** Discards the contents render target. */
void discard(GrRenderTarget*);
/**
* Called at start and end of gpu trace marking
* GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start
* and end of a code block respectively
*/
void addGpuTraceMarker(const GrGpuTraceMarker* marker);
void removeGpuTraceMarker(const GrGpuTraceMarker* marker);
/**
* Takes the current active set of markers and stores them for later use. Any current marker
* in the active set is removed from the active set and the targets remove function is called.
* These functions do not work as a stack so you cannot call save a second time before calling
* restore. Also, it is assumed that when restore is called the current active set of markers
* is empty. When the stored markers are added back into the active set, the targets add marker
* is called.
*/
void saveActiveTraceMarkers();
void restoreActiveTraceMarkers();
/**
* Copies a pixel rectangle from one surface to another. This call may finalize
* reserved vertex/index data (as though a draw call was made). The src pixels
* copied are specified by srcRect. They are copied to a rect of the same
* size in dst with top left at dstPoint. If the src rect is clipped by the
* src bounds then pixel values in the dst rect corresponding to area clipped
* by the src rect are not overwritten. This method is not guaranteed to succeed
* depending on the type of surface, configs, etc, and the backend-specific
* limitations.
*/
void copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
/**
* Release any resources that are cached but not currently in use. This
* is intended to give an application some recourse when resources are low.
*/
virtual void purgeResources() {};
bool programUnitTest(GrContext* owner, int maxStages);
struct PipelineInfo {
PipelineInfo(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor,
const GrPrimitiveProcessor* primProc,
const SkRect* devBounds, GrDrawTarget* target);
PipelineInfo(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor,
const GrDrawBatch* batch, const SkRect* devBounds,
GrDrawTarget* target);
bool valid() const { return SkToBool(fArgs.fPipelineBuilder); }
const GrPipeline::CreateArgs& pipelineCreateArgs() const {
SkASSERT(this->valid());
return fArgs;
}
private:
GrPipeline::CreateArgs fArgs;
};
protected:
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const { return fGpu; }
const GrTraceMarkerSet& getActiveTraceMarkers() { return fActiveTraceMarkers; }
// Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required
// but couldn't be made. Otherwise, returns true. This method needs to be protected because it
// needs to be accessed by GLPrograms to setup a correct drawstate
bool setupDstReadIfNecessary(const GrPipelineBuilder&,
const GrProcOptInfo& colorPOI,
const GrProcOptInfo& coveragePOI,
GrXferProcessor::DstTexture*,
const SkRect* drawBounds);
virtual void onDrawBatch(GrBatch*) = 0;
private:
virtual void onReset() = 0;
virtual void onFlush() = 0;
virtual void onDrawPaths(const GrPathProcessor*,
const GrPathRange*,
const void* indices,
PathIndexType,
const float transformValues[],
PathTransformType,
int count,
const GrStencilSettings&,
const PipelineInfo&) = 0;
// Check to see if this set of draw commands has been sent out
virtual bool isIssued(uint32_t drawID) { return true; }
void getPathStencilSettingsForFilltype(GrPathRendering::FillType,
const GrStencilAttachment*,
GrStencilSettings*);
virtual GrClipMaskManager* clipMaskManager() = 0;
virtual bool setupClip(const GrPipelineBuilder&,
GrPipelineBuilder::AutoRestoreFragmentProcessorState*,
GrPipelineBuilder::AutoRestoreStencil*,
GrScissorState*,
const SkRect* devBounds) = 0;
GrGpu* fGpu;
const GrCaps* fCaps;
GrResourceProvider* fResourceProvider;
// To keep track that we always have at least as many debug marker adds as removes
int fGpuTraceMarkerCount;
GrTraceMarkerSet fActiveTraceMarkers;
GrTraceMarkerSet fStoredTraceMarkers;
bool fFlushing;
typedef SkRefCnt INHERITED;
};
/*
* This class is JUST for clip mask manager. Everyone else should just use draw target above.
*/
class GrClipTarget : public GrDrawTarget {
public:
GrClipTarget(GrContext*);
/* Clip mask manager needs access to the context.
* TODO we only need a very small subset of context in the CMM.
*/
GrContext* getContext() { return fContext; }
const GrContext* getContext() const { return fContext; }
/**
* Clip Mask Manager(and no one else) needs to clear private stencil bits.
* ClipTarget subclass sets clip bit in the stencil buffer. The subclass
* is free to clear the remaining bits to zero if masked clears are more
* expensive than clearing all bits.
*/
void clearStencilClip(const SkIRect&, bool insideClip, GrRenderTarget*);
/**
* Release any resources that are cached but not currently in use. This
* is intended to give an application some recourse when resources are low.
*/
void purgeResources() override;
protected:
SkAutoTDelete<GrClipMaskManager> fClipMaskManager;
GrContext* fContext;
private:
GrClipMaskManager* clipMaskManager() override { return fClipMaskManager; }
bool setupClip(const GrPipelineBuilder&,
GrPipelineBuilder::AutoRestoreFragmentProcessorState*,
GrPipelineBuilder::AutoRestoreStencil*,
GrScissorState* scissorState,
const SkRect* devBounds) override;
typedef GrDrawTarget INHERITED;
};
#endif