|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "src/core/SkBlitter.h" | 
|  |  | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkColorFilter.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/private/SkColorData.h" | 
|  | #include "include/private/SkTo.h" | 
|  | #include "src/core/SkAntiRun.h" | 
|  | #include "src/core/SkArenaAlloc.h" | 
|  | #include "src/core/SkMask.h" | 
|  | #include "src/core/SkMaskFilterBase.h" | 
|  | #include "src/core/SkMatrixProvider.h" | 
|  | #include "src/core/SkPaintPriv.h" | 
|  | #include "src/core/SkReadBuffer.h" | 
|  | #include "src/core/SkRegionPriv.h" | 
|  | #include "src/core/SkTLazy.h" | 
|  | #include "src/core/SkUtils.h" | 
|  | #include "src/core/SkWriteBuffer.h" | 
|  | #include "src/core/SkXfermodeInterpretation.h" | 
|  | #include "src/shaders/SkShaderBase.h" | 
|  |  | 
|  | // Hacks for testing. | 
|  | bool gUseSkVMBlitter{false}; | 
|  | bool gSkForceRasterPipelineBlitter{false}; | 
|  |  | 
|  | SkBlitter::~SkBlitter() {} | 
|  |  | 
|  | bool SkBlitter::isNullBlitter() const { return false; } | 
|  |  | 
|  | const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | /* | 
|  | void SkBlitter::blitH(int x, int y, int width) { | 
|  | SkDEBUGFAIL("unimplemented"); | 
|  | } | 
|  |  | 
|  |  | 
|  | void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 
|  | const int16_t runs[]) { | 
|  | SkDEBUGFAIL("unimplemented"); | 
|  | } | 
|  | */ | 
|  |  | 
|  | inline static SkAlpha ScalarToAlpha(SkScalar a) { | 
|  | SkAlpha alpha = (SkAlpha)(a * 255); | 
|  | return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha; | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitFatAntiRect(const SkRect& rect) { | 
|  | SkIRect bounds = rect.roundOut(); | 
|  | SkASSERT(bounds.width() >= 3); | 
|  |  | 
|  | // skbug.com/7813 | 
|  | // To ensure consistency of the threaded backend (a rect that's considered fat in the init-once | 
|  | // phase must also be considered fat in the draw phase), we have to deal with rects with small | 
|  | // heights because the horizontal tiling in the threaded backend may change the height. | 
|  | // | 
|  | // This also implies that we cannot do vertical tiling unless we can blit any rect (not just the | 
|  | // fat one.) | 
|  | if (bounds.height() == 0) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int         runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0 | 
|  | void*       storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha))); | 
|  | int16_t*    runs    = reinterpret_cast<int16_t*>(storage); | 
|  | SkAlpha*    alphas  = reinterpret_cast<SkAlpha*>(runs + runSize); | 
|  |  | 
|  | runs[0] = 1; | 
|  | runs[1] = bounds.width() - 2; | 
|  | runs[bounds.width() - 1] = 1; | 
|  | runs[bounds.width()]  = 0; | 
|  |  | 
|  | SkScalar partialL = bounds.fLeft + 1 - rect.fLeft; | 
|  | SkScalar partialR = rect.fRight - (bounds.fRight - 1); | 
|  | SkScalar partialT = bounds.fTop + 1 - rect.fTop; | 
|  | SkScalar partialB = rect.fBottom - (bounds.fBottom - 1); | 
|  |  | 
|  | if (bounds.height() == 1) { | 
|  | partialT = rect.fBottom - rect.fTop; | 
|  | } | 
|  |  | 
|  | alphas[0] = ScalarToAlpha(partialL * partialT); | 
|  | alphas[1] = ScalarToAlpha(partialT); | 
|  | alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialT); | 
|  | this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs); | 
|  |  | 
|  | if (bounds.height() > 2) { | 
|  | this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2, | 
|  | ScalarToAlpha(partialL), ScalarToAlpha(partialR)); | 
