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* Copyright 2014
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkTextureCompression_opts_DEFINED
#define SkTextureCompression_opts_DEFINED
#include "SkTextureCompressor.h"
#include "SkImageInfo.h"
SkTextureCompressorGetPlatformProc(SkColorType colorType, SkTextureCompressor::Format fmt);
// Returns true if dimX and dimY are set to the block size of the supplied
// compression format according to how the platform can consume them. Returns false otherwise.
bool SkTextureCompressorGetPlatformDims(SkTextureCompressor::Format fmt, int* dimX, int* dimY);
#endif // SkTextureCompression_opts_DEFINED