|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #ifndef SkMatrixClipStateMgr_DEFINED | 
|  | #define SkMatrixClipStateMgr_DEFINED | 
|  |  | 
|  | #include "SkCanvas.h" | 
|  | #include "SkMatrix.h" | 
|  | #include "SkRegion.h" | 
|  | #include "SkRRect.h" | 
|  | #include "SkTypes.h" | 
|  | #include "SkTDArray.h" | 
|  |  | 
|  | class SkPictureRecord; | 
|  | class SkWriter32; | 
|  |  | 
|  | // The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into | 
|  | // a series of save/restore blocks of consistent matrix clip state, e.g.: | 
|  | // | 
|  | //   save | 
|  | //     clip(s) | 
|  | //     concat | 
|  | //     ... draw ops ... | 
|  | //   restore | 
|  | // | 
|  | // SaveLayers simply add another level, e.g.: | 
|  | // | 
|  | //   save | 
|  | //     clip(s) | 
|  | //     concat | 
|  | //     ... draw ops ... | 
|  | //     saveLayer | 
|  | //       save | 
|  | //         clip(s) | 
|  | //         concat | 
|  | //         ... draw ops ... | 
|  | //       restore | 
|  | //     restore | 
|  | //   restore | 
|  | // | 
|  | // As a side effect of this process all saves and saveLayers will become | 
|  | // kMatrixClip_SaveFlag style saves/saveLayers. | 
|  |  | 
|  | // The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*, | 
|  | // and matrix calls sent to SkCanvas in order to track the current matrix/clip | 
|  | // state. All the other canvas calls get funnelled into a generic "call" entry | 
|  | // point that signals that a state block is required. | 
|  | class SkMatrixClipStateMgr { | 
|  | public: | 
|  | static const int32_t kIdentityWideOpenStateID = 0; | 
|  | static const int kIdentityMatID = 0; | 
|  |  | 
|  | class MatrixClipState : SkNoncopyable { | 
|  | public: | 
|  | class MatrixInfo { | 
|  | public: | 
|  | void reset() { | 
|  | fMatrixID = kIdentityMatID; | 
|  | fMatrix.reset(); | 
|  | } | 
|  |  | 
|  | void preTranslate(SkScalar dx, SkScalar dy) { | 
|  | fMatrixID = -1; | 
|  | fMatrix.preTranslate(dx, dy); | 
|  | } | 
|  |  | 
|  | void preScale(SkScalar sx, SkScalar sy) { | 
|  | fMatrixID = -1; | 
|  | fMatrix.preScale(sx, sy); | 
|  | } | 
|  |  | 
|  | void preRotate(SkScalar degrees) { | 
|  | fMatrixID = -1; | 
|  | fMatrix.preRotate(degrees); | 
|  | } | 
|  |  | 
|  | void preSkew(SkScalar sx, SkScalar sy) { | 
|  | fMatrixID = -1; | 
|  | fMatrix.preSkew(sx, sy); | 
|  | } | 
|  |  | 
|  | void preConcat(const SkMatrix& matrix) { | 
|  | fMatrixID = -1; | 
|  | fMatrix.preConcat(matrix); | 
|  | } | 
|  |  | 
|  | void setMatrix(const SkMatrix& matrix) { | 
|  | fMatrixID = -1; | 
|  | fMatrix = matrix; | 
|  | } | 
|  |  | 
|  | int getID(SkMatrixClipStateMgr* mgr) { | 
|  | if (fMatrixID >= 0) { | 
|  | return fMatrixID; | 
|  | } | 
|  |  | 
|  | fMatrixID = mgr->addMatToDict(fMatrix); | 
|  | return fMatrixID; | 
|  | } | 
|  |  | 
|  | private: | 
|  | SkMatrix fMatrix; | 
|  | int      fMatrixID; | 
|  |  | 
|  | typedef SkNoncopyable INHERITED; | 
|  | }; | 
|  |  | 
|  | class ClipInfo : SkNoncopyable { | 
|  | public: | 
|  | ClipInfo() {} | 
|  |  | 
|  | bool clipRect(const SkRect& rect, | 
|  | SkRegion::Op op, | 
|  | bool doAA, | 
|  | int matrixID) { | 
|  | ClipOp* newClip = fClips.append(); | 