|  | } | 
|  |  | 
|  | if (bounds.height() > 1) { | 
|  | alphas[0] = ScalarToAlpha(partialL * partialB); | 
|  | alphas[1] = ScalarToAlpha(partialB); | 
|  | alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialB); | 
|  | this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | 
|  | if (alpha == 255) { | 
|  | this->blitRect(x, y, 1, height); | 
|  | } else { | 
|  | int16_t runs[2]; | 
|  | runs[0] = 1; | 
|  | runs[1] = 0; | 
|  |  | 
|  | while (--height >= 0) { | 
|  | this->blitAntiH(x, y++, &alpha, runs); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitRect(int x, int y, int width, int height) { | 
|  | SkASSERT(width > 0); | 
|  | while (--height >= 0) { | 
|  | this->blitH(x, y++, width); | 
|  | } | 
|  | } | 
|  |  | 
|  | /// Default implementation doesn't check for easy optimizations | 
|  | /// such as alpha == 255; also uses blitV(), which some subclasses | 
|  | /// may not support. | 
|  | void SkBlitter::blitAntiRect(int x, int y, int width, int height, | 
|  | SkAlpha leftAlpha, SkAlpha rightAlpha) { | 
|  | if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0 | 
|  | this->blitV(x, y, height, leftAlpha); | 
|  | } | 
|  | x++; | 
|  | if (width > 0) { | 
|  | this->blitRect(x, y, width, height); | 
|  | x += width; | 
|  | } | 
|  | if (rightAlpha > 0) { | 
|  | this->blitV(x, y, height, rightAlpha); | 
|  | } | 
|  | } | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static inline void bits_to_runs(SkBlitter* blitter, int x, int y, | 
|  | const uint8_t bits[], | 
|  | uint8_t left_mask, ptrdiff_t rowBytes, | 
|  | uint8_t right_mask) { | 
|  | int inFill = 0; | 
|  | int pos = 0; | 
|  |  | 
|  | while (--rowBytes >= 0) { | 
|  | uint8_t b = *bits++ & left_mask; | 
|  | if (rowBytes == 0) { | 
|  | b &= right_mask; | 
|  | } | 
|  |  | 
|  | for (uint8_t test = 0x80U; test != 0; test >>= 1) { | 
|  | if (b & test) { | 
|  | if (!inFill) { | 
|  | pos = x; | 
|  | inFill = true; | 
|  | } | 
|  | } else { | 
|  | if (inFill) { | 
|  | blitter->blitH(pos, y, x - pos); | 
|  | inFill = false; | 
|  | } | 
|  | } | 
|  | x += 1; | 
|  | } | 
|  | left_mask = 0xFFU; | 
|  | } | 
|  |  | 
|  | // final cleanup | 
|  | if (inFill) { | 
|  | blitter->blitH(pos, y, x - pos); | 
|  | } | 
|  | } | 
|  |  | 
|  | // maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8. | 
|  | static uint8_t generate_right_mask(int maskBitCount) { | 
|  | return static_cast<uint8_t>((0xFF00U >> maskBitCount) & 0xFF); | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | 
|  | SkASSERT(mask.fBounds.contains(clip)); | 
|  |  | 
|  | if (mask.fFormat == SkMask::kLCD16_Format) { | 
|  | return; // needs to be handled by subclass | 
|  | } | 
|  |  | 
|  | if (mask.fFormat == SkMask::kBW_Format) { | 
|  | int cx = clip.fLeft; | 
|  | int cy = clip.fTop; | 
|  | int maskLeft = mask.fBounds.fLeft; | 
|  | int maskRowBytes = mask.fRowBytes; | 
|  | int height = clip.height(); | 
|  |  | 
|  | const uint8_t* bits = mask.getAddr1(cx, cy); | 
|  |  | 
|  | SkDEBUGCODE(const uint8_t* endOfImage = | 
|  | mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes | 
|  | + ((mask.fBounds.width() + 7) >> 3)); | 
|  |  | 
|  | if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { | 
|  | while (--height >= 0) { | 
|  | int affectedRightBit = mask.fBounds.width() - 1; | 
|  | ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1; | 
|  | SkASSERT(bits + rowBytes <= endOfImage); | 
|  | U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); | 
