|  | /* | 
|  | * Copyright 2018 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkImage_Lazy_DEFINED | 
|  | #define SkImage_Lazy_DEFINED | 
|  |  | 
|  | #include "include/private/SkIDChangeListener.h" | 
|  | #include "include/private/SkMutex.h" | 
|  | #include "src/image/SkImage_Base.h" | 
|  |  | 
|  | #if SK_SUPPORT_GPU | 
|  | #include "include/core/SkYUVAPixmaps.h" | 
|  | #endif | 
|  |  | 
|  | class SharedGenerator; | 
|  |  | 
|  | class SkImage_Lazy : public SkImage_Base { | 
|  | public: | 
|  | struct Validator { | 
|  | Validator(sk_sp<SharedGenerator>, const SkColorType*, sk_sp<SkColorSpace>); | 
|  |  | 
|  | operator bool() const { return fSharedGenerator.get(); } | 
|  |  | 
|  | sk_sp<SharedGenerator> fSharedGenerator; | 
|  | SkImageInfo            fInfo; | 
|  | sk_sp<SkColorSpace>    fColorSpace; | 
|  | uint32_t               fUniqueID; | 
|  | }; | 
|  |  | 
|  | SkImage_Lazy(Validator* validator); | 
|  |  | 
|  | bool onHasMipmaps() const override { | 
|  | // TODO: Should we defer to the generator? The generator interface currently doesn't have | 
|  | // a way to provide content for levels other than via SkImageGenerator::generateTexture(). | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool onReadPixels(GrDirectContext*, const SkImageInfo&, void*, size_t, int srcX, int srcY, | 
|  | CachingHint) const override; | 
|  | sk_sp<SkData> onRefEncoded() const override; | 
|  | sk_sp<SkImage> onMakeSubset(const SkIRect&, GrDirectContext*) const override; | 
|  | bool getROPixels(GrDirectContext*, SkBitmap*, CachingHint) const override; | 
|  | bool onIsLazyGenerated() const override { return true; } | 
|  | sk_sp<SkImage> onMakeColorTypeAndColorSpace(SkColorType, sk_sp<SkColorSpace>, | 
|  | GrDirectContext*) const override; | 
|  | sk_sp<SkImage> onReinterpretColorSpace(sk_sp<SkColorSpace>) const final; | 
|  |  | 
|  | bool onIsValid(GrRecordingContext*) const override; | 
|  |  | 
|  | #if SK_SUPPORT_GPU | 
|  | // Returns the texture proxy. CachingHint refers to whether the generator's output should be | 
|  | // cached in CPU memory. We will always cache the generated texture on success. | 
|  | GrSurfaceProxyView lockTextureProxyView(GrRecordingContext*, | 
|  | GrImageTexGenPolicy, | 
|  | GrMipmapped) const; | 
|  |  | 
|  | // Returns the GrColorType to use with the GrTextureProxy returned from lockTextureProxy. This | 
|  | // may be different from the color type on the image in the case where we need up upload CPU | 
|  | // data to a texture but the GPU doesn't support the format of CPU data. In this case we convert | 
|  | // the data to RGBA_8888 unorm on the CPU then upload that. | 
|  | GrColorType colorTypeOfLockTextureProxy(const GrCaps* caps) const; | 
|  | #endif | 
|  |  | 
|  | private: | 
|  | void addUniqueIDListener(sk_sp<SkIDChangeListener>) const; | 
|  | #if SK_SUPPORT_GPU | 
|  | std::tuple<GrSurfaceProxyView, GrColorType> onAsView(GrRecordingContext*, | 
|  | GrMipmapped, | 
|  | GrImageTexGenPolicy) const override; | 
|  | std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(GrRecordingContext*, | 
|  | SkSamplingOptions, | 
|  | const SkTileMode[], | 
|  | const SkMatrix&, | 
|  | const SkRect*, | 
|  | const SkRect*) const override; | 
|  |  | 
|  | GrSurfaceProxyView textureProxyViewFromPlanes(GrRecordingContext*, SkBudgeted) const; | 
|  | sk_sp<SkCachedData> getPlanes(const SkYUVAPixmapInfo::SupportedDataTypes& supportedDataTypes, | 
|  | SkYUVAPixmaps* pixmaps) const; | 
|  | #endif | 
|  |  | 
|  | class ScopedGenerator; | 
|  |  | 
|  | // Note that this->imageInfo() is not necessarily the info from the generator. It may be | 
|  | // cropped by onMakeSubset and its color type/space may be changed by | 
|  | // onMakeColorTypeAndColorSpace. | 
|  | sk_sp<SharedGenerator> fSharedGenerator; | 
|  |  | 
|  | // Repeated calls to onMakeColorTypeAndColorSpace will result in a proliferation of unique IDs | 
|  | // and SkImage_Lazy instances. Cache the result of the last successful call. | 
|  | mutable SkMutex             fOnMakeColorTypeAndSpaceMutex; | 
|  | mutable sk_sp<SkImage>      fOnMakeColorTypeAndSpaceResult; | 
|  |  | 
|  | #if SK_SUPPORT_GPU | 
|  | // When the SkImage_Lazy goes away, we will iterate over all the listeners to inform them | 
|  | // of the unique ID's demise. This is used to remove cached textures from GrContext. | 
|  | mutable SkIDChangeListener::List fUniqueIDListeners; | 
|  | #endif | 
|  |  | 
|  | using INHERITED = SkImage_Base; | 
|  | }; | 
|  |  | 
|  | #endif |