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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageCacherator_DEFINED
#define SkImageCacherator_DEFINED
#include "SkImageGenerator.h"
class GrContext;
class SkBitmap;
/*
* Internal class to manage caching the output of an ImageGenerator.
*/
class SkImageCacherator {
public:
// Takes ownership of the generator
static SkImageCacherator* NewFromGenerator(SkImageGenerator*, const SkIRect* subset = nullptr);
~SkImageCacherator();
const SkImageInfo& info() const { return fInfo; }
uint32_t uniqueID() const { return fUniqueID; }
/**
* On success (true), bitmap will point to the pixels for this generator. If this returns
* false, the bitmap will be reset to empty.
*/
bool lockAsBitmap(SkBitmap*);
/**
* Returns a ref() on the texture produced by this generator. The caller must call unref()
* when it is done. Will return NULL on failure.
*
* The caller is responsible for calling texture->unref() when they are done.
*/
GrTexture* lockAsTexture(GrContext*, SkImageUsageType);
private:
SkImageCacherator(SkImageGenerator*, const SkImageInfo&, const SkIPoint&, uint32_t uniqueID);
bool tryLockAsBitmap(SkBitmap*);
GrTexture* tryLockAsTexture(GrContext*, SkImageUsageType);
SkImageGenerator* fGenerator;
const SkImageInfo fInfo;
const SkIPoint fOrigin;
const uint32_t fUniqueID;
};
#endif