|  | bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask); | 
|  | bits += maskRowBytes; | 
|  | cy += 1; | 
|  | } | 
|  | } else { | 
|  | // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all | 
|  | // addressing into the bit mask is relative to that point. Since this is an address | 
|  | // calculated from a arbitrary bit in that byte, calculate the left most bit. | 
|  | int bitsLeft = cx - ((cx - maskLeft) & 7); | 
|  |  | 
|  | // Everything is relative to the bitsLeft. | 
|  | int leftEdge = cx - bitsLeft; | 
|  | SkASSERT(leftEdge >= 0); | 
|  | int rightEdge = clip.fRight - bitsLeft; | 
|  | SkASSERT(rightEdge > leftEdge); | 
|  |  | 
|  | // Calculate left byte and mask | 
|  | const uint8_t* leftByte = bits; | 
|  | U8CPU leftMask = 0xFFU >> (leftEdge & 7); | 
|  |  | 
|  | // Calculate right byte and mask | 
|  | int affectedRightBit = rightEdge - 1; | 
|  | const uint8_t* rightByte = bits + (affectedRightBit >> 3); | 
|  | U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1); | 
|  |  | 
|  | // leftByte and rightByte are byte locations therefore, to get a count of bytes the | 
|  | // code must add one. | 
|  | ptrdiff_t rowBytes = rightByte - leftByte + 1; | 
|  |  | 
|  | while (--height >= 0) { | 
|  | SkASSERT(bits + rowBytes <= endOfImage); | 
|  | bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask); | 
|  | bits += maskRowBytes; | 
|  | cy += 1; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | int                         width = clip.width(); | 
|  | SkAutoSTMalloc<64, int16_t> runStorage(width + 1); | 
|  | int16_t*                    runs = runStorage.get(); | 
|  | const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop); | 
|  |  | 
|  | sk_memset16((uint16_t*)runs, 1, width); | 
|  | runs[width] = 0; | 
|  |  | 
|  | int height = clip.height(); | 
|  | int y = clip.fTop; | 
|  | while (--height >= 0) { | 
|  | this->blitAntiH(clip.fLeft, y, aa, runs); | 
|  | aa += mask.fRowBytes; | 
|  | y += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////// these are not virtual, just helpers | 
|  |  | 
|  | void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) { | 
|  | if (clip.quickReject(mask.fBounds)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkRegion::Cliperator clipper(clip, mask.fBounds); | 
|  |  | 
|  | while (!clipper.done()) { | 
|  | const SkIRect& cr = clipper.rect(); | 
|  | this->blitMask(mask, cr); | 
|  | clipper.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) { | 
|  | SkRegion::Cliperator clipper(clip, rect); | 
|  |  | 
|  | while (!clipper.done()) { | 
|  | const SkIRect& cr = clipper.rect(); | 
|  | this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height()); | 
|  | clipper.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkBlitter::blitRegion(const SkRegion& clip) { | 
|  | SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) { | 
|  | this->blitRect(r.left(), r.top(), r.width(), r.height()); | 
|  | }); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void SkNullBlitter::blitH(int x, int y, int width) {} | 
|  |  | 
|  | void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 
|  | const int16_t runs[]) {} | 
|  |  | 
|  | void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} | 
|  |  | 
|  | void SkNullBlitter::blitRect(int x, int y, int width, int height) {} | 
|  |  | 
|  | void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {} | 
|  |  | 
|  | const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool SkNullBlitter::isNullBlitter() const { return true; } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static int compute_anti_width(const int16_t runs[]) { | 
