|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkFreeList_DEFINED | 
|  | #define SkFreeList_DEFINED | 
|  |  | 
|  | #include "SkTInternalSList.h" | 
|  |  | 
|  | /** | 
|  | * An implementation of a self growing pool of objects. | 
|  | * It maintains a pool of fully initialized objects. If an attempt is made to | 
|  | * acquire one, and there are none left, it makes some more. | 
|  | * It does not automatically reclaim them, they have to be given back to it. | 
|  | * Constructors will be called on objects allocated by the pool at allocation | 
|  | * time. | 
|  | * All allocated objects will be destroyed and memory will be reclaimed when | 
|  | * the pool is destroyed, so the pool must survive longer than you are using | 
|  | * any item taken from it. | 
|  | */ | 
|  | template<typename T, int numItemsPerBlock = 4096/sizeof(T)> class SkTObjectPool { | 
|  | public: | 
|  | SkTObjectPool() {} | 
|  | ~SkTObjectPool() { | 
|  | while (!fBlocks.isEmpty()) { | 
|  | SkDELETE(fBlocks.pop()); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get an item from the pool. | 
|  | * If the pool has no free items, it will allocate and construct some more. | 
|  | * The returned item is only valid as long as the pool has not been | 
|  | * destroyed, at that point all memory allocated by grow will have been | 
|  | * reclaimed. | 
|  | * This method is *not* thread safe. | 
|  | */ | 
|  | T* acquire() { | 
|  | if (fAvailable.isEmpty()) { | 
|  | grow(); | 
|  | } | 
|  | return fAvailable.pop(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Release an item into the pool. | 
|  | * The item does not have to have come from the pool, but if it did not | 
|  | * it must have a lifetime greater than the pool does. | 
|  | * This method is *not* thread safe. | 
|  | */ | 
|  | void release(T* entry) { | 
|  | fAvailable.push(entry); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Takes all the items from an SkTInternalSList and adds them back to this | 
|  | * pool. The other list will be left empty. | 
|  | */ | 
|  | void releaseAll(SkTInternalSList<T>* other) { | 
|  | fAvailable.pushAll(other); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the number of items immediately available without having to | 
|  | * construct any new ones. | 
|  | */ | 
|  | int available() const { return fAvailable.getCount(); } | 
|  |  | 
|  | /** | 
|  | * Returns the number of blocks of items the pool has allocated so far. | 
|  | */ | 
|  | int blocks() const { return fBlocks.getCount(); } | 
|  |  | 
|  | /** | 
|  | * Returns the number of items allocated by the pool in total. | 
|  | */ | 
|  | int allocated() const { return fBlocks.getCount() * numItemsPerBlock; } | 
|  |  | 
|  | private: | 
|  | /** | 
|  | * The type for a new block of entries for the list. | 
|  | */ | 
|  | struct Block { | 
|  | T entries[numItemsPerBlock]; | 
|  | SK_DECLARE_INTERNAL_SLIST_INTERFACE(Block); | 
|  | }; | 
|  | SkTInternalSList<Block> fBlocks; | 
|  | SkTInternalSList<T> fAvailable; | 
|  |  | 
|  | /** | 
|  | * When the free list runs out of items, this method is called to allocate | 
|  | * a new block of them. | 
|  | * It calls the constructors and then pushes the nodes into the available | 
|  | * list. | 
|  | */ | 
|  | void grow() { | 
|  | Block* block = SkNEW(Block); | 
|  | fBlocks.push(block); | 
|  | for(int index = 0; index < numItemsPerBlock; ++index) { | 
|  | fAvailable.push(&block->entries[index]); | 
|  | } | 
|  | } | 
|  |  | 
|  | }; | 
|  |  | 
|  | #endif |