|  | newClip->fClipType = kRect_ClipType; | 
|  | newClip->fGeom.fRRect.setRect(rect);   // storing the clipRect in the RRect | 
|  | newClip->fOp = op; | 
|  | newClip->fDoAA = doAA; | 
|  | newClip->fMatrixID = matrixID; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool clipRRect(const SkRRect& rrect, | 
|  | SkRegion::Op op, | 
|  | bool doAA, | 
|  | int matrixID) { | 
|  | ClipOp* newClip = fClips.append(); | 
|  | newClip->fClipType = kRRect_ClipType; | 
|  | newClip->fGeom.fRRect = rrect; | 
|  | newClip->fOp = op; | 
|  | newClip->fDoAA = doAA; | 
|  | newClip->fMatrixID = matrixID; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool clipPath(SkPictureRecord* picRecord, | 
|  | const SkPath& path, | 
|  | SkRegion::Op op, | 
|  | bool doAA, | 
|  | int matrixID); | 
|  | bool clipRegion(SkPictureRecord* picRecord, | 
|  | int regionID, | 
|  | SkRegion::Op op, | 
|  | int matrixID); | 
|  | void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr); | 
|  |  | 
|  | SkDEBUGCODE(int numClips() const { return fClips.count(); }) | 
|  |  | 
|  | private: | 
|  | enum ClipType { | 
|  | kRect_ClipType, | 
|  | kRRect_ClipType, | 
|  | kPath_ClipType, | 
|  | kRegion_ClipType | 
|  | }; | 
|  |  | 
|  | class ClipOp { | 
|  | public: | 
|  | ClipType     fClipType; | 
|  |  | 
|  | union { | 
|  | SkRRect fRRect;        // also stores clip rect | 
|  | int     fPathID; | 
|  | int     fRegionID; | 
|  | } fGeom; | 
|  |  | 
|  | bool         fDoAA; | 
|  | SkRegion::Op fOp; | 
|  |  | 
|  | // The CTM in effect when this clip call was issued | 
|  | int          fMatrixID; | 
|  | }; | 
|  |  | 
|  | SkTDArray<ClipOp> fClips; | 
|  |  | 
|  | typedef SkNoncopyable INHERITED; | 
|  | }; | 
|  |  | 
|  | MatrixClipState(MatrixClipState* prev, int flags) | 
|  | : fPrev(prev) | 
|  | { | 
|  | fHasOpen = false; | 
|  |  | 
|  | if (NULL == prev) { | 
|  | fLayerID = 0; | 
|  |  | 
|  | fMatrixInfoStorage.reset(); | 
|  | fMatrixInfo = &fMatrixInfoStorage; | 
|  | fClipInfo = &fClipInfoStorage;  // ctor handles init of fClipInfoStorage | 
|  |  | 
|  | // The identity/wide-open-clip state is current by default | 
|  | fMCStateID = kIdentityWideOpenStateID; | 
|  | #ifdef SK_DEBUG | 
|  | fExpectedDepth = 1; | 
|  | #endif | 
|  | } | 
|  | else { | 
|  | fLayerID = prev->fLayerID; | 
|  |  | 
|  | if (flags & SkCanvas::kMatrix_SaveFlag) { | 
|  | fMatrixInfoStorage = *prev->fMatrixInfo; | 
|  | fMatrixInfo = &fMatrixInfoStorage; | 
|  | } else { | 
|  | fMatrixInfo = prev->fMatrixInfo; | 
|  | } | 
|  |  | 
|  | if (flags & SkCanvas::kClip_SaveFlag) { | 
|  | // We don't copy the ClipOps of the previous clip states | 
|  | fClipInfo = &fClipInfoStorage; | 
|  | } else { | 
|  | fClipInfo = prev->fClipInfo; | 
|  | } | 
|  |  | 
|  | // Initially a new save/saveLayer represents the same MC state | 
|  | // as its predecessor. | 
|  | fMCStateID = prev->fMCStateID; | 
|  | #ifdef SK_DEBUG | 
|  | fExpectedDepth = prev->fExpectedDepth; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | fIsSaveLayer = false; | 
|  | } | 
|  |  | 
|  | MatrixInfo*  fMatrixInfo; | 
|  | MatrixInfo   fMatrixInfoStorage; | 
|  |  | 
|  | ClipInfo*    fClipInfo; | 
|  | ClipInfo     fClipInfoStorage; | 