|  | int width = 0; | 
|  |  | 
|  | for (;;) { | 
|  | int count = runs[0]; | 
|  |  | 
|  | SkASSERT(count >= 0); | 
|  | if (count == 0) { | 
|  | break; | 
|  | } | 
|  | width += count; | 
|  | runs += count; | 
|  | } | 
|  | return width; | 
|  | } | 
|  |  | 
|  | static inline bool y_in_rect(int y, const SkIRect& rect) { | 
|  | return (unsigned)(y - rect.fTop) < (unsigned)rect.height(); | 
|  | } | 
|  |  | 
|  | static inline bool x_in_rect(int x, const SkIRect& rect) { | 
|  | return (unsigned)(x - rect.fLeft) < (unsigned)rect.width(); | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitH(int left, int y, int width) { | 
|  | SkASSERT(width > 0); | 
|  |  | 
|  | if (!y_in_rect(y, fClipRect)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int right = left + width; | 
|  |  | 
|  | if (left < fClipRect.fLeft) { | 
|  | left = fClipRect.fLeft; | 
|  | } | 
|  | if (right > fClipRect.fRight) { | 
|  | right = fClipRect.fRight; | 
|  | } | 
|  |  | 
|  | width = right - left; | 
|  | if (width > 0) { | 
|  | fBlitter->blitH(left, y, width); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], | 
|  | const int16_t runs[]) { | 
|  | if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int x0 = left; | 
|  | int x1 = left + compute_anti_width(runs); | 
|  |  | 
|  | if (x1 <= fClipRect.fLeft) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkASSERT(x0 < x1); | 
|  | if (x0 < fClipRect.fLeft) { | 
|  | int dx = fClipRect.fLeft - x0; | 
|  | SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx); | 
|  | runs += dx; | 
|  | aa += dx; | 
|  | x0 = fClipRect.fLeft; | 
|  | } | 
|  |  | 
|  | SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | 
|  | if (x1 > fClipRect.fRight) { | 
|  | x1 = fClipRect.fRight; | 
|  | SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0); | 
|  | ((int16_t*)runs)[x1 - x0] = 0; | 
|  | } | 
|  |  | 
|  | SkASSERT(x0 < x1 && runs[x1 - x0] == 0); | 
|  | SkASSERT(compute_anti_width(runs) == x1 - x0); | 
|  |  | 
|  | fBlitter->blitAntiH(x0, y, aa, runs); | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | 
|  | SkASSERT(height > 0); | 
|  |  | 
|  | if (!x_in_rect(x, fClipRect)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int y0 = y; | 
|  | int y1 = y + height; | 
|  |  | 
|  | if (y0 < fClipRect.fTop) { | 
|  | y0 = fClipRect.fTop; | 
|  | } | 
|  | if (y1 > fClipRect.fBottom) { | 
|  | y1 = fClipRect.fBottom; | 
|  | } | 
|  |  | 
|  | if (y0 < y1) { | 
|  | fBlitter->blitV(x, y0, y1 - y0, alpha); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitRect(int left, int y, int width, int height) { | 
|  | SkIRect    r; | 
|  |  | 
|  | r.setLTRB(left, y, left + width, y + height); | 
|  | if (r.intersect(fClipRect)) { | 
|  | fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height, | 
|  | SkAlpha leftAlpha, SkAlpha rightAlpha) { | 
|  | SkIRect    r; | 
|  |  | 
|  | // The *true* width of the rectangle blitted is width+2: | 
|  | r.setLTRB(left, y, left + width + 2, y + height); | 
|  | if (r.intersect(fClipRect)) { | 
|  | if (r.fLeft != left) { | 
|  | SkASSERT(r.fLeft > left); | 
|  | leftAlpha = 255; | 
|  | } | 
|  | if (r.fRight != left + width + 2) { | 
|  | SkASSERT(r.fRight < left + width + 2); | 
|  | rightAlpha = 255; | 
|  | } | 
|  | if (255 == leftAlpha && 255 == rightAlpha) { | 
|  | fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | 
|  | } else if (1 == r.width()) { | 
|  | if (r.fLeft == left) { | 
