blob: a50357e73bebeb1d79292cd4bc699edea3c60f7b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 src;
half4 dst;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 _0_a = _uniforms.src + (1.0h - _uniforms.src.w) * _uniforms.dst;
half3 _1_b = (1.0h - _uniforms.dst.w) * _uniforms.src.xyz + _uniforms.dst.xyz;
_0_a.xyz = min(_0_a.xyz, _1_b);
_out.sk_FragColor = _0_a;
return _out;
}