blob: 4fc6d52a142a950cdb85d7127ea4d5d0d78b1b18 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#ifndef GrRectBlurEffect_DEFINED
#define GrRectBlurEffect_DEFINED
#include "include/core/SkM44.h"
#include "include/core/SkTypes.h"
#include <cmath>
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/gpu/GrRecordingContext.h"
#include "src/core/SkBlurMask.h"
#include "src/core/SkGpuBlurUtils.h"
#include "src/core/SkMathPriv.h"
#include "src/gpu/GrBitmapTextureMaker.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrThreadSafeCache.h"
#include "src/gpu/effects/GrTextureEffect.h"
#include "src/gpu/GrFragmentProcessor.h"
class GrRectBlurEffect : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> MakeIntegralFP(GrRecordingContext* rContext,
float sixSigma) {
SkASSERT(!SkGpuBlurUtils::IsEffectivelyZeroSigma(sixSigma / 6.f));
auto threadSafeCache = rContext->priv().threadSafeCache();
int width = SkGpuBlurUtils::CreateIntegralTable(sixSigma, nullptr);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1, "Rect Blur Mask");
builder[0] = width;
builder.finish();
SkMatrix m = SkMatrix::Scale(width / sixSigma, 1.f);
GrSurfaceProxyView view = threadSafeCache->find(key);
if (view) {
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m,
GrSamplerState::Filter::kLinear);
}
SkBitmap bitmap;
if (!SkGpuBlurUtils::CreateIntegralTable(sixSigma, &bitmap)) {
return {};
}
GrBitmapTextureMaker maker(rContext, bitmap, GrImageTexGenPolicy::kNew_Uncached_Budgeted);
view = maker.view(GrMipmapped::kNo);
if (!view) {
return {};
}
view = threadSafeCache->add(key, view);
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m,
GrSamplerState::Filter::kLinear);
}
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrShaderCaps& caps,
const SkRect& srcRect,
const SkMatrix& viewMatrix,
float transformedSigma) {
SkASSERT(viewMatrix.preservesRightAngles());
SkASSERT(srcRect.isSorted());
if (SkGpuBlurUtils::IsEffectivelyZeroSigma(transformedSigma)) {
// No need to blur the rect
return inputFP;
}
SkMatrix invM;
SkRect rect;
if (viewMatrix.rectStaysRect()) {
invM = SkMatrix::I();
// We can do everything in device space when the src rect projects to a rect in device
// space.
SkAssertResult(viewMatrix.mapRect(&rect, srcRect));
} else {
// The view matrix may scale, perhaps anisotropically. But we want to apply our device
// space "transformedSigma" to the delta of frag coord from the rect edges. Factor out
// the scaling to define a space that is purely rotation/translation from device space
// (and scale from src space) We'll meet in the middle: pre-scale the src rect to be in
// this space and then apply the inverse of the rotation/translation portion to the
// frag coord.
SkMatrix m;
SkSize scale;
if (!viewMatrix.decomposeScale(&scale, &m)) {
return nullptr;
}
if (!m.invert(&invM)) {
return nullptr;
}
rect = {srcRect.left() * scale.width(), srcRect.top() * scale.height(),
srcRect.right() * scale.width(), srcRect.bottom() * scale.height()};
}
if (!caps.floatIs32Bits()) {
// We promote the math that gets us into the Gaussian space to full float when the rect
// coords are large. If we don't have full float then fail. We could probably clip the
// rect to an outset device bounds instead.
if (SkScalarAbs(rect.fLeft) > 16000.f || SkScalarAbs(rect.fTop) > 16000.f ||
SkScalarAbs(rect.fRight) > 16000.f || SkScalarAbs(rect.fBottom) > 16000.f) {
return nullptr;
}
}
const float sixSigma = 6 * transformedSigma;
std::unique_ptr<GrFragmentProcessor> integral = MakeIntegralFP(context, sixSigma);
if (!integral) {
return nullptr;
}
// In the fast variant we think of the midpoint of the integral texture as aligning
// with the closest rect edge both in x and y. To simplify texture coord calculation we
// inset the rect so that the edge of the inset rect corresponds to t = 0 in the texture.
// It actually simplifies things a bit in the !isFast case, too.
float threeSigma = sixSigma / 2;
SkRect insetRect = {rect.left() + threeSigma, rect.top() + threeSigma,
rect.right() - threeSigma, rect.bottom() - threeSigma};
// In our fast variant we find the nearest horizontal and vertical edges and for each
// do a lookup in the integral texture for each and multiply them. When the rect is
// less than 6 sigma wide then things aren't so simple and we have to consider both the
// left and right edge of the rectangle (and similar in y).
bool isFast = insetRect.isSorted();
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(std::move(inputFP),
insetRect,
!invM.isIdentity(),
invM,
std::move(integral),
isFast));
}
GrRectBlurEffect(const GrRectBlurEffect& src);
std::unique_ptr<GrFragmentProcessor> clone() const override;
const char* name() const override { return "RectBlurEffect"; }
SkRect rect;
bool applyInvVM;
SkMatrix invVM;
bool isFast;
private:
GrRectBlurEffect(std::unique_ptr<GrFragmentProcessor> inputFP,
SkRect rect,
bool applyInvVM,
SkMatrix invVM,
std::unique_ptr<GrFragmentProcessor> integral,
bool isFast)
: INHERITED(kGrRectBlurEffect_ClassID,
(OptimizationFlags)(inputFP ? ProcessorOptimizationFlags(inputFP.get())
: kAll_OptimizationFlags) &
kCompatibleWithCoverageAsAlpha_OptimizationFlag)
, rect(rect)
, applyInvVM(applyInvVM)
, invVM(invVM)
, isFast(isFast) {
this->registerChild(std::move(inputFP), SkSL::SampleUsage::PassThrough());
this->registerChild(std::move(integral), SkSL::SampleUsage::Explicit());
}
std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
#if GR_TEST_UTILS
SkString onDumpInfo() const override;
#endif
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
using INHERITED = GrFragmentProcessor;
};
#endif