|  | fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); | 
|  | } else { | 
|  | SkASSERT(r.fLeft == left + width + 1); | 
|  | fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); | 
|  | } | 
|  | } else { | 
|  | fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | 
|  | leftAlpha, rightAlpha); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | 
|  | SkASSERT(mask.fBounds.contains(clip)); | 
|  |  | 
|  | SkIRect    r = clip; | 
|  |  | 
|  | if (r.intersect(fClipRect)) { | 
|  | fBlitter->blitMask(mask, r); | 
|  | } | 
|  | } | 
|  |  | 
|  | const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) { | 
|  | return fBlitter->justAnOpaqueColor(value); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | void SkRgnClipBlitter::blitH(int x, int y, int width) { | 
|  | SkRegion::Spanerator span(*fRgn, y, x, x + width); | 
|  | int left, right; | 
|  |  | 
|  | while (span.next(&left, &right)) { | 
|  | SkASSERT(left < right); | 
|  | fBlitter->blitH(left, y, right - left); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], | 
|  | const int16_t runs[]) { | 
|  | int width = compute_anti_width(runs); | 
|  | SkRegion::Spanerator span(*fRgn, y, x, x + width); | 
|  | int left, right; | 
|  | SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();) | 
|  |  | 
|  | int prevRite = x; | 
|  | while (span.next(&left, &right)) { | 
|  | SkASSERT(x <= left); | 
|  | SkASSERT(left < right); | 
|  | SkASSERT(left >= bounds.fLeft && right <= bounds.fRight); | 
|  |  | 
|  | SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left); | 
|  |  | 
|  | // now zero before left | 
|  | if (left > prevRite) { | 
|  | int index = prevRite - x; | 
|  | ((uint8_t*)aa)[index] = 0;   // skip runs after right | 
|  | ((int16_t*)runs)[index] = SkToS16(left - prevRite); | 
|  | } | 
|  |  | 
|  | prevRite = right; | 
|  | } | 
|  |  | 
|  | if (prevRite > x) { | 
|  | ((int16_t*)runs)[prevRite - x] = 0; | 
|  |  | 
|  | if (x < 0) { | 
|  | int skip = runs[0]; | 
|  | SkASSERT(skip >= -x); | 
|  | aa += skip; | 
|  | runs += skip; | 
|  | x += skip; | 
|  | } | 
|  | fBlitter->blitAntiH(x, y, aa, runs); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | 
|  | SkIRect    bounds; | 
|  | bounds.setXYWH(x, y, 1, height); | 
|  |  | 
|  | SkRegion::Cliperator    iter(*fRgn, bounds); | 
|  |  | 
|  | while (!iter.done()) { | 
|  | const SkIRect& r = iter.rect(); | 
|  | SkASSERT(bounds.contains(r)); | 
|  |  | 
|  | fBlitter->blitV(x, r.fTop, r.height(), alpha); | 
|  | iter.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) { | 
|  | SkIRect    bounds; | 
|  | bounds.setXYWH(x, y, width, height); | 
|  |  | 
|  | SkRegion::Cliperator    iter(*fRgn, bounds); | 
|  |  | 
|  | while (!iter.done()) { | 
|  | const SkIRect& r = iter.rect(); | 
|  | SkASSERT(bounds.contains(r)); | 
|  |  | 
|  | fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | 
|  | iter.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height, | 
|  | SkAlpha leftAlpha, SkAlpha rightAlpha) { | 
|  | // The *true* width of the rectangle to blit is width + 2 | 
|  | SkIRect    bounds; | 
|  | bounds.setXYWH(x, y, width + 2, height); | 
|  |  | 
|  | SkRegion::Cliperator    iter(*fRgn, bounds); | 
|  |  | 
|  | while (!iter.done()) { | 
|  | const SkIRect& r = iter.rect(); | 
|  | SkASSERT(bounds.contains(r)); | 
|  | SkASSERT(r.fLeft >= x); | 
|  | SkASSERT(r.fRight <= x + width + 2); | 
|  |  | 
|  | SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255; | 
|  | SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ? | 