|  |  | 
|  | // Tracks the current depth of saveLayers to support the isDrawingToLayer call | 
|  | int          fLayerID; | 
|  | // Does this MC state represent a saveLayer call? | 
|  | bool         fIsSaveLayer; | 
|  |  | 
|  | // The next field is only valid when fIsSaveLayer is set. | 
|  | SkTDArray<int>* fSavedSkipOffsets; | 
|  |  | 
|  | // Does the MC state have an open block in the skp? | 
|  | bool         fHasOpen; | 
|  |  | 
|  | MatrixClipState* fPrev; | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  | int              fExpectedDepth;    // debugging aid | 
|  | #endif | 
|  |  | 
|  | int32_t     fMCStateID; | 
|  | }; | 
|  |  | 
|  | enum CallType { | 
|  | kMatrix_CallType, | 
|  | kClip_CallType, | 
|  | kOther_CallType | 
|  | }; | 
|  |  | 
|  | SkMatrixClipStateMgr(); | 
|  | ~SkMatrixClipStateMgr(); | 
|  |  | 
|  | void init(SkPictureRecord* picRecord) { | 
|  | // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr | 
|  | // is owned by the SkPictureRecord object | 
|  | fPicRecord = picRecord; | 
|  | } | 
|  |  | 
|  | SkPictureRecord* getPicRecord() { return fPicRecord; } | 
|  |  | 
|  | // TODO: need to override canvas' getSaveCount. Right now we pass the | 
|  | // save* and restore calls on to the base SkCanvas in SkPictureRecord but | 
|  | // this duplicates effort. | 
|  | int getSaveCount() const { return fMatrixClipStack.count(); } | 
|  |  | 
|  | int save(SkCanvas::SaveFlags flags); | 
|  |  | 
|  | int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags); | 
|  |  | 
|  | bool isDrawingToLayer() const { | 
|  | return fCurMCState->fLayerID > 0; | 
|  | } | 
|  |  | 
|  | void restore(); | 
|  |  | 
|  | void translate(SkScalar dx, SkScalar dy) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->preTranslate(dx, dy); | 
|  | } | 
|  |  | 
|  | void scale(SkScalar sx, SkScalar sy) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->preScale(sx, sy); | 
|  | } | 
|  |  | 
|  | void rotate(SkScalar degrees) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->preRotate(degrees); | 
|  | } | 
|  |  | 
|  | void skew(SkScalar sx, SkScalar sy) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->preSkew(sx, sy); | 
|  | } | 
|  |  | 
|  | void concat(const SkMatrix& matrix) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->preConcat(matrix); | 
|  | } | 
|  |  | 
|  | void setMatrix(const SkMatrix& matrix) { | 
|  | this->call(kMatrix_CallType); | 
|  | fCurMCState->fMatrixInfo->setMatrix(matrix); | 
|  | } | 
|  |  | 
|  | bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { | 
|  | this->call(SkMatrixClipStateMgr::kClip_CallType); | 
|  | return fCurMCState->fClipInfo->clipRect(rect, op, doAA, | 
|  | fCurMCState->fMatrixInfo->getID(this)); | 
|  | } | 
|  |  | 
|  | bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { | 
|  | this->call(SkMatrixClipStateMgr::kClip_CallType); | 
|  | return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA, | 
|  | fCurMCState->fMatrixInfo->getID(this)); | 
|  | } | 
|  |  | 
|  | bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { | 
|  | this->call(SkMatrixClipStateMgr::kClip_CallType); | 
|  | return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA, | 
