blob: d5d36af6081beb50e9c87fec9a9e8947d0724940 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#include "GrRectBlurEffect.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect;
(void)rect;
auto applyInvVM = _outer.applyInvVM;
(void)applyInvVM;
auto invVM = _outer.invVM;
(void)invVM;
auto isFast = _outer.isFast;
(void)isFast;
highPrecision = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
if (highPrecision) {
rectFVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat4_GrSLType, "rectF");
}
if (!highPrecision) {
rectHVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kHalf4_GrSLType, "rectH");
}
if (applyInvVM) {
invVMVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat3x3_GrSLType, "invVM");
}
fragBuilder->codeAppendf(
R"SkSL(/* key */ bool highPrecision = %s;
half xCoverage;
half yCoverage;
float2 pos = sk_FragCoord.xy;
@if (%s) {
pos = (%s * float3(pos, 1.0)).xy;
}
@if (%s) {
half2 xy;
@if (highPrecision) {
xy = max(half2(%s.xy - pos), half2(pos - %s.zw));
} else {
xy = max(half2(float2(%s.xy) - pos), half2(pos - float2(%s.zw)));
})SkSL",
(highPrecision ? "true" : "false"), (_outer.applyInvVM ? "true" : "false"),
invVMVar.isValid() ? args.fUniformHandler->getUniformCStr(invVMVar) : "float3x3(1)",
(_outer.isFast ? "true" : "false"),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
SkString _coords0("float2(half2(xy.x, 0.5))");
SkString _sample0 = this->invokeChild(1, args, _coords0.c_str());
fragBuilder->codeAppendf(
R"SkSL(
xCoverage = %s.w;)SkSL",
_sample0.c_str());
SkString _coords1("float2(half2(xy.y, 0.5))");
SkString _sample1 = this->invokeChild(1, args, _coords1.c_str());
fragBuilder->codeAppendf(
R"SkSL(
yCoverage = %s.w;
} else {
half4 rect;
@if (highPrecision) {
rect.xy = half2(%s.xy - pos);
rect.zw = half2(pos - %s.zw);
} else {
rect.xy = half2(float2(%s.xy) - pos);
rect.zw = half2(pos - float2(%s.zw));
})SkSL",
_sample1.c_str(),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
SkString _coords2("float2(half2(rect.x, 0.5))");
SkString _sample2 = this->invokeChild(1, args, _coords2.c_str());
SkString _coords3("float2(half2(rect.z, 0.5))");
SkString _sample3 = this->invokeChild(1, args, _coords3.c_str());
fragBuilder->codeAppendf(
R"SkSL(
xCoverage = (1.0 - %s.w) - %s.w;)SkSL",
_sample2.c_str(), _sample3.c_str());
SkString _coords4("float2(half2(rect.y, 0.5))");
SkString _sample4 = this->invokeChild(1, args, _coords4.c_str());
SkString _coords5("float2(half2(rect.w, 0.5))");
SkString _sample5 = this->invokeChild(1, args, _coords5.c_str());
fragBuilder->codeAppendf(
R"SkSL(
yCoverage = (1.0 - %s.w) - %s.w;
})SkSL",
_sample4.c_str(), _sample5.c_str());
SkString _sample6 = this->invokeChild(0, args);
fragBuilder->codeAppendf(
R"SkSL(
return (%s * xCoverage) * yCoverage;
)SkSL",
_sample6.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{
if (invVMVar.isValid()) {
static_assert(1 == 1);
pdman.setSkMatrix(invVMVar, (_outer.invVM));
}
}
auto rect = _outer.rect;
(void)rect;
UniformHandle& rectF = rectFVar;
(void)rectF;
UniformHandle& rectH = rectHVar;
(void)rectH;
auto applyInvVM = _outer.applyInvVM;
(void)applyInvVM;
UniformHandle& invVM = invVMVar;
(void)invVM;
auto isFast = _outer.isFast;
(void)isFast;
float r[]{rect.fLeft, rect.fTop, rect.fRight, rect.fBottom};
pdman.set4fv(highPrecision ? rectF : rectH, 1, r);
}
bool highPrecision = false;
UniformHandle rectFVar;
UniformHandle rectHVar;
UniformHandle invVMVar;
};
std::unique_ptr<GrGLSLFragmentProcessor> GrRectBlurEffect::onMakeProgramImpl() const {
return std::make_unique<GrGLSLRectBlurEffect>();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
bool highPrecision = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
b->add32((uint32_t)highPrecision);
b->add32((uint32_t)applyInvVM);
b->add32((uint32_t)isFast);
}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (rect != that.rect) return false;
if (applyInvVM != that.applyInvVM) return false;
if (invVM != that.invVM) return false;
if (isFast != that.isFast) return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, rect(src.rect)
, applyInvVM(src.applyInvVM)
, invVM(src.invVM)
, isFast(src.isFast) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::make_unique<GrRectBlurEffect>(*this);
}
#if GR_TEST_UTILS
SkString GrRectBlurEffect::onDumpInfo() const {
return SkStringPrintf(
"(rect=float4(%f, %f, %f, %f), applyInvVM=%s, invVM=float3x3(%f, %f, %f, %f, %f, %f, "
"%f, %f, %f), isFast=%s)",
rect.left(), rect.top(), rect.right(), rect.bottom(), (applyInvVM ? "true" : "false"),
invVM.rc(0, 0), invVM.rc(1, 0), invVM.rc(2, 0), invVM.rc(0, 1), invVM.rc(1, 1),
invVM.rc(2, 1), invVM.rc(0, 2), invVM.rc(1, 2), invVM.rc(2, 2),
(isFast ? "true" : "false"));
}
#endif
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
int x = data->fRandom->nextRangeF(1, 200);
int y = data->fRandom->nextRangeF(1, 200);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
SkMatrix vm = GrTest::TestMatrixPreservesRightAngles(data->fRandom);
auto rect = SkRect::MakeXYWH(x, y, width, height);
return GrRectBlurEffect::Make(data->inputFP(), data->context(), *data->caps()->shaderCaps(),
rect, vm, sigma);
}
#endif