|  | rightAlpha : 255; | 
|  |  | 
|  | if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) { | 
|  | fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height()); | 
|  | } else if (1 == r.width()) { | 
|  | if (r.fLeft == x) { | 
|  | fBlitter->blitV(r.fLeft, r.fTop, r.height(), | 
|  | effectiveLeftAlpha); | 
|  | } else { | 
|  | SkASSERT(r.fLeft == x + width + 1); | 
|  | fBlitter->blitV(r.fLeft, r.fTop, r.height(), | 
|  | effectiveRightAlpha); | 
|  | } | 
|  | } else { | 
|  | fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(), | 
|  | effectiveLeftAlpha, effectiveRightAlpha); | 
|  | } | 
|  | iter.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | 
|  | SkASSERT(mask.fBounds.contains(clip)); | 
|  |  | 
|  | SkRegion::Cliperator iter(*fRgn, clip); | 
|  | const SkIRect&       r = iter.rect(); | 
|  | SkBlitter*           blitter = fBlitter; | 
|  |  | 
|  | while (!iter.done()) { | 
|  | blitter->blitMask(mask, r); | 
|  | iter.next(); | 
|  | } | 
|  | } | 
|  |  | 
|  | const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) { | 
|  | return fBlitter->justAnOpaqueColor(value); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, | 
|  | const SkIRect* ir) { | 
|  | if (clip) { | 
|  | const SkIRect& clipR = clip->getBounds(); | 
|  |  | 
|  | if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) { | 
|  | blitter = &fNullBlitter; | 
|  | } else if (clip->isRect()) { | 
|  | if (ir == nullptr || !clipR.contains(*ir)) { | 
|  | fRectBlitter.init(blitter, clipR); | 
|  | blitter = &fRectBlitter; | 
|  | } | 
|  | } else { | 
|  | fRgnBlitter.init(blitter, clip); | 
|  | blitter = &fRgnBlitter; | 
|  | } | 
|  | } | 
|  | return blitter; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #include "src/core/SkCoreBlitters.h" | 
|  |  | 
|  | bool SkBlitter::UseRasterPipelineBlitter(const SkPixmap& device, const SkPaint& paint, | 
|  | const SkMatrix& matrix) { | 
|  | if (gSkForceRasterPipelineBlitter) { | 
|  | return true; | 
|  | } | 
|  | #if 0 || defined(SK_FORCE_RASTER_PIPELINE_BLITTER) | 
|  | return true; | 
|  | #else | 
|  |  | 
|  | const SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter()); | 
|  |  | 
|  | // The legacy blitters cannot handle any of these complex features (anymore). | 
|  | if (device.alphaType() == kUnpremul_SkAlphaType        || | 
|  | paint.getBlendMode() > SkBlendMode::kLastCoeffMode || | 
|  | (mf && mf->getFormat() == SkMask::k3D_Format)) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // All the real legacy fast paths are for shaders and SrcOver. | 
|  | // Choosing SkRasterPipelineBlitter will also let us to hit its single-color memset path. | 
|  | if (!paint.getShader() && paint.getBlendMode() != SkBlendMode::kSrcOver) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | auto cs = device.colorSpace(); | 
|  | // We check (indirectly via makeContext()) later on if the shader can handle the colorspace | 
|  | // in legacy mode, so here we just focus on if a single color needs raster-pipeline. | 
|  | if (cs && !paint.getShader()) { | 
|  | if (!paint.getColor4f().fitsInBytes() || !cs->isSRGB()) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Only kN32 and 565 are handled by legacy blitters now, 565 mostly just for Android. | 
|  | return device.colorType() != kN32_SkColorType | 
|  | && device.colorType() != kRGB_565_SkColorType; | 
|  | #endif | 
|  | } | 
|  |  | 
|  | SkBlitter* SkBlitter::Choose(const SkPixmap& device, | 
|  | const SkMatrixProvider& matrixProvider, | 
