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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPx_DEFINED
#define SkPx_DEFINED
#include "SkTypes.h"
#include "SkColorPriv.h"
// We'll include one of src/opts/SkPx_{sse,neon,none}.h to define a type SkPx.
//
// SkPx represents up to SkPx::N 8888 pixels. It's agnostic to whether these
// are SkColors or SkPMColors; it only assumes that alpha is the high byte.
static_assert(SK_A32_SHIFT == 24, "For both SkColor and SkPMColor, alpha is always the high byte.");
//
// SkPx::Alpha represents up to SkPx::N 8-bit values, usually coverage or alpha.
// SkPx::Wide represents up to SkPx::N pixels with 16 bits per component.
//
// SkPx supports the following methods:
// static SkPx Dup(uint32_t);
// static SkPx Load(const uint32_t*);
// static SkPx Load(const uint32_t*, int n); // where 0<n<SkPx::N
// void store(uint32_t*) const;
// void store(uint32_t*, int n) const; // where 0<n<SkPx::N
//
// Alpha alpha() const; // argb -> a
// Wide widenLo() const; // argb -> 0a0r0g0b
// Wide widenHi() const; // argb -> a0r0g0b0
// Wide widenLoHi() const; // argb -> aarrggbb
//
// SkPx operator+(const SkPx&) const;
// SkPx operator-(const SkPx&) const;
// SkPx saturatedAdd(const SkPx&) const;
//
// Wide operator*(const Alpha&) const; // argb * A -> (a*A)(r*A)(g*A)(b*A)
//
// // Fast approximate (px*a+127)/255.
// // Never off by more than 1, and always correct when px or a is 0 or 255.
// // We use the approximation (px*a+px)/256.
// SkPx approxMulDiv255(const Alpha&) const;
//
// SkPx addAlpha(const Alpha&) const; // argb + A -> (a+A)rgb
//
// SkPx::Alpha supports the following methods:
// static Alpha Dup(uint8_t);
// static Alpha Load(const uint8_t*);
// static Alpha Load(const uint8_t*, int n); // where 0<n<SkPx::N
//
// Alpha inv() const; // a -> 255-a
//
// SkPx::Wide supports the following methods:
// Wide operator+(const Wide&);
// Wide operator-(const Wide&);
// Wide shl<int bits>();
// Wide shr<int bits>();
//
// // Return the high byte of each component of (*this + o.widenLo()).
// SkPx addNarrowHi(const SkPx& o);
//
// Methods left unwritten, but certainly to come:
// SkPx SkPx::operator<(const SkPx&) const;
// SkPx SkPx::thenElse(const SkPx& then, const SkPx& else) const;
// Wide Wide::operator<(const Wide&) const;
// Wide Wide::thenElse(const Wide& then, const Wide& else) const;
//
// SkPx Wide::div255() const; // Rounds, think (*this + 127) / 255.
//
// The different implementations of SkPx have complete freedom to choose
// SkPx::N and how they represent SkPx, SkPx::Alpha, and SkPx::Wide.
//
// All observable math must remain identical.
#if defined(SKNX_NO_SIMD)
#include "../opts/SkPx_none.h"
#else
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include "../opts/SkPx_sse.h"
#elif defined(SK_ARM_HAS_NEON)
#include "../opts/SkPx_neon.h"
#else
#include "../opts/SkPx_none.h"
#endif
#endif
#endif//SkPx_DEFINED