|  | fCurMCState->fMatrixInfo->getID(this)); | 
|  | } | 
|  |  | 
|  | bool clipRegion(const SkRegion& region, SkRegion::Op op) { | 
|  | this->call(SkMatrixClipStateMgr::kClip_CallType); | 
|  | int regionID = this->addRegionToDict(region); | 
|  | return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op, | 
|  | fCurMCState->fMatrixInfo->getID(this)); | 
|  | } | 
|  |  | 
|  | bool call(CallType callType); | 
|  |  | 
|  | void fillInSkips(SkWriter32* writer, int32_t restoreOffset); | 
|  |  | 
|  | void finish(); | 
|  |  | 
|  | protected: | 
|  | SkPictureRecord* fPicRecord; | 
|  |  | 
|  | uint32_t         fMatrixClipStackStorage[43]; // sized to fit 2 clip states | 
|  | SkDeque          fMatrixClipStack; | 
|  | MatrixClipState* fCurMCState; | 
|  |  | 
|  | // This dictionary doesn't actually de-duplicate the matrices (except for the | 
|  | // identity matrix). It merely stores the matrices and allows them to be looked | 
|  | // up by ID later. The de-duplication mainly falls upon the matrix/clip stack | 
|  | // which stores the ID so a revisited clip/matrix (via popping the stack) will | 
|  | // use the same ID. | 
|  | SkTDArray<SkMatrix> fMatrixDict; | 
|  |  | 
|  | SkTDArray<SkRegion*> fRegionDict; | 
|  |  | 
|  | // The MCStateID of the state currently in effect in the byte stream. 0 if none. | 
|  | int32_t          fCurOpenStateID; | 
|  | // The skip offsets for the current open state. These are the locations in the | 
|  | // skp that must be filled in when the current open state is closed. These are | 
|  | // here rather then distributed across the MatrixClipState's because saveLayers | 
|  | // can cause MC states to be nested. | 
|  | SkTDArray<int32_t>  *fSkipOffsets;  // TODO: should we store u32 or size_t instead? | 
|  |  | 
|  | SkDEBUGCODE(void validate();) | 
|  |  | 
|  | int MCStackPush(SkCanvas::SaveFlags flags); | 
|  |  | 
|  | void addClipOffset(size_t offset) { | 
|  | SkASSERT(NULL != fSkipOffsets); | 
|  | SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID); | 
|  | SkASSERT(fCurMCState->fHasOpen); | 
|  | SkASSERT(!fCurMCState->fIsSaveLayer); | 
|  |  | 
|  | *fSkipOffsets->append() = SkToS32(offset); | 
|  | } | 
|  |  | 
|  | void writeDeltaMat(int currentMatID, int desiredMatID); | 
|  | static int32_t   NewMCStateID(); | 
|  |  | 
|  | int addRegionToDict(const SkRegion& region); | 
|  | const SkRegion* lookupRegion(int index) { | 
|  | SkASSERT(index >= 0 && index < fRegionDict.count()); | 
|  | return fRegionDict[index]; | 
|  | } | 
|  |  | 
|  | // TODO: add stats to check if the dictionary really does | 
|  | // reduce the size of the SkPicture. | 
|  | int addMatToDict(const SkMatrix& mat); | 
|  | const SkMatrix& lookupMat(int index) { | 
|  | SkASSERT(index >= 0 && index < fMatrixDict.count()); | 
|  | return fMatrixDict[index]; | 
|  | } | 
|  |  | 
|  | bool isNestingMCState(int stateID); | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  | int fActualDepth; | 
|  | #endif | 
|  |  | 
|  | // save layers are nested within a specific MC state. This stack tracks | 
|  | // the nesting MC state's ID as save layers are pushed and popped. | 
|  | SkTDArray<int> fStateIDStack; | 
|  | }; | 
|  |  | 
|  | #endif |