|  | const SkPaint& origPaint, | 
|  | SkArenaAlloc* alloc, | 
|  | bool drawCoverage, | 
|  | sk_sp<SkShader> clipShader) { | 
|  | SkASSERT(alloc); | 
|  |  | 
|  | if (kUnknown_SkColorType == device.colorType()) { | 
|  | return alloc->make<SkNullBlitter>(); | 
|  | } | 
|  |  | 
|  | // We may tweak the original paint as we go. | 
|  | SkTCopyOnFirstWrite<SkPaint> paint(origPaint); | 
|  |  | 
|  | // We have the most fast-paths for SrcOver, so see if we can act like SrcOver. | 
|  | if (paint->getBlendMode() != SkBlendMode::kSrcOver) { | 
|  | switch (SkInterpretXfermode(*paint, SkColorTypeIsAlwaysOpaque(device.colorType()))) { | 
|  | case kSrcOver_SkXfermodeInterpretation: | 
|  | paint.writable()->setBlendMode(SkBlendMode::kSrcOver); | 
|  | break; | 
|  | case kSkipDrawing_SkXfermodeInterpretation: | 
|  | return alloc->make<SkNullBlitter>(); | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // A Clear blend mode will ignore the entire color pipeline, as if Src mode with 0x00000000. | 
|  | if (paint->getBlendMode() == SkBlendMode::kClear) { | 
|  | SkPaint* p = paint.writable(); | 
|  | p->setShader(nullptr); | 
|  | p->setColorFilter(nullptr); | 
|  | p->setBlendMode(SkBlendMode::kSrc); | 
|  | p->setColor(0x00000000); | 
|  | } | 
|  |  | 
|  | if (paint->getColorFilter()) { | 
|  | SkPaintPriv::RemoveColorFilter(paint.writable(), device.colorSpace()); | 
|  | } | 
|  | SkASSERT(!paint->getColorFilter()); | 
|  |  | 
|  | if (drawCoverage) { | 
|  | if (device.colorType() == kAlpha_8_SkColorType) { | 
|  | SkASSERT(!paint->getShader()); | 
|  | SkASSERT(paint->isSrcOver()); | 
|  | return alloc->make<SkA8_Coverage_Blitter>(device, *paint); | 
|  | } | 
|  | return alloc->make<SkNullBlitter>(); | 
|  | } | 
|  |  | 
|  | if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) { | 
|  | paint.writable()->setDither(false); | 
|  | } | 
|  |  | 
|  | if (gUseSkVMBlitter) { | 
|  | if (auto blitter = SkCreateSkVMBlitter(device, *paint, matrixProvider, | 
|  | alloc, clipShader)) { | 
|  | return blitter; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Same basic idea used a few times: try SkRP, then try SkVM, then give up with a null-blitter. | 
|  | // (Setting gUseSkVMBlitter is the only way we prefer SkVM over SkRP at the moment.) | 
|  | auto create_SkRP_or_SkVMBlitter = [&]() -> SkBlitter* { | 
|  | if (auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrixProvider, | 
|  | alloc, clipShader)) { | 
|  | return blitter; | 
|  | } | 
|  | if (auto blitter = SkCreateSkVMBlitter(device, *paint, matrixProvider, | 
|  | alloc, clipShader)) { | 
|  | return blitter; | 
|  | } | 
|  | return alloc->make<SkNullBlitter>(); | 
|  | }; | 
|  |  | 
|  | SkMatrix ctm = matrixProvider.localToDevice(); | 
|  | // We'll end here for many interesting cases: color spaces, color filters, most color types. | 
|  | if (UseRasterPipelineBlitter(device, *paint, ctm) || clipShader) { | 
|  | return create_SkRP_or_SkVMBlitter(); | 
|  | } | 
|  |  | 
|  | // Everything but legacy kN32_SkColorType and kRGB_565_SkColorType should already be handled. | 
|  | SkASSERT(device.colorType() == kN32_SkColorType || | 
|  | device.colorType() == kRGB_565_SkColorType); | 
|  |  | 
|  | // And we should either have a shader, be blending with SrcOver, or both. | 
|  | SkASSERT(paint->getShader() || paint->getBlendMode() == SkBlendMode::kSrcOver); | 
|  |  | 
|  | // Legacy blitters keep their shader state on a shader context. | 
|  | SkShaderBase::Context* shaderContext = nullptr; | 
|  | if (paint->getShader()) { | 
|  | shaderContext = as_SB(paint->getShader())->makeContext( | 
|  | {*paint, ctm, nullptr, device.colorType(), device.colorSpace()}, | 
|  | alloc); | 
|  |  | 
|  | // Creating the context isn't always possible... try fallbacks before giving up. | 
|  | if (!shaderContext) { | 
|  | return create_SkRP_or_SkVMBlitter(); | 
|  | } | 
|  | } | 
|  |  | 
|  | switch (device.colorType()) { | 
|  | case kN32_SkColorType: | 
|  | if (shaderContext) { | 
|  | return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext); | 
|  | } else if (paint->getColor() == SK_ColorBLACK) { | 
|  | return alloc->make<SkARGB32_Black_Blitter>(device, *paint); | 
|  | } else if (paint->getAlpha() == 0xFF) { | 
|  | return alloc->make<SkARGB32_Opaque_Blitter>(device, *paint); | 
|  | } else { | 
|  | return alloc->make<SkARGB32_Blitter>(device, *paint); | 
|  | } | 
|  |  | 
|  | case kRGB_565_SkColorType: | 
|  | if (shaderContext && SkRGB565_Shader_Blitter::Supports(device, *paint)) { | 
|  | return alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext); | 
|  | } else { | 
|  | return create_SkRP_or_SkVMBlitter(); | 
|  | } | 
|  |  | 
|  | default: | 
|  | SkASSERT(false); | 
|  | return alloc->make<SkNullBlitter>(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint, | 
|  | SkShaderBase::Context* shaderContext) | 
|  | : INHERITED(device) | 
|  | , fShader(paint.getShader()) | 
|  | , fShaderContext(shaderContext) { | 
|  | SkASSERT(fShader); | 
|  | SkASSERT(fShaderContext); | 
|  |  | 
|  | fShader->ref(); | 
|  | fShaderFlags = fShaderContext->getFlags(); | 
|  | fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag); | 
|  | } | 
|  |  | 
|  | SkShaderBlitter::~SkShaderBlitter() { | 
|  | fShader->unref(); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitH(int x, int y, int width) { | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); | 
|  | fBlitter->blitH(x, y, width); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { | 
|  | const int16_t* iter = runs; | 
|  | for (; *iter; iter += *iter) | 
|  | ; | 
|  | int width = iter - runs; | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1))); | 
|  | fBlitter->blitAntiH(x, y, aa, runs); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) { | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height))); | 
|  | fBlitter->blitV(x, y, height, alpha); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) { | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height))); | 
|  | fBlitter->blitRect(x, y, width, height); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height, | 
|  | SkAlpha leftAlpha, SkAlpha rightAlpha) { | 
|  | bool skipLeft = !leftAlpha; | 
|  | bool skipRight = !rightAlpha; | 
|  | SkIRect r = SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height); | 
|  | SkASSERT(r.isEmpty() || fClipRect.contains(r)); | 
|  | fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { | 
|  | SkASSERT(mask.fBounds.contains(clip)); | 
|  | SkASSERT(fClipRect.contains(clip)); | 
|  | fBlitter->blitMask(mask, clip); | 
|  | } | 
|  |  | 
|  | const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) { | 
|  | return fBlitter->justAnOpaqueColor(value); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1))); | 
|  | fBlitter->blitAntiH2(x, y, a0, a1); | 
|  | } | 
|  |  | 
|  | void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { | 
|  | SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2))); | 
|  | fBlitter->blitAntiV2(x, y, a0, a1); | 
|  | } | 
|  |  | 
|  | #endif |